Search results

From LSWiki

You searched for Maps:Area

Jump to: navigation, search

For more information about searching LSWiki, see Searching LSWiki.

Showing below 66 results starting with #1.


View (previous 500) (next 500) (20 | 50 | 100 | 250 | 500).

No page title matches

Page text matches

  1. Main Page (5,107 bytes)
    79: * ''[[Maps]]''
    85: * ''[[Zak's Area Speedruns]]''
    86: * ''[[More Area Speedruns]]''
    87: * ''[[Protas Area Speedruns]]''
  2. Xintatlaa (4,460 bytes)
    55: ... through opening" on the far southeast end of the area to trigger the janky-as-hell exits.
    56: *Nyladon Notes Again: To exit the dragon's sub-area, you must go one room up from his lair and 'wrigg...
    59: ...ck' because of janky anatomy handling. This whole area, unfortunately, is also anti-teleport, so the usu...
    64: =Maps=
    69: [[Category: Areas]][[Category: Quetlatl]][[Category:Prime]]
  3. Crystal Caves (713 bytes)
    1: Found in the [[Exoma]], this area is incredibly dangerous. Definitely not recommend...
    4: Exit to the Exoma in this area is at 0, 9, 4 and go up all the way to be transpo...
    6: Area is noteleport.
    14: ==Maps==
    19: [[Category:Areas]]
  4. River Tethys (3,013 bytes)
    48: *'''Area alignment:'''
    64: =Maps=
    75: [[Category:River Tethys]][[Category:Areas]][[Category:Planes]]
  5. Thistlewood (1,461 bytes)
    42: *'''Area Alignment:''' S/C
    60: =Maps=
    66: [[Category:Areas]][[Category:Cimbra]][[Category:Prime]]
  6. Temple of Discordia (3,380 bytes)
    47: ...also known as Sir-Not-Currently-Appearing-In-This-Area.
    106: =Maps=
    113: [[Category:Areas]][[Category:Cimbra]][[Category:Prime]]
  7. Haaru Map Extension (7,632 bytes)
    2: ...ing that will help other developers create better areas, please add it. This is a work in progress.
    19: set_area("Army_Ant_Colony");
    41: // Set the maps directionality level. Basically how many directi...
    63: * Map_Feature_Type_Area
    66: ==Map_Feature_Type_Area==
  8. The Neophyte Handbook (22,821 bytes)
    50: ...e, you will be focusing your efforts on one vital area. If your skills are high enough, or the opponent...
    68: ...ase on Lost Souls, where 'shout' only goes to the area nearby.
    130: ... 'chart' method is more appropriate. Chart-style maps are available for purchase at the map shop in Los...
    138: ... is useful if you are somehow randomly sent to an area you are unsure of.
    143: areas, get yourself a compass! Compasses are invaluab...
  9. Tenochlan (1,548 bytes)
    1: ...red in jungles. It has no regency for the entire area, but is instead composed of smaller regions of tr...
    34: =Maps=
  10. Tlaxcala (2,187 bytes)
    72: *'''Area alignment:''' Chaotic
    80: =Maps=
    83: [[Category:Areas]][[Category:Tetlacana]][[Category:Prime]]
  11. Camelot (2,378 bytes)
    96: ...vides and automated magical defense system to the area.
    102: =Maps=
    107: [[Category:Areas]][[Category:Avalon]][[Category:Prime]]
  12. Fezzik's Corner (147,322 bytes)
    299: [14:21] [OOC Twilight] 17 new maps of that size will be installed
    631: ...gh a door in ST and follow it immediately with an area attack and then the door is
    1097: [11:12] [OOC Alexia] areas bloodmoon
    1099: [12:24] [OOC Alexia] areas bloodmoon
    1100: [13:09] [OOC Alexia] areas bloodmoon
  13. Shadow Tower (6,085 bytes)
    181: *'''Area alignment:''' Neutral / Neutral (excluding the cr...
    189: =Maps=
    192: [[Category:Areas]][[Category:Quetlatl]][[Category:Prime]]
  14. Storm Rock (1,122 bytes)
    36: *This area is its own plane as of change 6505.
    39: =Maps=
    42: [[Category:Areas]][[Category:Tetlacana]][[Category:Planes]]
  15. Darkhold (5,563 bytes)
    27: *'''Area alignment:''' Ordered Evil
    37: =Maps=
    146: [[Category:Areas]][[Category:Quetlatl]][[Category:Prime]]
  16. R'lyeh (2,977 bytes)
    42: *'''Area alignment:''' Evil / ?[Gogtzul ordered, insane ra...
    47: =Maps=
    85: [[Category:Areas]][[Category:Islands]][[Category:Northeast Atalan...
  17. Ranthos (822 bytes)
    23: *'''Area alignment:''' Evil/Chaotic (Slight)
    29: =Maps=
    38: [[Category: Areas]][[Category: Korindim]][[Category:Prime]]
  18. Arcadia (990 bytes)
    25: ...moval of the Destruction of an Horror quest, this area was rendered useless. It doesn't even count towar...
    36: =Maps=
    38: [[Category: Areas]][[Category:Quetlatl]][[Category:Planes]]
  19. Temple Bloodmoon (2,812 bytes)
    52: ...s of her nature in the library or upper southwest area of the housing complex.
    69: *'''Area alignment:'''
    73: =Maps=
    79: [[Category:Areas]][[Category:Andala]][[Category:Prime]]
  20. Ivory Tower (1,311 bytes)
    34: *'''Area alignment:'''
    41: =Maps=
    45: [[Category:Areas]][[Category:Andala]][[Category:Prime]]
  21. The Green Chapel (2,302 bytes)
    60: *'''Area alignment:'''
    68: =Maps=
    71: [[Category:Areas]][[Category:Avalon]][[Category:Prime]]
  22. Imptropolis (2,069 bytes)
    96: *'''Area alignment:''' ? / Chaotic
    100: *This is a NULL ZONE area. This means you can't teleport for ''any'' reason...
    110: =Maps=
    115: [[Category:Areas]][[Category:Ebiria]][[Category:Prime]]
  23. Demonad jungle (657 bytes)
    19: *'''Area alignment:'''
    23: =Maps=
    26: [[Category:Areas]][[Category:Tetlacana]][[Category:Prime]]
  24. Talaxia (515 bytes)
    19: *'''Area alignment:'''
    25: =Maps=
    28: [[Category:Areas]][[Category:Tetlacana]][[Category:Prime]]
  25. Nisbet (562 bytes)
    22: *Note that the area wraps around longitudinally.
    26: =Maps=
    28: [[Category:Areas]][[Category:Northlands]][[Category:Prime]]
  26. Mount Doom (1,765 bytes)
    1: ...east of the [[Northlands]] that is made up of two areas. First, you must scale the outside of the mount...
    17: *'''Area alignment:'''
    22: *Entire area is NoTP
    25: =Maps=
    28: [[Category:Areas]][[Category:Northlands]][[Category:Prime]]
  27. Map:Ranthos (1,202 bytes)
    51: novice level of the kobold training area
    64: expert level of the kobold training area
    92: [[Category: Maps]]
  28. Kentaur Isle (1,646 bytes)
    52: *'''Area alignment:'''
    60: =Maps=
    67: [[category: Areas]][[Category:Islands]][[Category:Prime]]
  29. Most Wanted (23,521 bytes)
    1: ... list a time. It can be a guild, an artifact, an area, a race, it can be as crazy as you want it to be ...
    56: ...ves to fill in a small portion of the huge, empty maps we have.
    79: *updates to all of the older, crappy areas to bring them reasonably up to standards and giv...
    133: I was searching for a creature over a wide area and I thought it would be nice if I could fly up ...
  30. Lysator's projects (6,093 bytes)
    33: *Areas
    56: *Wiki update - area development walkthrough
    63: ...n – expand the current Northlands to 7 regional maps
    64: *Areas
    99: * More graphics on the wiki - Maps, illustrations, character sketches, something bet...
  31. Twilight Tower (1,856 bytes)
    41: *'''Area alignment:'''
    45: =Maps=
    47: [[Category:Areas]][[Category:Avalon]][[Category:Prime]]
  32. Sloan (3,412 bytes)
    62: *A large sprawling area good for low levels as well as some higher. A vi...
    97: =Maps=
    101: [[Category:Areas]][[Category:Gardagh]][[Category:Sloan]][[Categor...
  33. Vargan (4,612 bytes)
    52: *'''Area alignment:''' Neutral (possibly order in the town...
    74: =Maps=
    104: [[Category:Areas]][[Category:Gardagh]][[Category:Prime]]
  34. Shadowmyrk (687 bytes)
    22: *'''Area alignment:''' Chaotic.
    27: =Maps=
    30: [[Category:Areas]]
  35. Region Mapping (27,436 bytes)
    1: ... known as 'main maps', 'continents', or 'overland maps'. Each region can have its own identity, or it m...
    16: ...northwest would be the current Northlands (if the maps connected, which they will at some point). Drawi...
    18: ...rdagh were one of the first things noted once the area was released. When Avalon was released, several ...
    21: ...le map of it, but I rarely use those for overland maps. If the mapping has just the 0 z-axis, the mappi...
    36: ...s south, so I set that up, then pulled ideas from maps of Iceland, Sweden, Ireland, Nova Scotia, Scotlan...
  36. Tainaron (1,594 bytes)
    59: *'''Area alignment:'''
    71: =Maps=
    74: [[Category: Areas]][[Category:Quetlatl]][[Category:Prime]]
  37. Spiderwood (4,218 bytes)
    107: *'''Area alignment:''' Evil/Chaos
    113: =Maps=
    115: [[Category:Areas]][[Category:Cimbra]][[Category:Prime]]
  38. Caves of Sionell (853 bytes)
    17: *'''Area alignment:'''
    22: =Maps=
    28: [[Category:Areas]][[Category:Korindim]][[Category:Prime]]
  39. Vanishing Tower (2,308 bytes)
    29: *'''Area Alignment:''' ?
    36: ==Maps==
    38: [[Category:Areas]][[Category:Exoma]]
  40. Tintin++ (Stairs) (3,805 bytes)
    11: ** Use my pre-made maps which include every room I've [http://lostsouls.o...
    28: * Download my global.tar.gz, ls.tar.gz and ls-maps.tar.gz (when they become available) and unzip the...
    34: /ls/local/ (Scripts for individual areas)
    35: /ls/maps/ (ls-maps.tar.gz files)
    55: ...d to the maps, use /explore, /symbol, /color and /mapsave.
  41. Darking Bog (880 bytes)
    27: =Maps=
    28: ...ddle and a water layer beneath. You may leave the area by moving past the edge. The water layer counts f...
    30: [[Category: Areas]][[Category:Castigon]][[Category:Prime]]
  42. Vasbarghad (13,811 bytes)
    21: ...liar with Tereko on her many journeys through the area. They became close over time, Tereko confiding i...
    31: ... the very center of the citadel settled in on the area.
    63: *'''Outlying Areas:'''
    64: ...the curse. The curse was at its weakest in these areas, so while these peasants are certainly vicious u...
    67: These areas are primarily inhabited by the fortress garrison...
  43. Area Mapping (13,920 bytes)
    1: ...ence between a new area and a revamp of a current area is the type of prep work involved. After that, a...
    4: ==New area==
    5: ... in when I go through the process of adding a new area.
    7: ==Revamped area==
    8: ...h updating Devonshire, I am moving all of the sub-areas into their own projects.
  44. Key:Local Map Symbols (736 bytes)
    9: #: Area of a specific type or nature
    10: ?: Area or room that is as yet unexplored
    17: ...x]-Z: Letters except x can be used for locations, areas etc. if numbers are used up
    20: ...ory:Fresh Maps]][[Category:Keys]][[Category:Local Maps]]
  45. Map:Local Template (3,169 bytes)
    1: ...roving an easy to use template, more of the local maps can be complete and uniform. At the very least, t...
    20: <br>#: Area of a specific type or nature
    27: ...x]-Z: Letters except x can be used for locations, areas etc. if numbers are used up
    30: Coordinates: [[Dead End|Area Name]] (##, ##, ##) & [[Map:Global|Global]] (##, ...
    37: Put any specific notes about the area that may be helpful to players here. Remove spoil...
  46. Map:Losthaven (4,307 bytes)
    59: + An area inside a location ^
    84: + An area inside a location
    127: [[Category: Maps]]
  47. Key:Terrains (16,689 bytes)
    262: ...uoise || Shallows (S) || Water/Surface || Shallow areas where no swimming skill tests are necessary to a...
    276: ...re completely filled with earth (filler space for maps).
    282: |LightSkyBlue || Updraft || Air || Areas where the dominant air currents are rising.
    286: |SteelBlue|| Downdraft || Air || Areas where the dominant air currents are falling.
    306: ...Building || The thoroughfares and byways of urban areas. Includes the terrain 'road'.
  48. Map:Cimbra (27,207 bytes)
    98: ===[[Maps:Master Key|Key]]===
    104: &nbsp; &nbsp;[[Maps:Symbols|Symbols:]]<br>
    110: N,E,W,S: Move to areas directly in that direction<br>
    140: [[Maps:Feedback|Feedback for Fresh Maps?]]
    141: ...ory:Maps:Area]][[Category:Maps:Cimbra]][[Category:Maps:Almeria]]
  49. Map:Temple of Discordia (2,099 bytes)
    1: ...ocal Maps|Temple of Discordia]][[Category:Maps in Area Name|Temple of Discordia]]
  50. Map:Losthaven Sewer (1,440 bytes)
    2: ...ry:Local Maps|Losthaven Sewer]][[Category:Maps in Area Name|Losthaven Sewer]]
    31: <br>#: Area of a specific type or nature
  51. Map:Mordo (9,018 bytes)
    92: ===[[Maps:Master Key|Key]]===
    96: &nbsp; &nbsp; [[Maps:Symbols|Symbols:]]
    102: N,E,W,S: Move to areas directly in that direction
    103: &nbsp; &nbsp; [[Maps:Terrain Key|Terrains:]]:
    119: ===Creating a New Area Map===
  52. Map:Shrieking Siren (1,881 bytes)
    1: ...[[Category:Local Maps|Shrieking Siren]][[Category:Maps in Losthaven|Shrieking Siren]]
    43: * Area alignment: '''Good''' / '''Chaos'''
  53. Map:Corna (1,830 bytes)
    1: ...ps|Corna]][[Category:Local Maps|Corna]][[Category:Maps in Andala|Corna]]
    31: <br>#: A residential area
  54. Fort Boastt (3,398 bytes)
    1: ...ead walk...and a unspeakable evil beast roams the area. It is said a rare gem needed for a [[The Pzyruxa...
    85: =Maps=
    89: [[Category:Areas]][[Category:Ebiria]][[Category:Prime]]
  55. Muspelheim (2,637 bytes)
    16: ...- ruthless warrior, she roams around the southern area of the bottom floor, typically soldiers roam all ...
    24: *'''Area alignment:''' Evil / Ordered
    39: =Maps=
    43: [[Category:Areas]][[Category:Gardagh]][[Category:Prime]]
  56. Iaocia (8,954 bytes)
    3: ... dangers out, one should be careful, espcially in areas past the gates, keep an eye out for anything sma...
    162: *'''Area alignment:'''
    165: =Maps=
    179: [[Category:Areas]][[Category:Visigonia]][[Category:Prime]]
  57. Uvmothog (2,106 bytes)
    15: *'''Area alignment:'''
    53: The area goes dark.
    56: =Maps=
    82: [[Category:Areas]]
  58. Arnedio Shrine (1,269 bytes)
    3: ''This area is very dangerous.''
    27: *'''Area alignment:'''
    34: =Maps=
    41: [[Category:Areas]][[Category:Quetlatl]][[Category:Prime]]
  59. Oasis (380 bytes)
    8: * Area can be entered through the command 'enter oasis'
    9: * The Caves of Confusion are part of this area
    12: =Maps=
    15: [[Category:Areas]][[Category:Ebiria]][[Category:Prime]]
  60. Terrace (1,047 bytes)
    37: *Aside from entering the mirror, this area is a no teleport zone.
    43: =Maps=
    49: [[Category: Areas]][[Category:Barsaive]]
  61. Gurbodax (2,293 bytes)
    40: *'''Area alignment:''' Diabolic and Ordered
    53: =Maps=
    55: [[Category:Areas]][[Category:Celydon]][[Category:Prime]]
  62. Boggotin's Guide (37,500 bytes)
    46: ...p each other out, and even call in friends in the area. After you're gone, they'll put up wanted signs ...
    178: ...ncluding skills you don't have yet). The biggest area where this comes into play is with resistances. ...
    224: ...d buffs your fieldcraft skill associated with the area
  63. Tenereth's Rest (3,026 bytes)
    21: ...stration. This speedwalk covers every room in the area. It really helps to be perceptive, aware, and agi...
    72: =Maps=
    75: [[Category:Areas]][[Category:Calais]][[Category:Prime]]
  64. Corpore Scyros (501 bytes)
    13: *Edges of the area lead back to the Exoma.
    16: =Maps=
    19: [[Category:Areas]][[Category:Exoma]]
  65. Rajan Windship (349 bytes)
    7: *Leaving the area by dropping out through one of the down exits cou...
    8: *The area can only be accessed by foot, as teleportation do...
    9: ==Maps==
    12: [[Category:Areas]][[Category:Ebiria]][[Category:Prime]]
  66. Dracula's Castle (6,986 bytes)
    7: *Whole area is no teleportation.
    9: *The varied creatures found in this area('s outside?) won't go onto the pathway. Neither w...
    21: ==Maps==

View (previous 500) (next 500) (20 | 50 | 100 | 250 | 500).



Search in namespaces:

List redirects
Search for
Views
Personal tools