Leadership
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Current revision (01:05, 15 January 2024) (edit) Codrus (Talk | contribs) (→Trainers - adding Zid's limit) |
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=[[:Category:Leadership Trainer|Trainers]]= | =[[:Category:Leadership Trainer|Trainers]]= | ||
- | [[Tenereth's Rest]]: [[Zid]] | + | [[Tenereth's Rest]]: [[Zid]] < 27 |
[[Devonshire]]: [[Thalask]] | [[Devonshire]]: [[Thalask]] | ||
[[Gurbodax]]: [[Colanin]] < 119 | [[Gurbodax]]: [[Colanin]] < 119 |
Current revision
Class: Social Skills
Attribute: Ego Pedagogy: Procedural Practitioner Term: Leader
The ability to direct and inspire the actions of others. This skill is the primary factor determining how many followers you can keep, and affects experienced gained from followers' actions. In addition, if the leader of an adventuring company has the leadership skill, this provides a bonus to the experience members of the company gain through it.
See Also: followers, keep, ownership, adventuring companies
Notes
- Increases capacity for emotive energy.
- At 100 leadership, you gain a fourth companion slot. Once upon a time you would have had 9, but a very recent change massively dropped numbers.
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Trainers
Tenereth's Rest: Zid < 27 Devonshire: Thalask Gurbodax: Colanin < 119 Wandering: Damon Mycenae: Kyros - trains to 253 Shadowmyrk: Orchestrating Force <83, possibly less Sseraka: Sscantha Association required: Brotherhood of Wine and Song: Danilo Thann < 112 Hawkmen: Katar Questors of Axa : Merethus Guild required: Coven: Halea < 22 Elflords: Celeborn Knights of the Round Table: Sir Lancelot - trains to 270 Ringwielders: Merethus Verynvelyrae: Sirinil < 107 Quest required Corna Quests: Marshall Osaka - trains to 257