Ringwielders
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Description
You are the recipient of one of the potent Rings of Power created by Lord Ahrikol: a Ringwielder. Channeling power far beyond that associated with the ordinary enchanted rings found throughout the land, a Ring of Power is a tremendous boon. Ahrikol, wishing to find favor with individuals of greatness and excellence, offers these Rings to worthy individuals from time to time, asking only the occasional service in return.
The power of the Rings is focused in runes inscribed upon them. 'help runes' has further information on these.
The Ringwielders are not a secret society. If you wish to share with others the tale of how you came to possess a Ring of Power, feel free. Details of the operations of the runes themselves is likewise not a matter of secrecy, though the advantage of sharing information one might otherwise have to oneself is questionable.
A unique property possessed by Ringwielders is their immateriality, a fascinating side-effect of the use of the Rings. 'help immateriality' contains more information.
The power of the Ringwielders is focused in the One Ring, the supreme Ring of Power worn by Ahrikol. Ringwielders can sense it at any time simply by visualizing it.
See 'help Ringwielder credits' for development credits on the Ringwielders.
Requirements
- You need one intelligence-based specialty point available for the required specialty in power tuning, a charisma-based specialty point available for the required specialty in power generation and two perception-based specialty points available for the required specialties in power direction and subordination.
- You need 80+ rune lore and 30+ quest points to join.
- Any member of a goblinoid race (including trolls) needs to further prove themselves as more than just footsoldiers in Ahrikol's army, so their requirements are doubled.
Joining
Go to Yevath, once inside, go to Ahrikol and say 'I seek a Ring of Power'.
Joining gives specialization in power direction, power focusing, power generation, power tuning, subordination, as well as rune lore.
If the One Ring has somehow been taken from Ahrikol, you'll need to get it back before you can join.
Ahrikol booms, [[ Befoul not my sight until you have brought the One Ring back to me, Nier! ]] at you.
Specialties
This is the base specialty access, before any runes. Checked quickly with a Losthavener Human. Various restrictions may not have been observed.
Specialty Access Anatomy 3 Anglic 3 Angrak 3 Arcane Lore 4 Archery 4 Armour Lore 3 Astrology 4 Athleticism 3 Awareness 3 Axe 4 Bludgeon 4 Brawling 1 Centering 4 Channeling 4 Climbing 1 Combat Reflexes 4 Concentration 4 Courage 3 Crossbow 4 Dagger 4 Demolition 4 Discipline 4 Dodge 4 Finance 1 Find Weakness 4 Firefighting 1 Flail 4 Hammer 4 History 4 Insect Lore 1 Jumping 1 Killer Instinct 3 Lack of Weakness 4 Law 3 Leadership 4 Legend Lore 4 Lockpicking 1 Massive Blow 3 Massive Exertion 3 Memory 3 Orienteering 1 Ownership 4 Pain Tolerance 4 Poison Lore 4 Pole Arm 4 Power Direction 10 Power Focusing 10 Power Generation 10 Power Tuning 10 Practice 1 Precision Strike 4 Quickness 3 Resilience 3 Rigging 3 Rune Lore 3 Scholarship 3 Shield 4 Sling 4 Spear 4 Staff 4 Steadiness 3 Stealth 3 Subordination 5 Swimming 1 Sword 4 Tactics 3 Takargu 3 Telesmatic Weapon 4 Theology 1 Throwing 4 Torture 4 Tracking 3 Traps 1 Unarmed Combat 1 Vocalization 4 Weapon Lore 3
Trainers
- Merethus can be found defending Jhan from the forces of Chaos.
- Ven Gal Lyrl is the wandering trainer.
- Farouzh -- While not a RW-specific trainer, trains the power-control skills to a high level. Wanders the Northlands.
Guides
- Newbie's Guide to a Ring of Power by Kilelen, updated by Shovel
- Ringwraith Rune Lore by Sinister Stairs
Runespace
- According to change 3036, Saintly ethics and Diabolical alignment would be theoretically best for runespace. Order/Chaos is unconfirmed, but Chaotic would probably work best.
- More Quest points means more runespace.
- More skill in Leadership and Subordination means more runespace.
- More immateriality means more runespace.