Aliavelyrae
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=Elflords= | =Elflords= | ||
- | Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Elves were trained to fully use their abilities, the Elflords. Elflords are highly skilled fighters who have mastered the arts of temporal magic, chronomancy. | + | Long ago, when Ahrikol first appeared in these realms, he swayed a dana to forge for him rings of power, with which he could control the hearts of the wearer. When the dana realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty. |
{{spoilers}} | {{spoilers}} | ||
+ | ==Aliavelyr Playable Races== | ||
+ | * [[dana]] | ||
+ | * [[kielleth]] | ||
+ | * [[phaethon]] | ||
+ | * [[tuatha]] | ||
+ | * [[quess]] | ||
+ | * [[lunaeala]] | ||
+ | |||
+ | ==Join Restrictions== | ||
+ | Alignment must be between saintly and pure-hearted, and you must remain ordered. | ||
+ | |||
+ | Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. => | ||
+ | |||
+ | The ability to speak fluent Sperethiel is a requirement to join the Aliavelyrae. (Hanoman Dana start ignorant of Sperethiel and Anglic.) | ||
+ | |||
+ | ==Specialty Details== | ||
+ | [min..]max attribute | ||
+ | REQUIREMENTS | ||
+ | [[Chronophrasty]] 3..40 Intellect | ||
+ | [[Combat Reflexes]] 1..30 Agility | ||
+ | [[Courage]] 1..30 Willpower | ||
+ | [[Dodge]] 2..25 Agility | ||
+ | [[Evocation]] 1..30 Ego | ||
+ | [[Leadership]] 1..30 Ego | ||
+ | [[Quickness]] 2..25 Agility | ||
+ | [[Tactics]] 1..30 Intellect | ||
+ | |||
+ | =Specialty Access= | ||
+ | |||
+ | Access | ||
+ | [[Aelvalie]] 8 | ||
+ | [[Anatomy]] 4 | ||
+ | [[Animal Lore]] 4 | ||
+ | [[Appraisal]] 2 | ||
+ | [[Arcane Lore]] 4 | ||
+ | [[Archery]] 10 | ||
+ | [[Arctic Fieldcraft]] 2 | ||
+ | [[Armour Lore]] 4 | ||
+ | [[Armour Use]] 4 | ||
+ | [[Astrology]] 4 | ||
+ | [[Athleticism]] 8 | ||
+ | [[Awareness]] 8 | ||
+ | [[Axe]] 4 | ||
+ | [[Balance]] 3 | ||
+ | [[Blindfighting]] 3 | ||
+ | [[Bludgeon]] 4 | ||
+ | [[Calligraphy]] 8 | ||
+ | [[Carousing]] 3 | ||
+ | [[Carpentry]] 2 | ||
+ | [[Carving]] 2 | ||
+ | [[Centering]] 4 | ||
+ | [[Chronophrasty]] 20 | ||
+ | [[Climbing]] 3 | ||
+ | [[Combat Reflexes]] 10 | ||
+ | [[Concentration]] 3 | ||
+ | [[Courage]] 20 | ||
+ | [[Crossbow]] 4 | ||
+ | [[Dazask]] 2 | ||
+ | [[Demolition]] 2 | ||
+ | [[Desert Fieldcraft]] 2 | ||
+ | [[Diplomacy]] 20 | ||
+ | [[Discipline]] 8 | ||
+ | [[Dodge]] 20 | ||
+ | [[Drawing]] 2 | ||
+ | [[Eavesdropping]] 2 | ||
+ | [[Elude Pursuit]] 8 | ||
+ | [[Empathy]] 2 | ||
+ | [[Entropy Resistance]] 5 (Note- Tested with a dana, may actually be +1 spec) | ||
+ | [[Equilibrium]] 4 | ||
+ | [[Equipment Maintenance]] 4 | ||
+ | [[Etiquette]] 8 | ||
+ | [[Finance]] 4 | ||
+ | [[Find Weakness]] 8 | ||
+ | [[Firefighting]] 2 | ||
+ | [[First Aid]] 10 | ||
+ | [[Flail]] 4 | ||
+ | [[Foraging]] 8 | ||
+ | [[Forestry]] 8 | ||
+ | [[Gem Lore]] 8 | ||
+ | [[Haggling]] 3 | ||
+ | [[Hammer]] 4 | ||
+ | [[Hardiness]] 8 | ||
+ | [[Heraldry]] 3 | ||
+ | [[History]] 8 | ||
+ | [[Imagination]] 4 | ||
+ | [[Insect Lore]] 4 | ||
+ | [[Instant Stand]] 2 | ||
+ | [[Intelligence Analysis]] 4 | ||
+ | [[Intimidation]] 3 | ||
+ | [[Jumping]] 3 | ||
+ | [[Jungle Fieldcraft]] 3 | ||
+ | [[Killer Instinct]] 2 | ||
+ | [[Lack of Weakness]] 8 | ||
+ | [[Leadership]] 20 | ||
+ | [[Leatherworking]] 2 | ||
+ | [[Legend Lore]] 8 | ||
+ | [[Linguistics]] 4 | ||
+ | [[Literacy]] 10 | ||
+ | [[Load Bearing]] 3 | ||
+ | [[Logic]] 4 | ||
+ | [[Logistics]] 4 | ||
+ | [[Magick Resistance]] 5 (Note: see above) | ||
+ | [[Manipulation]] 3 | ||
+ | [[Masonry]] 2 | ||
+ | [[Massive Blow]] 3 | ||
+ | [[Massive Exertion]] 3 | ||
+ | [[Mathematics]] 4 | ||
+ | [[Meditation]] 4 | ||
+ | [[Memory]] 8 | ||
+ | [[Metallurgy]] 4 | ||
+ | [[Mineral Lore]] 3 | ||
+ | [[Mountaineering]] 2 | ||
+ | [[Mounted Combat]] 10 | ||
+ | [[Musical Composition]] 8 | ||
+ | [[Navigation]] 2 | ||
+ | [[Orienteering]] 11 | ||
+ | [[Ownership]] 8 | ||
+ | [[Pain Tolerance]] 4 | ||
+ | [[Painting]] 4 | ||
+ | [[Percussion Instruments]] 4 | ||
+ | [[Philosophy]] 4 | ||
+ | [[Physics]] 3 | ||
+ | [[Plains Fieldcraft]] 3 | ||
+ | [[Plant Lore]] 4 | ||
+ | [[Poetry]] 8 | ||
+ | [[Poison Lore]] 3 | ||
+ | [[Pole Arm]] 4 | ||
+ | [[Politics]] 3 | ||
+ | [[Practice]] 4 | ||
+ | [[Precision Strike]] 8 | ||
+ | [[Prose]] 4 | ||
+ | [[Psychology]] 3 | ||
+ | [[Recuperation]] 8 | ||
+ | [[Resilience]] 4 | ||
+ | [[Rhetoric]] 4 | ||
+ | [[Riding]] 10 | ||
+ | [[Rune Lore]] 3 | ||
+ | [[Running]] 4 | ||
+ | [[Scholarship]] 4 | ||
+ | [[Sculpture]] 4 | ||
+ | [[Seamanship]] 2 | ||
+ | [[Shield]] 20 | ||
+ | [[Shorelands Fieldcraft]] 3 | ||
+ | [[Singing]] 8 | ||
+ | [[Sling]] 4 | ||
+ | [[Smithing]] 4 | ||
+ | [[Spear]] 20 | ||
+ | [[Sperethiel]] 10 | ||
+ | [[Staff]] 10 | ||
+ | [[Stamina]] 8 | ||
+ | [[Steadiness]] 4 | ||
+ | [[Stealth]] 3 | ||
+ | [[Strategy]] 10 | ||
+ | [[Streetwise]] 2 | ||
+ | [[Stringed Instruments]] 8 | ||
+ | [[Subordination]] 4 | ||
+ | [[Swamp Fieldcraft]] 2 | ||
+ | [[Swimming]] 3 | ||
+ | [[Sword]] 20 | ||
+ | [[Symbology]] 4 | ||
+ | [[Tactics]] 20 | ||
+ | [[Tanning]] 2 | ||
+ | [[Teaching]] 2 | ||
+ | [[Theology]] 4 | ||
+ | [[Throwing]] 4 | ||
+ | [[Tracking]] 8 | ||
+ | [[Training]] 3 | ||
+ | [[Traps]] 2 | ||
+ | [[Tumbling]] 3 | ||
+ | [[Unarmed Combat]] 4 | ||
+ | [[Vocalization]] 3 | ||
+ | [[Weapon Lore]] 4 | ||
+ | [[Wind Instruments]] 8 | ||
+ | [[Wyrding]] 4 | ||
+ | |||
==Elflord Abilities== | ==Elflord Abilities== | ||
- | Elflords are very skilled in many aspects of combat. It has also been noted that while in combat Elflords heal at an alarmingly quick rate. As well, Elflords can shift temporal fields to several different effects: | + | Aliavelyrae are very skilled in many aspects of combat. |
+ | It has also been noted that while in combat Aliavelyrae heal | ||
+ | at an alarmingly quick rate. As well, Aliavelyrae can shift | ||
+ | temporal fields to several different effects: | ||
+ | |||
+ | temporal body shift <target> will either strengthen or weaken the | ||
+ | body of the target, increasing or decreasing their stats depending | ||
+ | upon their virtue. | ||
- | temporal body shift <target> | + | temporal location shift [destination] will return you |
- | will either strengthen or weaken the body of the target, increasing or decreasing | + | home at Galadriel's Mirror, or back to the |
- | their stats depending upon their virtue. | + | location you were previously at before teleporting home. |
- | temporal location shift [destination] | + | temporal aura shift <on | off> will either create or dissipate an |
- | will return you home at Galadriel's Mirror, or back to the location you were previously | + | aura that grants resistances to various forms of attack to the |
- | at before teleporting home. | + | Aliavelyr. |
- | temporal aura shift <on | off> | + | extend temporal aura <minimally | partially | mostly | fully> |
- | will either create or dissipate an aura that grants resistances to various forms of attack | + | Once an Aliavelyr has created a temporal aura he or she |
- | to the Elflord. | + | can extend its range to varying degrees and different effects. |
+ | At the very least the aura will cause creatures within its sphere | ||
+ | to glow according to their alignment. | ||
+ | A partially extended aura will cause those with worthy ideals | ||
+ | to be healed. | ||
+ | A mostly extended aura will becomes violent and, when | ||
+ | properly controlled by an Aliavelyr skilled in telesma, a deadly | ||
+ | weapon that one can use to strike all of one's opponents at once. | ||
+ | skill other effects might be achieved. Note that although the | ||
+ | aura is temporal in nature, it can be influenced by other | ||
+ | esoteric affinities had by the Aliavelyr. | ||
+ | Rumours have it that a heroic Aliavelyr that has mastered | ||
+ | chronophrasty can push the aura so far as to cause his or her | ||
+ | environment to travel back in time, resetting it to previous | ||
+ | conditions. | ||
- | extend temporal aura <minimally | partially | mostly | fully> | + | A successful full extension of your temporal aura will dispel it, and |
- | Once an Elflord has created a temporal aura he or she can extend its range to varying degrees and different effects. | + | it will not be re-summonable for a few minutes. |
- | + | ||
- | At the very least the aura will cause creatures within its sphere to glow according to their alignment. | + | |
- | + | ||
- | A partially extended aura will cause those with worthy ideals to be healed. | + | |
- | + | ||
- | A mostly extended aura will becomes violent and, when properly controlled by an Elflord skilled in telesma, | + | |
- | a deadly weapon that one can use to strike all of one's opponents at once. | + | |
- | + | ||
- | Other effects might be achieved. Note that although the aura is temporal in nature, it can be influenced by | + | |
- | other esoteric affinities had by the Elflord. | + | |
- | + | ||
- | Rumours have it that a heroic Elflord that has mastered chronomancy can push the aura so far as to cause his or | + | |
- | her environment to travel back in time, resetting it to previous conditions. | + | |
- | infuse <amount> | + | infuse <amount> will convert <amount> percentage of the Aliavelyr's |
- | will convert <amount> percentage of the Elflord's spiritual energy into endurance. | + | spiritual energy into endurance. |
==Weapons and Armour== | ==Weapons and Armour== | ||
- | Elflords are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, simply 'claim' them. There are a number of different weapons available: | + | Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available: |
===Weapons=== | ===Weapons=== | ||
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===Armour=== | ===Armour=== | ||
- | Typing | + | cuirass |
- | claim armour | + | breastplate |
- | gets you | + | hauberk |
- | a silvery erivelin light mail hauberk | + | right gauntlet |
+ | left gauntlet | ||
+ | right boot | ||
+ | left boot | ||
+ | circlet | ||
+ | helm | ||
+ | pteralorica (winged hauberk) | ||
+ | pair of gauntlets | ||
+ | pair of boots | ||
===Enhance=== | ===Enhance=== | ||
- | Once in possession of one of these items, weapon or armour, an Elflord can enhance it by typing: | + | Once in possession of one of these items, an Aliavelyr can enhance it by typing: |
- | enhance <item> [two handed] | + | enhance <item> |
- | Enhancing an item increases its effectiveness as well as activating certain | + | Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced used to increase with the level but now seems to be determined by your chronophrasty skill. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'. |
- | powers in it that are otherwise inert. The number of items that may be | + | |
- | enhanced increases with the level of the Elflord. To remove an enhancement | + | At a [[Chronophrasty]] skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa |
- | from an item simply type, 'reclaim silmaril from <item>'. | + | At a [[Chronophrasty]] skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa |
+ | At 300, I can still only enhance three items. - Zygefgh | ||
==Restrictions== | ==Restrictions== | ||
- | The restrictions that result from these powers are as follows: | + | Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose. |
+ | |||
+ | ==Associations Acceptable== | ||
+ | Confirmed Associations available to Aliavelyrae: | ||
+ | * [[The Attuned]] | ||
+ | * [[Questors of Axa]] | ||
+ | * [[Minerva's Haruspices]] | ||
+ | * [[Maidens of the Spear]] | ||
- | * Elflords must always dodge in combat and must maintain a good and ordered alignment. | ||
- | * Elflords are worshippers of Illuvitar, as such they are forbiddden from worshipping other deities. | ||
- | * Due to the nature of the powers granted to the Elflords, they seem to be somewhat more susceptible to items made of iron than most other elves. | ||
{{endspoilers}} | {{endspoilers}} | ||
[[Category: Affiliations]][[Category: Guilds]] | [[Category: Affiliations]][[Category: Guilds]] | ||
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[[Category: Magician (affiliation types)]] | [[Category: Magician (affiliation types)]] | ||
[[Category: Ordered (affiliation types)]] | [[Category: Ordered (affiliation types)]] | ||
+ | [[Category: Racist (affiliation types)]] | ||
[[Category: Warrior (affiliation types)]] | [[Category: Warrior (affiliation types)]] |
Current revision
Contents |
Elflords
Long ago, when Ahrikol first appeared in these realms, he swayed a dana to forge for him rings of power, with which he could control the hearts of the wearer. When the dana realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty.
Aliavelyr Playable Races
Join Restrictions
Alignment must be between saintly and pure-hearted, and you must remain ordered.
Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. =>
The ability to speak fluent Sperethiel is a requirement to join the Aliavelyrae. (Hanoman Dana start ignorant of Sperethiel and Anglic.)
Specialty Details
[min..]max attribute REQUIREMENTS Chronophrasty 3..40 Intellect Combat Reflexes 1..30 Agility Courage 1..30 Willpower Dodge 2..25 Agility Evocation 1..30 Ego Leadership 1..30 Ego Quickness 2..25 Agility Tactics 1..30 Intellect
Specialty Access
Access Aelvalie 8 Anatomy 4 Animal Lore 4 Appraisal 2 Arcane Lore 4 Archery 10 Arctic Fieldcraft 2 Armour Lore 4 Armour Use 4 Astrology 4 Athleticism 8 Awareness 8 Axe 4 Balance 3 Blindfighting 3 Bludgeon 4 Calligraphy 8 Carousing 3 Carpentry 2 Carving 2 Centering 4 Chronophrasty 20 Climbing 3 Combat Reflexes 10 Concentration 3 Courage 20 Crossbow 4 Dazask 2 Demolition 2 Desert Fieldcraft 2 Diplomacy 20 Discipline 8 Dodge 20 Drawing 2 Eavesdropping 2 Elude Pursuit 8 Empathy 2 Entropy Resistance 5 (Note- Tested with a dana, may actually be +1 spec) Equilibrium 4 Equipment Maintenance 4 Etiquette 8 Finance 4 Find Weakness 8 Firefighting 2 First Aid 10 Flail 4 Foraging 8 Forestry 8 Gem Lore 8 Haggling 3 Hammer 4 Hardiness 8 Heraldry 3 History 8 Imagination 4 Insect Lore 4 Instant Stand 2 Intelligence Analysis 4 Intimidation 3 Jumping 3 Jungle Fieldcraft 3 Killer Instinct 2 Lack of Weakness 8 Leadership 20 Leatherworking 2 Legend Lore 8 Linguistics 4 Literacy 10 Load Bearing 3 Logic 4 Logistics 4 Magick Resistance 5 (Note: see above) Manipulation 3 Masonry 2 Massive Blow 3 Massive Exertion 3 Mathematics 4 Meditation 4 Memory 8 Metallurgy 4 Mineral Lore 3 Mountaineering 2 Mounted Combat 10 Musical Composition 8 Navigation 2 Orienteering 11 Ownership 8 Pain Tolerance 4 Painting 4 Percussion Instruments 4 Philosophy 4 Physics 3 Plains Fieldcraft 3 Plant Lore 4 Poetry 8 Poison Lore 3 Pole Arm 4 Politics 3 Practice 4 Precision Strike 8 Prose 4 Psychology 3 Recuperation 8 Resilience 4 Rhetoric 4 Riding 10 Rune Lore 3 Running 4 Scholarship 4 Sculpture 4 Seamanship 2 Shield 20 Shorelands Fieldcraft 3 Singing 8 Sling 4 Smithing 4 Spear 20 Sperethiel 10 Staff 10 Stamina 8 Steadiness 4 Stealth 3 Strategy 10 Streetwise 2 Stringed Instruments 8 Subordination 4 Swamp Fieldcraft 2 Swimming 3 Sword 20 Symbology 4 Tactics 20 Tanning 2 Teaching 2 Theology 4 Throwing 4 Tracking 8 Training 3 Traps 2 Tumbling 3 Unarmed Combat 4 Vocalization 3 Weapon Lore 4 Wind Instruments 8 Wyrding 4
Elflord Abilities
Aliavelyrae are very skilled in many aspects of combat. It has also been noted that while in combat Aliavelyrae heal at an alarmingly quick rate. As well, Aliavelyrae can shift temporal fields to several different effects:
temporal body shift <target> will either strengthen or weaken the body of the target, increasing or decreasing their stats depending upon their virtue.
temporal location shift [destination] will return you home at Galadriel's Mirror, or back to the location you were previously at before teleporting home.
temporal aura shift <on | off> will either create or dissipate an aura that grants resistances to various forms of attack to the Aliavelyr.
extend temporal aura <minimally | partially | mostly | fully> Once an Aliavelyr has created a temporal aura he or she can extend its range to varying degrees and different effects. At the very least the aura will cause creatures within its sphere to glow according to their alignment. A partially extended aura will cause those with worthy ideals to be healed. A mostly extended aura will becomes violent and, when properly controlled by an Aliavelyr skilled in telesma, a deadly weapon that one can use to strike all of one's opponents at once. skill other effects might be achieved. Note that although the aura is temporal in nature, it can be influenced by other esoteric affinities had by the Aliavelyr. Rumours have it that a heroic Aliavelyr that has mastered chronophrasty can push the aura so far as to cause his or her environment to travel back in time, resetting it to previous conditions.
A successful full extension of your temporal aura will dispel it, and it will not be re-summonable for a few minutes.
infuse <amount> will convert <amount> percentage of the Aliavelyr's spiritual energy into endurance.
Weapons and Armour
Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available:
Weapons
Swords
wingblade wingstrake razorang runesword rasp rapier scramasax saber scimitar shortsword serrated broadsword armblade ashanderai armspike bastard sword blunt sword broadsword double-bladed sword claymore cutlass epee executioner's sword glaive giant sword greatsword hooked sword flamberge foil falchion longsword legblade machete
Staves
wand rod staff sharpened staff baton double-ended spear giant staff hoopak quarterstaff
Spears
trident toothpick spit spear pick pike ashanderai armspike double-ended spear javelin giant spear greatspear harpoon legspike
Shields
razor tower shield razor kite shield razor square shield razor buckler razor target shield razor mantlet target shield tower shield spiked mantlet spiked buckler spiked kite shield square shield spiked square shield spiked tower shield spiked target shield buckler kite shield mantlet
Unarmed
orchid wingrazor wingblade spiked knuckle-duster punch dagger armblade armspike claw legblade legspike knuckle-duster
Armour
cuirass breastplate hauberk right gauntlet left gauntlet right boot left boot circlet helm pteralorica (winged hauberk) pair of gauntlets pair of boots
Enhance
Once in possession of one of these items, an Aliavelyr can enhance it by typing:
enhance <item>
Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced used to increase with the level but now seems to be determined by your chronophrasty skill. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'.
At a Chronophrasty skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa At a Chronophrasty skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa At 300, I can still only enhance three items. - Zygefgh
Restrictions
Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose.
Associations Acceptable
Confirmed Associations available to Aliavelyrae: