Skaven
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| Specialty Access [[Disease affinity]] available: degree X, | | | Specialty Access [[Disease affinity]] available: degree X, | | ||
| bonus: degree V | | | bonus: degree V | | ||
- | | [[Eskara resistance]] and available: degree III, | | + | | [[Robustness]] available: degree III, | |
- | | [[Poison resistance]] bonus: degree I | | + | | bonus: degree I | |
- | | [[Recuperation]] and available: degree II, | | + | | [[Recuperation]] available: degree II, | |
- | | [[Regeneration]] required: degree I | | + | |
| [[Streetwise]] available: degree III | | | [[Streetwise]] available: degree III | | ||
| [[Linguistics]] available: degree II | | | [[Linguistics]] available: degree II | |
Current revision
Rarity: Common Plural: Skaven Collective Term: a plague of skaven Anatomy: Clawed Tailed Anthropoid Harm Skills: Anatomy 25% Intimidation 17% Legend Lore 17% Animal Lore 10% Politics 10% Empathy 7% Law 7% Torture 7%
Skaven are perhaps best described in the words of Aildrek of Losthaven: "little hyperactive rat-things with sharp teeth who'll fill every nook and cranny of a city if you give 'em half a chance."
Skaven do indeed resemble rats, though they stand erect at least half the time and are of more or less anthropoid body-shape. They seem to be related to goblins and kobolds, though the link must lie far back in the recesses of time. They are as quick as they are small; a threatened skaven can move with surprising speed, and they generally display outstanding agility and dexterity. Their senses are quite acute, though their sensitive are better suited to dark alleys and sewers than to open spaces at midday.
Like the rats they are often compared to, skaven are superbly adapted to urban life; they are utterly at home in any sort of settlement created by intelligent creatures. Often it seems that a skaven knows every back alley of a city before even having visited it. They inhabit the dark, unseen cracks in a multitude of places; it often seems that wherever humans in particular build a new settlement, skaven follow. Thondur tunnels seem nearly as plagued by them; many intelligent races go so far as to train "pest exterminators" whose primary task is the elimination of skaven.
In general, skaven are vicious, foul, dirty creatures who object not at all to living in filth and eating rotting carrion -- indeed, their diet is entirely adapted to scavenging for dead flesh. This seems to have caused them to develop a degree of resistance to disease. Few of them overcome their apparently-innate cowardice long enough to adventure, but some do; a handful of these even develop a modicum of learning, usually bringing them positions of great influence among their people when they return to settle down.
The apparent native language of skaven is Takargu, though their long association with humans (much to the humans' chagrin) has resulted in most skaven being fluent in Anglic. They seem to display something of a talent for languages, in fact; some of the few skaven to seek employment rather than the life of an urban scavenger function as interpreters. They have very short lifespans, rarely surviving more than thirty years, possibly as a result of their extreme quickness, which could come from an exceptionally high metabolism.
/----------------------------- The Skaven Race -------------------Start------\ | Attributes Strength 15 to 50 26 | | Intellect 15 to 80 36 | | Vitality 20 to 65 35 | | Agility 75 to 125 91 | | Willpower 20 to 80 40 | | Ego 10 to 80 33 | | Perception 100 to 130 110 | | Size 23 to 31 26 | | Points 117 | | Typical Sexes Male | | Female | | Languages Native Takargu | | Innate Skills Quickness 25 | | Robustness 20 | | Streetwise 20 | | Specialty Access Disease affinity available: degree X, | | bonus: degree V | | Robustness available: degree III, | | bonus: degree I | | Recuperation available: degree II, | | Streetwise available: degree III | | Linguistics available: degree II | | Quickness available: degree III, | | bonus: degree I | | Resistances Temporal great vulnerability | | Traits Abstraction Yes | | Dreaming Yes | | Euphasia Yes | | Sentience Anthropic | | Diet Scavenger | | Genetic Integrity 3 | | Luck -1 | | Night vision 2 | | Speech pattern Whiny | | Cultures and Homelands Akalish Wildling Akalahai | | Almerian Wildling Almeria | | Avalonian Camelot | | Devonshire | | Esarturi Wildling Esartur | | Filialtri Camille | | Corna | | Stillwater | | Thessalae | | Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Northlander Wildling the Northlands | | Talantonite the Shadow Tower | | Tenochlani Wildling Tenochlan | | Zadnothruan Wildling Zadnothruin | | Physical Characteristics Anatomy Clawed Tailed | | Anthropoid | | Natural Weaponry Excellent | | Other Bestial | | Chimeric | \----------------------------------------------------------------------------/