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- Main Page (5,107 bytes)
79: * ''[[Maps]]''
85: * ''[[Zak's Area Speedruns]]''
86: * ''[[More Area Speedruns]]''
87: * ''[[Protas Area Speedruns]]'' - Xintatlaa (4,460 bytes)
55: ... through opening" on the far southeast end of the area to trigger the janky-as-hell exits.
56: *Nyladon Notes Again: To exit the dragon's sub-area, you must go one room up from his lair and 'wrigg...
59: ...ck' because of janky anatomy handling. This whole area, unfortunately, is also anti-teleport, so the usu...
64: =Maps=
69: [[Category: Areas]][[Category: Quetlatl]][[Category:Prime]] - Crystal Caves (713 bytes)
1: Found in the [[Exoma]], this area is incredibly dangerous. Definitely not recommend...
4: Exit to the Exoma in this area is at 0, 9, 4 and go up all the way to be transpo...
6: Area is noteleport.
14: ==Maps==
19: [[Category:Areas]] - River Tethys (3,013 bytes)
48: *'''Area alignment:'''
64: =Maps=
75: [[Category:River Tethys]][[Category:Areas]][[Category:Planes]] - Thistlewood (1,461 bytes)
42: *'''Area Alignment:''' S/C
60: =Maps=
66: [[Category:Areas]][[Category:Cimbra]][[Category:Prime]] - Temple of Discordia (3,380 bytes)
47: ...also known as Sir-Not-Currently-Appearing-In-This-Area.
106: =Maps=
113: [[Category:Areas]][[Category:Cimbra]][[Category:Prime]] - Haaru Map Extension (7,632 bytes)
2: ...ing that will help other developers create better areas, please add it. This is a work in progress.
19: set_area("Army_Ant_Colony");
41: // Set the maps directionality level. Basically how many directi...
63: * Map_Feature_Type_Area
66: ==Map_Feature_Type_Area== - The Neophyte Handbook (22,821 bytes)
50: ...e, you will be focusing your efforts on one vital area. If your skills are high enough, or the opponent...
68: ...ase on Lost Souls, where 'shout' only goes to the area nearby.
130: ... 'chart' method is more appropriate. Chart-style maps are available for purchase at the map shop in Los...
138: ... is useful if you are somehow randomly sent to an area you are unsure of.
143: areas, get yourself a compass! Compasses are invaluab... - Tenochlan (1,548 bytes)
1: ...red in jungles. It has no regency for the entire area, but is instead composed of smaller regions of tr...
34: =Maps= - Tlaxcala (2,187 bytes)
72: *'''Area alignment:''' Chaotic
80: =Maps=
83: [[Category:Areas]][[Category:Tetlacana]][[Category:Prime]] - Camelot (2,378 bytes)
96: ...vides and automated magical defense system to the area.
102: =Maps=
107: [[Category:Areas]][[Category:Avalon]][[Category:Prime]] - Fezzik's Corner (147,322 bytes)
299: [14:21] [OOC Twilight] 17 new maps of that size will be installed
631: ...gh a door in ST and follow it immediately with an area attack and then the door is
1097: [11:12] [OOC Alexia] areas bloodmoon
1099: [12:24] [OOC Alexia] areas bloodmoon
1100: [13:09] [OOC Alexia] areas bloodmoon - Shadow Tower (6,085 bytes)
181: *'''Area alignment:''' Neutral / Neutral (excluding the cr...
189: =Maps=
192: [[Category:Areas]][[Category:Quetlatl]][[Category:Prime]] - Storm Rock (1,122 bytes)
36: *This area is its own plane as of change 6505.
39: =Maps=
42: [[Category:Areas]][[Category:Tetlacana]][[Category:Planes]] - Darkhold (5,563 bytes)
27: *'''Area alignment:''' Ordered Evil
37: =Maps=
146: [[Category:Areas]][[Category:Quetlatl]][[Category:Prime]] - R'lyeh (2,977 bytes)
42: *'''Area alignment:''' Evil / ?[Gogtzul ordered, insane ra...
47: =Maps=
85: [[Category:Areas]][[Category:Islands]][[Category:Northeast Atalan... - Ranthos (822 bytes)
23: *'''Area alignment:''' Evil/Chaotic (Slight)
29: =Maps=
38: [[Category: Areas]][[Category: Korindim]][[Category:Prime]] - Arcadia (990 bytes)
25: ...moval of the Destruction of an Horror quest, this area was rendered useless. It doesn't even count towar...
36: =Maps=
38: [[Category: Areas]][[Category:Quetlatl]][[Category:Planes]] - Temple Bloodmoon (2,812 bytes)
52: ...s of her nature in the library or upper southwest area of the housing complex.
69: *'''Area alignment:'''
73: =Maps=
79: [[Category:Areas]][[Category:Andala]][[Category:Prime]] - Ivory Tower (1,311 bytes)
34: *'''Area alignment:'''
41: =Maps=
45: [[Category:Areas]][[Category:Andala]][[Category:Prime]] - The Green Chapel (2,302 bytes)
60: *'''Area alignment:'''
68: =Maps=
71: [[Category:Areas]][[Category:Avalon]][[Category:Prime]] - Imptropolis (2,069 bytes)
96: *'''Area alignment:''' ? / Chaotic
100: *This is a NULL ZONE area. This means you can't teleport for ''any'' reason...
110: =Maps=
115: [[Category:Areas]][[Category:Ebiria]][[Category:Prime]] - Demonad jungle (657 bytes)
19: *'''Area alignment:'''
23: =Maps=
26: [[Category:Areas]][[Category:Tetlacana]][[Category:Prime]] - Talaxia (515 bytes)
19: *'''Area alignment:'''
25: =Maps=
28: [[Category:Areas]][[Category:Tetlacana]][[Category:Prime]] - Nisbet (562 bytes)
22: *Note that the area wraps around longitudinally.
26: =Maps=
28: [[Category:Areas]][[Category:Northlands]][[Category:Prime]] - Mount Doom (1,765 bytes)
1: ...east of the [[Northlands]] that is made up of two areas. First, you must scale the outside of the mount...
17: *'''Area alignment:'''
22: *Entire area is NoTP
25: =Maps=
28: [[Category:Areas]][[Category:Northlands]][[Category:Prime]] - Map:Ranthos (1,202 bytes)
51: novice level of the kobold training area
64: expert level of the kobold training area
92: [[Category: Maps]] - Kentaur Isle (1,646 bytes)
52: *'''Area alignment:'''
60: =Maps=
67: [[category: Areas]][[Category:Islands]][[Category:Prime]] - Most Wanted (23,521 bytes)
1: ... list a time. It can be a guild, an artifact, an area, a race, it can be as crazy as you want it to be ...
56: ...ves to fill in a small portion of the huge, empty maps we have.
79: *updates to all of the older, crappy areas to bring them reasonably up to standards and giv...
133: I was searching for a creature over a wide area and I thought it would be nice if I could fly up ... - Lysator's projects (6,093 bytes)
33: *Areas
56: *Wiki update - area development walkthrough
63: ...n – expand the current Northlands to 7 regional maps
64: *Areas
99: * More graphics on the wiki - Maps, illustrations, character sketches, something bet... - Twilight Tower (1,856 bytes)
41: *'''Area alignment:'''
45: =Maps=
47: [[Category:Areas]][[Category:Avalon]][[Category:Prime]] - Sloan (3,412 bytes)
62: *A large sprawling area good for low levels as well as some higher. A vi...
97: =Maps=
101: [[Category:Areas]][[Category:Gardagh]][[Category:Sloan]][[Categor... - Vargan (4,612 bytes)
52: *'''Area alignment:''' Neutral (possibly order in the town...
74: =Maps=
104: [[Category:Areas]][[Category:Gardagh]][[Category:Prime]] - Shadowmyrk (687 bytes)
22: *'''Area alignment:''' Chaotic.
27: =Maps=
30: [[Category:Areas]] - Region Mapping (27,436 bytes)
1: ... known as 'main maps', 'continents', or 'overland maps'. Each region can have its own identity, or it m...
16: ...northwest would be the current Northlands (if the maps connected, which they will at some point). Drawi...
18: ...rdagh were one of the first things noted once the area was released. When Avalon was released, several ...
21: ...le map of it, but I rarely use those for overland maps. If the mapping has just the 0 z-axis, the mappi...
36: ...s south, so I set that up, then pulled ideas from maps of Iceland, Sweden, Ireland, Nova Scotia, Scotlan... - Tainaron (1,594 bytes)
59: *'''Area alignment:'''
71: =Maps=
74: [[Category: Areas]][[Category:Quetlatl]][[Category:Prime]] - Spiderwood (4,218 bytes)
107: *'''Area alignment:''' Evil/Chaos
113: =Maps=
115: [[Category:Areas]][[Category:Cimbra]][[Category:Prime]] - Caves of Sionell (853 bytes)
17: *'''Area alignment:'''
22: =Maps=
28: [[Category:Areas]][[Category:Korindim]][[Category:Prime]] - Vanishing Tower (2,308 bytes)
29: *'''Area Alignment:''' ?
36: ==Maps==
38: [[Category:Areas]][[Category:Exoma]] - Tintin++ (Stairs) (3,805 bytes)
11: ** Use my pre-made maps which include every room I've [http://lostsouls.o...
28: * Download my global.tar.gz, ls.tar.gz and ls-maps.tar.gz (when they become available) and unzip the...
34: /ls/local/ (Scripts for individual areas)
35: /ls/maps/ (ls-maps.tar.gz files)
55: ...d to the maps, use /explore, /symbol, /color and /mapsave. - Darking Bog (880 bytes)
27: =Maps=
28: ...ddle and a water layer beneath. You may leave the area by moving past the edge. The water layer counts f...
30: [[Category: Areas]][[Category:Castigon]][[Category:Prime]] - Vasbarghad (13,811 bytes)
21: ...liar with Tereko on her many journeys through the area. They became close over time, Tereko confiding i...
31: ... the very center of the citadel settled in on the area.
63: *'''Outlying Areas:'''
64: ...the curse. The curse was at its weakest in these areas, so while these peasants are certainly vicious u...
67: These areas are primarily inhabited by the fortress garrison... - Area Mapping (13,920 bytes)
1: ...ence between a new area and a revamp of a current area is the type of prep work involved. After that, a...
4: ==New area==
5: ... in when I go through the process of adding a new area.
7: ==Revamped area==
8: ...h updating Devonshire, I am moving all of the sub-areas into their own projects. - Key:Local Map Symbols (736 bytes)
9: #: Area of a specific type or nature
10: ?: Area or room that is as yet unexplored
17: ...x]-Z: Letters except x can be used for locations, areas etc. if numbers are used up
20: ...ory:Fresh Maps]][[Category:Keys]][[Category:Local Maps]] - Map:Local Template (3,169 bytes)
1: ...roving an easy to use template, more of the local maps can be complete and uniform. At the very least, t...
20: <br>#: Area of a specific type or nature
27: ...x]-Z: Letters except x can be used for locations, areas etc. if numbers are used up
30: Coordinates: [[Dead End|Area Name]] (##, ##, ##) & [[Map:Global|Global]] (##, ...
37: Put any specific notes about the area that may be helpful to players here. Remove spoil... - Map:Losthaven (4,307 bytes)
59: + An area inside a location ^
84: + An area inside a location
127: [[Category: Maps]] - Key:Terrains (16,689 bytes)
262: ...uoise || Shallows (S) || Water/Surface || Shallow areas where no swimming skill tests are necessary to a...
276: ...re completely filled with earth (filler space for maps).
282: |LightSkyBlue || Updraft || Air || Areas where the dominant air currents are rising.
286: |SteelBlue|| Downdraft || Air || Areas where the dominant air currents are falling.
306: ...Building || The thoroughfares and byways of urban areas. Includes the terrain 'road'. - Map:Cimbra (27,207 bytes)
98: ===[[Maps:Master Key|Key]]===
104: [[Maps:Symbols|Symbols:]]<br>
110: N,E,W,S: Move to areas directly in that direction<br>
140: [[Maps:Feedback|Feedback for Fresh Maps?]]
141: ...ory:Maps:Area]][[Category:Maps:Cimbra]][[Category:Maps:Almeria]] - Map:Temple of Discordia (2,099 bytes)
1: ...ocal Maps|Temple of Discordia]][[Category:Maps in Area Name|Temple of Discordia]] - Map:Losthaven Sewer (1,440 bytes)
2: ...ry:Local Maps|Losthaven Sewer]][[Category:Maps in Area Name|Losthaven Sewer]]
31: <br>#: Area of a specific type or nature - Map:Mordo (9,018 bytes)
92: ===[[Maps:Master Key|Key]]===
96: [[Maps:Symbols|Symbols:]]
102: N,E,W,S: Move to areas directly in that direction
103: [[Maps:Terrain Key|Terrains:]]:
119: ===Creating a New Area Map=== - Map:Shrieking Siren (1,881 bytes)
1: ...[[Category:Local Maps|Shrieking Siren]][[Category:Maps in Losthaven|Shrieking Siren]]
43: * Area alignment: '''Good''' / '''Chaos''' - Map:Corna (1,830 bytes)
1: ...ps|Corna]][[Category:Local Maps|Corna]][[Category:Maps in Andala|Corna]]
31: <br>#: A residential area - Fort Boastt (3,398 bytes)
1: ...ead walk...and a unspeakable evil beast roams the area. It is said a rare gem needed for a [[The Pzyruxa...
85: =Maps=
89: [[Category:Areas]][[Category:Ebiria]][[Category:Prime]] - Muspelheim (2,637 bytes)
16: ...- ruthless warrior, she roams around the southern area of the bottom floor, typically soldiers roam all ...
24: *'''Area alignment:''' Evil / Ordered
39: =Maps=
43: [[Category:Areas]][[Category:Gardagh]][[Category:Prime]] - Iaocia (8,954 bytes)
3: ... dangers out, one should be careful, espcially in areas past the gates, keep an eye out for anything sma...
162: *'''Area alignment:'''
165: =Maps=
179: [[Category:Areas]][[Category:Visigonia]][[Category:Prime]] - Uvmothog (2,106 bytes)
15: *'''Area alignment:'''
53: The area goes dark.
56: =Maps=
82: [[Category:Areas]] - Arnedio Shrine (1,269 bytes)
3: ''This area is very dangerous.''
27: *'''Area alignment:'''
34: =Maps=
41: [[Category:Areas]][[Category:Quetlatl]][[Category:Prime]] - Oasis (380 bytes)
8: * Area can be entered through the command 'enter oasis'
9: * The Caves of Confusion are part of this area
12: =Maps=
15: [[Category:Areas]][[Category:Ebiria]][[Category:Prime]] - Terrace (1,047 bytes)
37: *Aside from entering the mirror, this area is a no teleport zone.
43: =Maps=
49: [[Category: Areas]][[Category:Barsaive]] - Gurbodax (2,293 bytes)
40: *'''Area alignment:''' Diabolic and Ordered
53: =Maps=
55: [[Category:Areas]][[Category:Celydon]][[Category:Prime]] - Boggotin's Guide (37,500 bytes)
46: ...p each other out, and even call in friends in the area. After you're gone, they'll put up wanted signs ...
178: ...ncluding skills you don't have yet). The biggest area where this comes into play is with resistances. ...
224: ...d buffs your fieldcraft skill associated with the area - Tenereth's Rest (3,026 bytes)
21: ...stration. This speedwalk covers every room in the area. It really helps to be perceptive, aware, and agi...
72: =Maps=
75: [[Category:Areas]][[Category:Calais]][[Category:Prime]] - Corpore Scyros (501 bytes)
13: *Edges of the area lead back to the Exoma.
16: =Maps=
19: [[Category:Areas]][[Category:Exoma]] - Rajan Windship (349 bytes)
7: *Leaving the area by dropping out through one of the down exits cou...
8: *The area can only be accessed by foot, as teleportation do...
9: ==Maps==
12: [[Category:Areas]][[Category:Ebiria]][[Category:Prime]] - Dracula's Castle (6,986 bytes)
7: *Whole area is no teleportation.
9: *The varied creatures found in this area('s outside?) won't go onto the pathway. Neither w...
21: ==Maps==
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