Aliavelyrae

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 08:23, 20 September 2010 (edit)
Chaos (Talk | contribs)
(Elflords)
← Previous diff
Current revision (22:33, 19 November 2025) (edit)
Shinichizio (Talk | contribs)
(Celery's shop has some more wares)
 
Line 1: Line 1:
=Elflords= =Elflords=
-Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Elves were trained to fully use their abilities, the Elflords. Elflords are highly skilled fighters who have mastered the arts of temporal magic, chronomancy.+Long ago, when Ahrikol first appeared in these realms, he swayed a dana to forge for him rings of power, with which he could control the hearts of the wearer. When the dana realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty.
{{spoilers}} {{spoilers}}
-==Elflord Playable Races==+==Aliavelyr Playable Races==
-Dana+* [[dana]]
-Kielleth +* [[kielleth]]
-Phaethon+* [[phaethon]]
-Tuatha+* [[tuatha]]
-Quess+* [[quess]]
 +* [[lunaeala]]
 + 
 +=Joining=
 + 
 +Speak to [[Celeborn]], who dwells at the back of the palace in [[Valathyr]], and say 'I wish to become an Aliavelyr'.
 + 
 + Celeborn directs you before the mirror and studies your reflection
 + intently.
 + 
 + You are now a first-degree specialist in combat reflexes, courage,
 + evocation, leadership, and tactics. [event logged]
 + You are now a second-degree specialist in dodge and quickness. [event
 + logged]
 + You are now a third-degree specialist in chronophrasty. [event logged]
 + 
 + Celeborn smiles at you.
 + Celeborn gives you a silmaril.
 + You are encompassed by a bright blue light.
 + 
 +==Join Restrictions==
 + Alignment must be between saintly and pure-hearted, and you must remain ordered.
 + 
 + Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. =>
 + 
 + The ability to speak fluent Sperethiel is a requirement to join the Aliavelyrae. (Hanoman Dana start ignorant of Sperethiel and Anglic.)
 + 
 + Gray-skinned male dana states, <= I'm sorry, Drisanna, but a drow cannot become an Aliavelyr. => to you in Sperethiel.
 + 
 +==Specialty Details==
 + [min..]max attribute
 + REQUIREMENTS
 + [[Chronophrasty]] 3..40 Intellect
 + [[Combat Reflexes]] 1..30 Agility
 + [[Courage]] 1..30 Willpower
 + [[Dodge]] 2..25 Agility
 + [[Evocation]] 1..30 Ego
 + [[Leadership]] 1..30 Ego
 + [[Quickness]] 2..25 Agility
 + [[Tactics]] 1..30 Intellect
 + 
 +=Specialty Access=
 + 
 + Access
 + [[Aelvalie]] 11
 + [[Anatomy]] 8
 + [[Animal Lore]] 8
 + [[Antagonism]] 15
 + [[Appraisal]] 6
 + [[Arcane Lore]] 4
 + [[Archery]] 25
 + [[Arctic Fieldcraft]] 6
 + [[Armour Lore]] 8
 + [[Armour Use]] 8
 + [[Astrology]] 8
 + [[Athleticism]] 15
 + [[Awareness]] 11
 + [[Axe]] 25
 + [[Balance]] 10
 + [[Blindfighting]] 10
 + [[Bludgeon]] 25
 + [[Calligraphy]] 11
 + [[Carousing]] 10
 + [[Carpentry]] 6
 + [[Carving]] 6
 + [[Centering]] 8
 + [[Chronophrasty]] 40
 + [[Cilaghai]] 11
 + [[Climbing]] 10
 + [[Combat Reflexes]] 30
 + [[Concentration]] 10
 + [[Courage]] 30
 + [[Crossbow]] 8
 + [[Dagger]] 25
 + [[Dazask]] 6
 + [[Demolition]] 6
 + [[Desert Fieldcraft]] 6
 + [[Diplomacy]] 11
 + [[Discipline]] 11
 + [[Dodge]] 25
 + [[Drawing]] 6
 + [[Eavesdropping]] 6
 + [[Elder Lore]] 11
 + [[Elude Pursuit]] 11
 + [[Empathy]] 6
 + [[Entropy Resistance]] 5 (Note- Tested with a dana, may actually be +1 spec)
 + [[Equestrian]] 25
 + [[Equilibrium]] 8
 + [[Equipment Maintenance]] 8
 + [[Etiquette]] 11
 + [[Evocation]] 30
 + [[Finance]] 8
 + [[Find Weakness]] 11
 + [[Firefighting]] 6
 + [[First Aid]] 25
 + [[Flail]] 25
 + [[Foraging]] 11
 + [[Forestry]] 9
 + [[Gem Lore]] 15
 + [[Haggling]] 10
 + [[Hammer]] 25
 + [[Hardiness]] 15
 + [[Heraldry]] 10
 + [[History]] 11
 + [[Imagination]] 15
 + [[Insect Lore]] 8
 + [[Instant Stand]] 6
 + [[Intelligence Analysis]] 8
 + [[Intimidation]] 15
 + [[Jumping]] 10
 + [[Jungle Fieldcraft]] 10
 + [[Killer Instinct]] 6
 + [[Lack of Weakness]] 11
 + [[Leadership]] 30
 + [[Leatherworking]] 6
 + [[Legend Lore]] 11
 + [[Linguistics]] 8
 + [[Literacy]] 25
 + [[Load Bearing]] 10
 + [[Logic]] 8
 + [[Logistics]] 8
 + [[Magick Affinity]] 2 (Accumulative?)
 + [[Magick Resistance]] 5 (Note: see above)
 + [[Manipulation]] 10
 + [[Masonry]] 6
 + [[Massive Blow]] 15
 + [[Massive Exertion]] 15
 + [[Mathematics]] 8
 + [[Meditation]] 8
 + [[Memory]] 11
 + [[Metallurgy]] 8
 + [[Mineral Lore]] 10
 + [[Mountaineering]] 6
 + [[Mounted Combat]] 25
 + [[Musical Composition]] 11
 + [[Navigation]] 6
 + [[Orienteering]] 35
 + [[Ownership]] 25
 + [[Pain Tolerance]] 8
 + [[Painting]] 8
 + [[Percussion Instruments]] 8
 + [[Philosophy]] 8
 + [[Physics]] 10
 + [[Plains Fieldcraft]] 10
 + [[Plant Lore]] 8
 + [[Poetry]] 11
 + [[Poison Lore]] 10
 + [[Pole Arm]] 25
 + [[Politics]] 10
 + [[Practice]] 8
 + [[Precision Strike]] 15
 + [[Prose]] 8
 + [[Psychology]] 10
 + [[Quicknes]] 25
 + [[Recuperation]] 11
 + [[Resilience]] 8
 + [[Rhetoric]] 8
 + [[Riding]] 25
 + [[Rune Lore]] 10
 + [[Running]] 8
 + [[Scholarship]] 8
 + [[Sculpture]] 8
 + [[Seamanship]] 6
 + [[Sephirotic Affinity]] 2 (Accumulative?)
 + [[Shield]] 25
 + [[Shorelands Fieldcraft]] 10
 + [[Shosarra]] 10
 + [[Singing]] 11
 + [[Sling]] 8
 + [[Smithing]] 8
 + [[Spear]] 25
 + [[Sperethiel]] 26
 + [[Staff]] 25
 + [[Stamina]] 11
 + [[Steadiness]] 8
 + [[Stealth]] 10
 + [[Strategy]] 25
 + [[Streetwise]] 6
 + [[Stringed Instruments]] 11
 + [[Subordination]] 8
 + [[Swamp Fieldcraft]] 6
 + [[Swimming]] 10
 + [[Sword]] 25
 + [[Symbology]] 8
 + [[Tactics]] 30
 + [[Tanning]] 6
 + [[Teaching]] 6
 + [[Theology]] 15
 + [[Throwing]] 25
 + [[Tracking]] 11
 + [[Training]] 10
 + [[Traps]] 6
 + [[Tumbling]] 10
 + [[Unarmed Combat]] 25
 + [[Vocalization]] 10
 + [[Weapon Lore]] 25
 + [[Wind Instruments]] 11
 + [[Wyrding]] 15
 + [[Zadjalin]] 10
==Elflord Abilities== ==Elflord Abilities==
-Elflords are very skilled in many aspects of combat. It has also been noted that while in combat Elflords heal at an alarmingly quick rate. As well, Elflords can shift temporal fields to several different effects:+ Aliavelyrae are very skilled in many aspects of combat.
 + It has also been noted that while in combat Aliavelyrae heal
 + at an alarmingly quick rate. As well, Aliavelyrae can shift
 + temporal fields to several different effects:
- temporal body shift <target> + temporal body shift <target> will either strengthen or weaken the
- will either strengthen or weaken the body of the target, increasing or decreasing + body of the target, increasing or decreasing their stats depending
- their stats depending upon their virtue.+ upon their virtue.
- temporal location shift [destination] + temporal location shift [destination] will return you
- will return you home at Galadriel's Mirror, or back to the location you were previously + home at Galadriel's Mirror, or back to the
- at before teleporting home.+ location you were previously at before teleporting home.
- temporal aura shift <on | off> + temporal aura shift <on | off> will either create or dissipate an
- will either create or dissipate an aura that grants resistances to various forms of attack + aura that grants resistances to various forms of attack to the
- to the Elflord.+ Aliavelyr.
- extend temporal aura <minimally | partially | mostly | fully>+ extend temporal aura <minimally | partially | mostly | fully>
- Once an Elflord has created a temporal aura he or she can extend its range to varying degrees and different effects.+ Once an Aliavelyr has created a temporal aura he or she
- + can extend its range to varying degrees and different effects.
- At the very least the aura will cause creatures within its sphere to glow according to their alignment.+ At the very least the aura will cause creatures within its sphere
- + to glow according to their alignment.
- A partially extended aura will cause those with worthy ideals to be healed.+ A partially extended aura will cause those with worthy ideals
- + to be healed.
- A mostly extended aura will becomes violent and, when properly controlled by an Elflord skilled in telesma, + A mostly extended aura will becomes violent and, when
- a deadly weapon that one can use to strike all of one's opponents at once.+ properly controlled by an Aliavelyr skilled in telesma, a deadly
- + weapon that one can use to strike all of one's opponents at once.
- Other effects might be achieved. Note that although the aura is temporal in nature, it can be influenced by + skill other effects might be achieved. Note that although the
- other esoteric affinities had by the Elflord.+ aura is temporal in nature, it can be influenced by other
- + esoteric affinities had by the Aliavelyr.
- Rumours have it that a heroic Elflord that has mastered chronomancy can push the aura so far as to cause his or + Rumours have it that a heroic Aliavelyr that has mastered
- her environment to travel back in time, resetting it to previous conditions.+ chronophrasty can push the aura so far as to cause his or her
 + environment to travel back in time, resetting it to previous
 + conditions.
- infuse <amount> +A successful full extension of your temporal aura will dispel it, and
- will convert <amount> percentage of the Elflord's spiritual energy into endurance.+it will not be re-summonable for a few minutes.
 + 
 + infuse <amount> will convert <amount> percentage of the Aliavelyr's
 + spiritual energy into endurance.
==Weapons and Armour== ==Weapons and Armour==
-Elflords are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, simply 'claim' them. There are a number of different weapons available:+Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available:
===Weapons=== ===Weapons===
 +====Daggers====
 + bodkin
 + chakram
 + dagger
 + dirk
 + stiletto
 + throwing dagger
 +
====Swords==== ====Swords====
wingblade wingblade
Line 59: Line 273:
saber saber
scimitar scimitar
 + shamshir
shortsword shortsword
serrated broadsword serrated broadsword
Line 144: Line 359:
===Armour=== ===Armour===
-Typing+ pair of armguards
- claim armour+ bodysuit
-gets you + left bracer
- a silvery erivelin light mail hauberk+ right bracer
 + pair of bracers
 + pair of brassards
 + breastplate
 + byrnie
 + cap
 + circlet
 + coif
 + coronet
 + corselet
 + crown
 + cuirass
 + full suit
 + left gauntlet
 + right gauntlet
 + pair of gauntlets
 + greathelm
 + left greave
 + right greave
 + pair of greaves
 + halfsuit
 + hauberk
 + helm
 + helmet
 + left legging
 + right legging
 + pair of leggings
 + miter
 + mouth mask
 + pteralorica (winged hauberk, if you have wings)
 + set of rags
 + skullcap
 + tiara
 + left vambrace
 + right vambrace
 + pair of vambraces
 + wrapping
 +===Enhance===
 +Once in possession of one of these items, an Aliavelyr can enhance it by typing:
-If you are a winged Elflord you should remove all other armor prior to requesting a hauberk, this will allow you to receive a hauberk that protects your wings as well.+ enhance <item>
-===Enhance===+Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced used to increase with the level but now seems to be determined by your chronophrasty skill. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'.
-Once in possession of one of these items, weapon or armour, an Elflord can enhance it by typing:+
- enhance <item> [two handed]+ At a [[Chronophrasty]] skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa
- + At a [[Chronophrasty]] skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa
-Enhancing an item increases its effectiveness as well as activating certain + At 300, I can still only enhance three items. - Zygefgh
-powers in it that are otherwise inert. The number of items that may be +
-enhanced increases with the level of the Elflord. To remove an enhancement +
-from an item simply type, 'reclaim silmaril from <item>'.+
==Restrictions== ==Restrictions==
-The restrictions that result from these powers are as follows: +Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose.
- +
-* Elflords must always dodge in combat and must maintain a good and ordered alignment. +
-* Elflords are worshippers of Illuvitar, as such they are forbiddden from worshipping other deities. +
-*(As of 18 Jul 2010 this is no longer in effect, change log date unknown, elflords can now worship many deities as well as illuvitar) +
-* Due to the nature of the powers granted to the Elflords, they seem to be somewhat more susceptible to items made of iron than most other elves. +
==Associations Acceptable== ==Associations Acceptable==
-Confirmed Associations available to Elflords+Confirmed Associations available to Aliavelyrae:
-* Aligned+* [[The Attuned]]
-* Questors of Tyr+* [[Questors of Axa]]
-* Minerva's Haurspices+* [[Minerva's Haruspices]]
 +* [[Maidens of the Spear]]
{{endspoilers}} {{endspoilers}}
Line 182: Line 427:
[[Category: Magician (affiliation types)]] [[Category: Magician (affiliation types)]]
[[Category: Ordered (affiliation types)]] [[Category: Ordered (affiliation types)]]
 +[[Category: Racist (affiliation types)]]
[[Category: Warrior (affiliation types)]] [[Category: Warrior (affiliation types)]]

Current revision

Contents

Elflords

Long ago, when Ahrikol first appeared in these realms, he swayed a dana to forge for him rings of power, with which he could control the hearts of the wearer. When the dana realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Aliavelyr Playable Races

Joining

Speak to Celeborn, who dwells at the back of the palace in Valathyr, and say 'I wish to become an Aliavelyr'.

Celeborn directs you before the mirror and studies your reflection
intently.
You are now a first-degree specialist in combat reflexes, courage,
evocation, leadership, and tactics. [event logged]
You are now a second-degree specialist in dodge and quickness. [event
logged]
You are now a third-degree specialist in chronophrasty. [event logged]
Celeborn smiles at you.
Celeborn gives you a silmaril.
You are encompassed by a bright blue light.

Join Restrictions

Alignment must be between saintly and pure-hearted, and you must remain ordered.
Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. =>
The ability to speak fluent Sperethiel is a requirement to join the Aliavelyrae. (Hanoman Dana start ignorant of Sperethiel and Anglic.)
Gray-skinned male dana states, <= I'm sorry, Drisanna, but a drow cannot become an Aliavelyr. => to you in Sperethiel.

Specialty Details

			[min..]max		attribute
REQUIREMENTS
Chronophrasty		3..40			Intellect
Combat Reflexes		1..30                   Agility
Courage			1..30                   Willpower
Dodge			2..25                   Agility
Evocation		1..30			Ego
Leadership		1..30			Ego
Quickness		2..25			Agility
Tactics			1..30			Intellect

Specialty Access

				Access
Aelvalie			11
Anatomy				8
Animal Lore			8
Antagonism			15
Appraisal			6
Arcane Lore			4
Archery				25
Arctic Fieldcraft		6
Armour Lore			8
Armour Use			8
Astrology			8
Athleticism			15
Awareness			11
Axe				25
Balance				10
Blindfighting			10
Bludgeon			25
Calligraphy			11
Carousing			10
Carpentry			6
Carving				6
Centering			8
Chronophrasty			40
Cilaghai			11
Climbing			10
Combat Reflexes			30
Concentration			10
Courage				30
Crossbow			8
Dagger				25
Dazask				6
Demolition			6
Desert Fieldcraft		6
Diplomacy			11
Discipline			11
Dodge				25
Drawing				6
Eavesdropping			6
Elder Lore			11
Elude Pursuit			11
Empathy				6
Entropy Resistance		5  (Note- Tested with a dana, may actually be +1 spec)
Equestrian			25
Equilibrium			8
Equipment Maintenance		8
Etiquette			11
Evocation			30
Finance				8
Find Weakness			11
Firefighting			6
First Aid			25
Flail				25
Foraging			11
Forestry			9
Gem Lore			15
Haggling			10
Hammer				25
Hardiness			15
Heraldry			10
History				11
Imagination			15
Insect Lore			8
Instant Stand			6
Intelligence Analysis		8
Intimidation			15
Jumping				10
Jungle Fieldcraft		10
Killer Instinct			6
Lack of Weakness		11
Leadership			30
Leatherworking			6
Legend Lore			11
Linguistics			8
Literacy			25
Load Bearing			10
Logic				8
Logistics			8
Magick Affinity			2 (Accumulative?)
Magick Resistance		5 (Note: see above)
Manipulation			10
Masonry				6
Massive Blow			15
Massive Exertion		15
Mathematics			8
Meditation			8
Memory				11
Metallurgy			8
Mineral Lore			10
Mountaineering			6
Mounted Combat			25
Musical Composition		11
Navigation			6
Orienteering			35
Ownership			25
Pain Tolerance			8
Painting			8
Percussion Instruments		8
Philosophy			8
Physics				10
Plains Fieldcraft		10
Plant Lore			8
Poetry				11
Poison Lore			10
Pole Arm			25
Politics			10
Practice			8
Precision Strike		15
Prose				8
Psychology			10
Quicknes			25
Recuperation			11
Resilience			8
Rhetoric			8
Riding				25
Rune Lore			10
Running				8
Scholarship			8
Sculpture			8
Seamanship			6
Sephirotic Affinity		2 (Accumulative?)
Shield				25
Shorelands Fieldcraft		10
Shosarra			10
Singing				11
Sling				8
Smithing			8
Spear				25
Sperethiel			26
Staff				25
Stamina				11
Steadiness			8
Stealth				10
Strategy			25
Streetwise			6
Stringed Instruments		11
Subordination			8
Swamp Fieldcraft		6
Swimming			10
Sword				25
Symbology			8
Tactics				30
Tanning				6
Teaching			6
Theology			15
Throwing			25
Tracking			11
Training			10
Traps				6
Tumbling			10
Unarmed Combat			25
Vocalization			10
Weapon Lore			25
Wind Instruments		11
Wyrding				15
Zadjalin			10

Elflord Abilities

Aliavelyrae are very skilled in many aspects of combat.  
It has also been noted that while in combat Aliavelyrae heal 
at an alarmingly quick rate. As well, Aliavelyrae can shift 
temporal fields to several different effects:
    temporal body shift <target> will either strengthen or weaken the
      body of the target, increasing or decreasing their stats depending
      upon their virtue.
    temporal location shift [destination] will return you
    home at Galadriel's Mirror, or back to the 
    location you were previously at before teleporting home.
    temporal aura shift <on | off> will either create or dissipate an
      aura that grants resistances to various forms of attack to the
      Aliavelyr.  
    extend temporal aura <minimally | partially | mostly | fully>
      Once an Aliavelyr has created a temporal aura he or she
      can extend its range to varying degrees and different effects.
      At the very least the aura will cause creatures within its sphere
      to glow according to their alignment.
          A partially extended aura will cause those with worthy ideals
      to be healed.
          A mostly extended aura will becomes violent and, when
      properly controlled by an Aliavelyr skilled in telesma, a deadly
      weapon that one can use to strike all of one's opponents at once.
      skill other effects might be achieved.  Note that although the
      aura is temporal in nature, it can be influenced by other
      esoteric affinities had by the Aliavelyr.
          Rumours have it that a heroic Aliavelyr that has mastered
      chronophrasty can push the aura so far as to cause his or her
      environment to travel back in time, resetting it to previous
      conditions.

A successful full extension of your temporal aura will dispel it, and it will not be re-summonable for a few minutes.

    infuse <amount> will convert <amount> percentage of the Aliavelyr's 
      spiritual energy into endurance.

Weapons and Armour

Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available:

Weapons

Daggers

bodkin
chakram
dagger
dirk
stiletto
throwing dagger

Swords

wingblade
wingstrake
razorang
runesword
rasp
rapier
scramasax
saber
scimitar
shamshir
shortsword
serrated broadsword
armblade
ashanderai
armspike
bastard sword
blunt sword
broadsword
double-bladed sword
claymore
cutlass
epee
executioner's sword
glaive
giant sword
greatsword
hooked sword
flamberge
foil
falchion
longsword
legblade
machete

Staves

wand
rod
staff
sharpened staff
baton
double-ended spear
giant staff
hoopak
quarterstaff

Spears

trident
toothpick
spit
spear
pick
pike
ashanderai
armspike
double-ended spear
javelin
giant spear
greatspear
harpoon
legspike

Shields

razor tower shield
razor kite shield
razor square shield
razor buckler
razor target shield
razor mantlet
target shield
tower shield
spiked mantlet
spiked buckler
spiked kite shield
square shield
spiked square shield
spiked tower shield
spiked target shield
buckler
kite shield
mantlet

Unarmed

orchid
wingrazor
wingblade
spiked knuckle-duster
punch dagger
armblade
armspike
claw
legblade
legspike
knuckle-duster

Armour

pair of armguards
bodysuit
left bracer
right bracer
pair of bracers
pair of brassards
breastplate
byrnie
cap
circlet
coif
coronet
corselet
crown
cuirass
full suit
left gauntlet
right gauntlet
pair of gauntlets
greathelm
left greave
right greave
pair of greaves
halfsuit
hauberk
helm
helmet
left legging
right legging
pair of leggings
miter
mouth mask
pteralorica (winged hauberk, if you have wings)
set of rags
skullcap
tiara
left vambrace
right vambrace
pair of vambraces
wrapping

Enhance

Once in possession of one of these items, an Aliavelyr can enhance it by typing:

    enhance <item> 

Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced used to increase with the level but now seems to be determined by your chronophrasty skill. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'.

At a Chronophrasty skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa
At a Chronophrasty skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa
At 300, I can still only enhance three items. - Zygefgh

Restrictions

Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose.

Associations Acceptable

Confirmed Associations available to Aliavelyrae:

End of spoiler information.
Personal tools