Aliavelyrae
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Current revision (22:33, 19 November 2025) (edit) Shinichizio (Talk | contribs) (Celery's shop has some more wares) |
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| =Elflords= | =Elflords= | ||
| - | Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Elves were trained to fully use their abilities, the Elflords. Elflords are highly skilled fighters who have mastered the arts of temporal magic, chronomancy. | + | Long ago, when Ahrikol first appeared in these realms, he swayed a dana to forge for him rings of power, with which he could control the hearts of the wearer. When the dana realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty. |
| {{spoilers}} | {{spoilers}} | ||
| - | ==Elflord Playable Races== | + | ==Aliavelyr Playable Races== |
| - | * Dana | + | * [[dana]] |
| - | * Kielleth | + | * [[kielleth]] |
| - | * Phaethon | + | * [[phaethon]] |
| - | * Tuatha | + | * [[tuatha]] |
| - | * Quess | + | * [[quess]] |
| + | * [[lunaeala]] | ||
| + | |||
| + | =Joining= | ||
| + | |||
| + | Speak to [[Celeborn]], who dwells at the back of the palace in [[Valathyr]], and say 'I wish to become an Aliavelyr'. | ||
| + | |||
| + | Celeborn directs you before the mirror and studies your reflection | ||
| + | intently. | ||
| + | |||
| + | You are now a first-degree specialist in combat reflexes, courage, | ||
| + | evocation, leadership, and tactics. [event logged] | ||
| + | You are now a second-degree specialist in dodge and quickness. [event | ||
| + | logged] | ||
| + | You are now a third-degree specialist in chronophrasty. [event logged] | ||
| + | |||
| + | Celeborn smiles at you. | ||
| + | Celeborn gives you a silmaril. | ||
| + | You are encompassed by a bright blue light. | ||
| ==Join Restrictions== | ==Join Restrictions== | ||
| - | Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. => to you in lyrically-accented Anglic. | + | Alignment must be between saintly and pure-hearted, and you must remain ordered. |
| + | |||
| + | Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. => | ||
| + | |||
| + | The ability to speak fluent Sperethiel is a requirement to join the Aliavelyrae. (Hanoman Dana start ignorant of Sperethiel and Anglic.) | ||
| + | |||
| + | Gray-skinned male dana states, <= I'm sorry, Drisanna, but a drow cannot become an Aliavelyr. => to you in Sperethiel. | ||
| + | |||
| + | ==Specialty Details== | ||
| + | [min..]max attribute | ||
| + | REQUIREMENTS | ||
| + | [[Chronophrasty]] 3..40 Intellect | ||
| + | [[Combat Reflexes]] 1..30 Agility | ||
| + | [[Courage]] 1..30 Willpower | ||
| + | [[Dodge]] 2..25 Agility | ||
| + | [[Evocation]] 1..30 Ego | ||
| + | [[Leadership]] 1..30 Ego | ||
| + | [[Quickness]] 2..25 Agility | ||
| + | [[Tactics]] 1..30 Intellect | ||
| + | |||
| + | =Specialty Access= | ||
| + | |||
| + | Access | ||
| + | [[Aelvalie]] 11 | ||
| + | [[Anatomy]] 8 | ||
| + | [[Animal Lore]] 8 | ||
| + | [[Antagonism]] 15 | ||
| + | [[Appraisal]] 6 | ||
| + | [[Arcane Lore]] 4 | ||
| + | [[Archery]] 25 | ||
| + | [[Arctic Fieldcraft]] 6 | ||
| + | [[Armour Lore]] 8 | ||
| + | [[Armour Use]] 8 | ||
| + | [[Astrology]] 8 | ||
| + | [[Athleticism]] 15 | ||
| + | [[Awareness]] 11 | ||
| + | [[Axe]] 25 | ||
| + | [[Balance]] 10 | ||
| + | [[Blindfighting]] 10 | ||
| + | [[Bludgeon]] 25 | ||
| + | [[Calligraphy]] 11 | ||
| + | [[Carousing]] 10 | ||
| + | [[Carpentry]] 6 | ||
| + | [[Carving]] 6 | ||
| + | [[Centering]] 8 | ||
| + | [[Chronophrasty]] 40 | ||
| + | [[Cilaghai]] 11 | ||
| + | [[Climbing]] 10 | ||
| + | [[Combat Reflexes]] 30 | ||
| + | [[Concentration]] 10 | ||
| + | [[Courage]] 30 | ||
| + | [[Crossbow]] 8 | ||
| + | [[Dagger]] 25 | ||
| + | [[Dazask]] 6 | ||
| + | [[Demolition]] 6 | ||
| + | [[Desert Fieldcraft]] 6 | ||
| + | [[Diplomacy]] 11 | ||
| + | [[Discipline]] 11 | ||
| + | [[Dodge]] 25 | ||
| + | [[Drawing]] 6 | ||
| + | [[Eavesdropping]] 6 | ||
| + | [[Elder Lore]] 11 | ||
| + | [[Elude Pursuit]] 11 | ||
| + | [[Empathy]] 6 | ||
| + | [[Entropy Resistance]] 5 (Note- Tested with a dana, may actually be +1 spec) | ||
| + | [[Equestrian]] 25 | ||
| + | [[Equilibrium]] 8 | ||
| + | [[Equipment Maintenance]] 8 | ||
| + | [[Etiquette]] 11 | ||
| + | [[Evocation]] 30 | ||
| + | [[Finance]] 8 | ||
| + | [[Find Weakness]] 11 | ||
| + | [[Firefighting]] 6 | ||
| + | [[First Aid]] 25 | ||
| + | [[Flail]] 25 | ||
| + | [[Foraging]] 11 | ||
| + | [[Forestry]] 9 | ||
| + | [[Gem Lore]] 15 | ||
| + | [[Haggling]] 10 | ||
| + | [[Hammer]] 25 | ||
| + | [[Hardiness]] 15 | ||
| + | [[Heraldry]] 10 | ||
| + | [[History]] 11 | ||
| + | [[Imagination]] 15 | ||
| + | [[Insect Lore]] 8 | ||
| + | [[Instant Stand]] 6 | ||
| + | [[Intelligence Analysis]] 8 | ||
| + | [[Intimidation]] 15 | ||
| + | [[Jumping]] 10 | ||
| + | [[Jungle Fieldcraft]] 10 | ||
| + | [[Killer Instinct]] 6 | ||
| + | [[Lack of Weakness]] 11 | ||
| + | [[Leadership]] 30 | ||
| + | [[Leatherworking]] 6 | ||
| + | [[Legend Lore]] 11 | ||
| + | [[Linguistics]] 8 | ||
| + | [[Literacy]] 25 | ||
| + | [[Load Bearing]] 10 | ||
| + | [[Logic]] 8 | ||
| + | [[Logistics]] 8 | ||
| + | [[Magick Affinity]] 2 (Accumulative?) | ||
| + | [[Magick Resistance]] 5 (Note: see above) | ||
| + | [[Manipulation]] 10 | ||
| + | [[Masonry]] 6 | ||
| + | [[Massive Blow]] 15 | ||
| + | [[Massive Exertion]] 15 | ||
| + | [[Mathematics]] 8 | ||
| + | [[Meditation]] 8 | ||
| + | [[Memory]] 11 | ||
| + | [[Metallurgy]] 8 | ||
| + | [[Mineral Lore]] 10 | ||
| + | [[Mountaineering]] 6 | ||
| + | [[Mounted Combat]] 25 | ||
| + | [[Musical Composition]] 11 | ||
| + | [[Navigation]] 6 | ||
| + | [[Orienteering]] 35 | ||
| + | [[Ownership]] 25 | ||
| + | [[Pain Tolerance]] 8 | ||
| + | [[Painting]] 8 | ||
| + | [[Percussion Instruments]] 8 | ||
| + | [[Philosophy]] 8 | ||
| + | [[Physics]] 10 | ||
| + | [[Plains Fieldcraft]] 10 | ||
| + | [[Plant Lore]] 8 | ||
| + | [[Poetry]] 11 | ||
| + | [[Poison Lore]] 10 | ||
| + | [[Pole Arm]] 25 | ||
| + | [[Politics]] 10 | ||
| + | [[Practice]] 8 | ||
| + | [[Precision Strike]] 15 | ||
| + | [[Prose]] 8 | ||
| + | [[Psychology]] 10 | ||
| + | [[Quicknes]] 25 | ||
| + | [[Recuperation]] 11 | ||
| + | [[Resilience]] 8 | ||
| + | [[Rhetoric]] 8 | ||
| + | [[Riding]] 25 | ||
| + | [[Rune Lore]] 10 | ||
| + | [[Running]] 8 | ||
| + | [[Scholarship]] 8 | ||
| + | [[Sculpture]] 8 | ||
| + | [[Seamanship]] 6 | ||
| + | [[Sephirotic Affinity]] 2 (Accumulative?) | ||
| + | [[Shield]] 25 | ||
| + | [[Shorelands Fieldcraft]] 10 | ||
| + | [[Shosarra]] 10 | ||
| + | [[Singing]] 11 | ||
| + | [[Sling]] 8 | ||
| + | [[Smithing]] 8 | ||
| + | [[Spear]] 25 | ||
| + | [[Sperethiel]] 26 | ||
| + | [[Staff]] 25 | ||
| + | [[Stamina]] 11 | ||
| + | [[Steadiness]] 8 | ||
| + | [[Stealth]] 10 | ||
| + | [[Strategy]] 25 | ||
| + | [[Streetwise]] 6 | ||
| + | [[Stringed Instruments]] 11 | ||
| + | [[Subordination]] 8 | ||
| + | [[Swamp Fieldcraft]] 6 | ||
| + | [[Swimming]] 10 | ||
| + | [[Sword]] 25 | ||
| + | [[Symbology]] 8 | ||
| + | [[Tactics]] 30 | ||
| + | [[Tanning]] 6 | ||
| + | [[Teaching]] 6 | ||
| + | [[Theology]] 15 | ||
| + | [[Throwing]] 25 | ||
| + | [[Tracking]] 11 | ||
| + | [[Training]] 10 | ||
| + | [[Traps]] 6 | ||
| + | [[Tumbling]] 10 | ||
| + | [[Unarmed Combat]] 25 | ||
| + | [[Vocalization]] 10 | ||
| + | [[Weapon Lore]] 25 | ||
| + | [[Wind Instruments]] 11 | ||
| + | [[Wyrding]] 15 | ||
| + | [[Zadjalin]] 10 | ||
| ==Elflord Abilities== | ==Elflord Abilities== | ||
| - | Elflords are very skilled in many aspects of combat. It has also been noted that while in combat Elflords heal at an alarmingly quick rate. As well, Elflords can shift temporal fields to several different effects: | + | Aliavelyrae are very skilled in many aspects of combat. |
| + | It has also been noted that while in combat Aliavelyrae heal | ||
| + | at an alarmingly quick rate. As well, Aliavelyrae can shift | ||
| + | temporal fields to several different effects: | ||
| - | temporal body shift <target> | + | temporal body shift <target> will either strengthen or weaken the |
| - | will either strengthen or weaken the body of the target, increasing or decreasing | + | body of the target, increasing or decreasing their stats depending |
| - | their stats depending upon their virtue. | + | upon their virtue. |
| - | temporal location shift [destination] | + | temporal location shift [destination] will return you |
| - | will return you home at Galadriel's Mirror, or back to the location you were previously | + | home at Galadriel's Mirror, or back to the |
| - | at before teleporting home. | + | location you were previously at before teleporting home. |
| - | temporal aura shift <on | off> | + | temporal aura shift <on | off> will either create or dissipate an |
| - | will either create or dissipate an aura that grants resistances to various forms of attack | + | aura that grants resistances to various forms of attack to the |
| - | to the Elflord. | + | Aliavelyr. |
| - | extend temporal aura <minimally | partially | mostly | fully> | + | extend temporal aura <minimally | partially | mostly | fully> |
| - | Once an Elflord has created a temporal aura he or she can extend its range to varying degrees and different effects. | + | Once an Aliavelyr has created a temporal aura he or she |
| - | + | can extend its range to varying degrees and different effects. | |
| - | At the very least the aura will cause creatures within its sphere to glow according to their alignment. | + | At the very least the aura will cause creatures within its sphere |
| - | + | to glow according to their alignment. | |
| - | A partially extended aura will cause those with worthy ideals to be healed. | + | A partially extended aura will cause those with worthy ideals |
| - | + | to be healed. | |
| - | A mostly extended aura will becomes violent and, when properly controlled by an Elflord skilled in telesma, | + | A mostly extended aura will becomes violent and, when |
| - | a deadly weapon that one can use to strike all of one's opponents at once. | + | properly controlled by an Aliavelyr skilled in telesma, a deadly |
| - | + | weapon that one can use to strike all of one's opponents at once. | |
| - | Other effects might be achieved. Note that although the aura is temporal in nature, it can be influenced by | + | skill other effects might be achieved. Note that although the |
| - | other esoteric affinities had by the Elflord. | + | aura is temporal in nature, it can be influenced by other |
| - | + | esoteric affinities had by the Aliavelyr. | |
| - | Rumours have it that a heroic Elflord that has mastered chronomancy can push the aura so far as to cause his or | + | Rumours have it that a heroic Aliavelyr that has mastered |
| - | her environment to travel back in time, resetting it to previous conditions. | + | chronophrasty can push the aura so far as to cause his or her |
| + | environment to travel back in time, resetting it to previous | ||
| + | conditions. | ||
| - | infuse <amount> | + | A successful full extension of your temporal aura will dispel it, and |
| - | will convert <amount> percentage of the Elflord's spiritual energy into endurance. | + | it will not be re-summonable for a few minutes. |
| + | |||
| + | infuse <amount> will convert <amount> percentage of the Aliavelyr's | ||
| + | spiritual energy into endurance. | ||
| ==Weapons and Armour== | ==Weapons and Armour== | ||
| - | Elflords are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, simply 'claim' them. There are a number of different weapons available: | + | Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available: |
| ===Weapons=== | ===Weapons=== | ||
| + | ====Daggers==== | ||
| + | bodkin | ||
| + | chakram | ||
| + | dagger | ||
| + | dirk | ||
| + | stiletto | ||
| + | throwing dagger | ||
| + | |||
| ====Swords==== | ====Swords==== | ||
| wingblade | wingblade | ||
| Line 62: | Line 273: | ||
| saber | saber | ||
| scimitar | scimitar | ||
| + | shamshir | ||
| shortsword | shortsword | ||
| serrated broadsword | serrated broadsword | ||
| Line 147: | Line 359: | ||
| ===Armour=== | ===Armour=== | ||
| - | Typing | + | pair of armguards |
| - | claim armour | + | bodysuit |
| - | gets you | + | left bracer |
| - | a silvery erivelin light mail hauberk | + | right bracer |
| + | pair of bracers | ||
| + | pair of brassards | ||
| + | breastplate | ||
| + | byrnie | ||
| + | cap | ||
| + | circlet | ||
| + | coif | ||
| + | coronet | ||
| + | corselet | ||
| + | crown | ||
| + | cuirass | ||
| + | full suit | ||
| + | left gauntlet | ||
| + | right gauntlet | ||
| + | pair of gauntlets | ||
| + | greathelm | ||
| + | left greave | ||
| + | right greave | ||
| + | pair of greaves | ||
| + | halfsuit | ||
| + | hauberk | ||
| + | helm | ||
| + | helmet | ||
| + | left legging | ||
| + | right legging | ||
| + | pair of leggings | ||
| + | miter | ||
| + | mouth mask | ||
| + | pteralorica (winged hauberk, if you have wings) | ||
| + | set of rags | ||
| + | skullcap | ||
| + | tiara | ||
| + | left vambrace | ||
| + | right vambrace | ||
| + | pair of vambraces | ||
| + | wrapping | ||
| + | ===Enhance=== | ||
| + | Once in possession of one of these items, an Aliavelyr can enhance it by typing: | ||
| - | If you are a winged Elflord you should remove all other armor prior to requesting a hauberk, this will allow you to receive a hauberk that protects your wings as well. | + | enhance <item> |
| - | ===Enhance=== | + | Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced used to increase with the level but now seems to be determined by your chronophrasty skill. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'. |
| - | Once in possession of one of these items, weapon or armour, an Elflord can enhance it by typing: | + | |
| - | enhance <item> [two handed] | + | At a [[Chronophrasty]] skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa |
| - | + | At a [[Chronophrasty]] skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa | |
| - | Enhancing an item increases its effectiveness as well as activating certain | + | At 300, I can still only enhance three items. - Zygefgh |
| - | powers in it that are otherwise inert. The number of items that may be | + | |
| - | enhanced increases with the level of the Elflord. To remove an enhancement | + | |
| - | from an item simply type, 'reclaim silmaril from <item>'. | + | |
| ==Restrictions== | ==Restrictions== | ||
| - | The restrictions that result from these powers are as follows: | + | Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose. |
| - | + | ||
| - | * Elflords must always dodge in combat and must maintain a good and ordered alignment. | + | |
| - | * Due to the nature of the powers granted to the Elflords, they seem to be somewhat more susceptible to items made of iron than most other elves. | + | |
| ==Associations Acceptable== | ==Associations Acceptable== | ||
| - | Confirmed Associations available to Elflords | + | Confirmed Associations available to Aliavelyrae: |
| - | * Attuned | + | * [[The Attuned]] |
| - | * Questors of Tyr | + | * [[Questors of Axa]] |
| - | * Minerva's Haurspices | + | * [[Minerva's Haruspices]] |
| - | * Maidens of the Spear | + | * [[Maidens of the Spear]] |
| - | * [[Fallen Blood of Chaos]] | + | |
| {{endspoilers}} | {{endspoilers}} | ||
| Line 185: | Line 427: | ||
| [[Category: Magician (affiliation types)]] | [[Category: Magician (affiliation types)]] | ||
| [[Category: Ordered (affiliation types)]] | [[Category: Ordered (affiliation types)]] | ||
| + | [[Category: Racist (affiliation types)]] | ||
| [[Category: Warrior (affiliation types)]] | [[Category: Warrior (affiliation types)]] | ||
Current revision
Contents |
Elflords
Long ago, when Ahrikol first appeared in these realms, he swayed a dana to forge for him rings of power, with which he could control the hearts of the wearer. When the dana realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty.
Aliavelyr Playable Races
Joining
Speak to Celeborn, who dwells at the back of the palace in Valathyr, and say 'I wish to become an Aliavelyr'.
Celeborn directs you before the mirror and studies your reflection intently.
You are now a first-degree specialist in combat reflexes, courage, evocation, leadership, and tactics. [event logged] You are now a second-degree specialist in dodge and quickness. [event logged] You are now a third-degree specialist in chronophrasty. [event logged]
Celeborn smiles at you. Celeborn gives you a silmaril. You are encompassed by a bright blue light.
Join Restrictions
Alignment must be between saintly and pure-hearted, and you must remain ordered.
Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. =>
The ability to speak fluent Sperethiel is a requirement to join the Aliavelyrae. (Hanoman Dana start ignorant of Sperethiel and Anglic.)
Gray-skinned male dana states, <= I'm sorry, Drisanna, but a drow cannot become an Aliavelyr. => to you in Sperethiel.
Specialty Details
[min..]max attribute REQUIREMENTS Chronophrasty 3..40 Intellect Combat Reflexes 1..30 Agility Courage 1..30 Willpower Dodge 2..25 Agility Evocation 1..30 Ego Leadership 1..30 Ego Quickness 2..25 Agility Tactics 1..30 Intellect
Specialty Access
Access Aelvalie 11 Anatomy 8 Animal Lore 8 Antagonism 15 Appraisal 6 Arcane Lore 4 Archery 25 Arctic Fieldcraft 6 Armour Lore 8 Armour Use 8 Astrology 8 Athleticism 15 Awareness 11 Axe 25 Balance 10 Blindfighting 10 Bludgeon 25 Calligraphy 11 Carousing 10 Carpentry 6 Carving 6 Centering 8 Chronophrasty 40 Cilaghai 11 Climbing 10 Combat Reflexes 30 Concentration 10 Courage 30 Crossbow 8 Dagger 25 Dazask 6 Demolition 6 Desert Fieldcraft 6 Diplomacy 11 Discipline 11 Dodge 25 Drawing 6 Eavesdropping 6 Elder Lore 11 Elude Pursuit 11 Empathy 6 Entropy Resistance 5 (Note- Tested with a dana, may actually be +1 spec) Equestrian 25 Equilibrium 8 Equipment Maintenance 8 Etiquette 11 Evocation 30 Finance 8 Find Weakness 11 Firefighting 6 First Aid 25 Flail 25 Foraging 11 Forestry 9 Gem Lore 15 Haggling 10 Hammer 25 Hardiness 15 Heraldry 10 History 11 Imagination 15 Insect Lore 8 Instant Stand 6 Intelligence Analysis 8 Intimidation 15 Jumping 10 Jungle Fieldcraft 10 Killer Instinct 6 Lack of Weakness 11 Leadership 30 Leatherworking 6 Legend Lore 11 Linguistics 8 Literacy 25 Load Bearing 10 Logic 8 Logistics 8 Magick Affinity 2 (Accumulative?) Magick Resistance 5 (Note: see above) Manipulation 10 Masonry 6 Massive Blow 15 Massive Exertion 15 Mathematics 8 Meditation 8 Memory 11 Metallurgy 8 Mineral Lore 10 Mountaineering 6 Mounted Combat 25 Musical Composition 11 Navigation 6 Orienteering 35 Ownership 25 Pain Tolerance 8 Painting 8 Percussion Instruments 8 Philosophy 8 Physics 10 Plains Fieldcraft 10 Plant Lore 8 Poetry 11 Poison Lore 10 Pole Arm 25 Politics 10 Practice 8 Precision Strike 15 Prose 8 Psychology 10 Quicknes 25 Recuperation 11 Resilience 8 Rhetoric 8 Riding 25 Rune Lore 10 Running 8 Scholarship 8 Sculpture 8 Seamanship 6 Sephirotic Affinity 2 (Accumulative?) Shield 25 Shorelands Fieldcraft 10 Shosarra 10 Singing 11 Sling 8 Smithing 8 Spear 25 Sperethiel 26 Staff 25 Stamina 11 Steadiness 8 Stealth 10 Strategy 25 Streetwise 6 Stringed Instruments 11 Subordination 8 Swamp Fieldcraft 6 Swimming 10 Sword 25 Symbology 8 Tactics 30 Tanning 6 Teaching 6 Theology 15 Throwing 25 Tracking 11 Training 10 Traps 6 Tumbling 10 Unarmed Combat 25 Vocalization 10 Weapon Lore 25 Wind Instruments 11 Wyrding 15 Zadjalin 10
Elflord Abilities
Aliavelyrae are very skilled in many aspects of combat. It has also been noted that while in combat Aliavelyrae heal at an alarmingly quick rate. As well, Aliavelyrae can shift temporal fields to several different effects:
temporal body shift <target> will either strengthen or weaken the
body of the target, increasing or decreasing their stats depending
upon their virtue.
temporal location shift [destination] will return you
home at Galadriel's Mirror, or back to the
location you were previously at before teleporting home.
temporal aura shift <on | off> will either create or dissipate an
aura that grants resistances to various forms of attack to the
Aliavelyr.
extend temporal aura <minimally | partially | mostly | fully>
Once an Aliavelyr has created a temporal aura he or she
can extend its range to varying degrees and different effects.
At the very least the aura will cause creatures within its sphere
to glow according to their alignment.
A partially extended aura will cause those with worthy ideals
to be healed.
A mostly extended aura will becomes violent and, when
properly controlled by an Aliavelyr skilled in telesma, a deadly
weapon that one can use to strike all of one's opponents at once.
skill other effects might be achieved. Note that although the
aura is temporal in nature, it can be influenced by other
esoteric affinities had by the Aliavelyr.
Rumours have it that a heroic Aliavelyr that has mastered
chronophrasty can push the aura so far as to cause his or her
environment to travel back in time, resetting it to previous
conditions.
A successful full extension of your temporal aura will dispel it, and it will not be re-summonable for a few minutes.
infuse <amount> will convert <amount> percentage of the Aliavelyr's
spiritual energy into endurance.
Weapons and Armour
Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available:
Weapons
Daggers
bodkin chakram dagger dirk stiletto throwing dagger
Swords
wingblade wingstrake razorang runesword rasp rapier scramasax saber scimitar shamshir shortsword serrated broadsword armblade ashanderai armspike bastard sword blunt sword broadsword double-bladed sword claymore cutlass epee executioner's sword glaive giant sword greatsword hooked sword flamberge foil falchion longsword legblade machete
Staves
wand rod staff sharpened staff baton double-ended spear giant staff hoopak quarterstaff
Spears
trident toothpick spit spear pick pike ashanderai armspike double-ended spear javelin giant spear greatspear harpoon legspike
Shields
razor tower shield razor kite shield razor square shield razor buckler razor target shield razor mantlet target shield tower shield spiked mantlet spiked buckler spiked kite shield square shield spiked square shield spiked tower shield spiked target shield buckler kite shield mantlet
Unarmed
orchid wingrazor wingblade spiked knuckle-duster punch dagger armblade armspike claw legblade legspike knuckle-duster
Armour
pair of armguards bodysuit left bracer right bracer pair of bracers pair of brassards breastplate byrnie cap circlet coif coronet corselet crown cuirass full suit left gauntlet right gauntlet pair of gauntlets greathelm left greave right greave pair of greaves halfsuit hauberk helm helmet left legging right legging pair of leggings miter mouth mask pteralorica (winged hauberk, if you have wings) set of rags skullcap tiara left vambrace right vambrace pair of vambraces wrapping
Enhance
Once in possession of one of these items, an Aliavelyr can enhance it by typing:
enhance <item>
Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced used to increase with the level but now seems to be determined by your chronophrasty skill. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'.
At a Chronophrasty skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa At a Chronophrasty skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa At 300, I can still only enhance three items. - Zygefgh
Restrictions
Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose.
Associations Acceptable
Confirmed Associations available to Aliavelyrae:
