Guilds
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- | *One of the world's more potent organizations in this fragmented time is the [[Adventurer's Guild]], a widespread network of warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer's Guild at the beginning of their careers. | + | *The [[Adventurer's Guild]], any adventurer who has not joined another guild and information on quests which is free to all. |
*The [[Aisenshi]], skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of [[Hanoma]]. | *The [[Aisenshi]], skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of [[Hanoma]]. | ||
- | *Those wishing to join the [[Aliavelyrae]], a group of fighters of elven heritage, dedicated to thwarting the plots of Ahrikol and his foul minions, should seek out Galadriel's Mirror in Valathyr. | + | *The [[Aliavelyrae]], a group of fighters of elven heritage, dedicated to thwarting the plots of Ahrikol and his foul minions. To join seek out Galadriel's Mirror in Valathyr. |
*The [[Aligned]] are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma. | *The [[Aligned]] are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma. | ||
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*The [[Devonshire Clerics]], powerful men and women of faith, make their presence known through Lost Souls on occasion. | *The [[Devonshire Clerics]], powerful men and women of faith, make their presence known through Lost Souls on occasion. | ||
- | *Runehand has recently recovered Serpentina's lost technique for horse-bonding, and has begun to reform [[Equites Serpentina]]. The equites are the cavalry of the Steel Serpents and the primary military agents of Corna. Their reputation as riders is unmatched. | + | *The [[Equites Serpentina]] are run by Runehand, an enchanter that has recently recovered Serpentina's lost technique for horse-bonding. You can find them in Corna. |
- | *The [[Erisian Liberation Front]], a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. The closest thing they have to a leader, [[Sinister Dexter]], is rumored to be locked up somewhere. | + | *The [[Erisian Liberation Front]], a group of Discordian guerrilla theologians. The closest thing they have to a leader, [[Sinister Dexter]], is locked in Shadowtower. |
- | *The elite of the guard forces of Teryx are known as the [[Hawkmen]]. | + | *The [[Hawkmen]] are the elite of the guard forces in Teryx. |
- | *The [[Justicars of Tyr]] have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed. | + | *The [[Justicars of Tyr]] have begun spreading their word across the realms. Based in Ivory Tower, they can be spotted by their golden shields, gifts from the Even-Handed. |
- | *Appearing across the land in recent times, engaging in activities ranging from violent carousing to random and senseless murder, have been strange individuals of many races bearing dimly glowing runes across their entire bodies. On the occasions when they communicate at all, some of them refer to themselves as [[Kazarak]]. | + | *The [[Kazarak]] are mortals that have given their body to a Kazar demon. |
*The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair [[Camelot]]. | *The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair [[Camelot]]. | ||
- | *The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these '[[Sentinels]]' in exchange for the necessary energy to sustain his twins. | + | *The [[Sentinels]] use heavy power armour created by Leonid of Devonshire. |
- | *[[Lightbringers|Champions have appeared who seem capable of bending light to their will]] with the use of magickal lenses. Their sanctuary is rumored to be in Liathyr. | + | *The [[Lightbringers]] are an illustrious group of well known individuals that can bend light with the use of magickal lenses. Their sanctuary is in Liathyr. |
*The [[Lupines]], a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests. | *The [[Lupines]], a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests. | ||
- | *Dark nights lead to darker stories as tales of [[Nizari|murders in the name of Kali]] spread across Almeria. | + | *The [[Nizari]] are the enforcers of Kali's will. Her dark assassins utilize poison and the shadows to remove those she finds undesirable. |
- | *A group of fire-wielding magi, known as [[Ordo Ignis Aeternis]], has spread across the realms like a wildfire. Being particularly martial for a mage group, they have made their home in a variety of environments, adapting and changing as would the flames they command. | + | *The [[Ordo Ignis Aeternis]] are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in Devonshire. |
- | *A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Yehovah, have begun spreading the wicked influence of their evil god. They are known as the [[Ordo Maleficus]], or most simply as witches. | + | *The [[Ordo Maleficus]] are a profane gathering of men and women, deluded into the worship of Asmodai. They are known more simply as witches. |
- | *The elemental air mages of [[Ordo Zephyrius Mutatoris]] traverse the skies above the mountains of the southern continent, Tenochlan. They make an ethos of the chaotic yet impartial nature of the winds. | + | *The [[Ordo Zephyrius Mutatoris]] are elemental air mages that traverse the skies above the mountains of the southern continent, Tenochlan. |
*The [[Paratheo-Anametamystikhood of Eris Esoteric]], or [[Paratheo-Anametamystikhood of Eris Esoteric|POEE]] (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough. | *The [[Paratheo-Anametamystikhood of Eris Esoteric]], or [[Paratheo-Anametamystikhood of Eris Esoteric|POEE]] (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough. | ||
- | *The [[Reapers]] serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, although their order seems to be coming back to this plane... | + | *The [[Reapers]] serve their dark master Thanatos well in their task of spreading senseless slaughter. |
- | *The fomor lord Ahrikol, master of the citadel Yevath, is said to give formidable rings of power as gifts to those who impress him sufficiently. These individuals are called [[Ringwielders]]. | + | *The [[Ringwielders]] serve lord Ahrikol, The Lord of the Rings. He is master to the citadel of Yevath. |
- | *The [[Shapeshifters]] are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little is known about them. Sometimes it is said that they may be found by seeking a structure of food. | + | *The [[Shapeshifters]] are a group of kentaurs who have discovered the secrets of altering their forms. |
- | *Sutekh, dark god of power and jealousy, is said to gift his faithful, called [[Shemsu Sutekh]], with the capability to bond magickally with animals sacred to their patron. | + | *The [[Shemsu Sutekh]] serve Sutekh, the dark god of power and jealousy, is said to gift his faithful have the capability to bond magickally with animals sacred to their patron. |
- | *A group of adventurers calling themselves the [[Travelers]] have begun to roam the lands in a quest for enlightenment through overcoming hardship. | + | *The [[Travelers]] are group of adventurers that have begun to roam the lands in a quest for enlightenment through overcoming hardship. |
- | *The [[Verynvelyrae]] traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. They are said to revere nature, who they sometimes personify as though she were a goddess. If they have a central meeting place, it is certainly located somewhere in the great forests of the world. | + | *The [[Verynvelyrae]] traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. |
*The [[Zetesai]] are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown. | *The [[Zetesai]] are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown. |
Revision as of 19:23, 14 December 2013
A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.
- The Adventurer's Guild, any adventurer who has not joined another guild and information on quests which is free to all.
- The Aisenshi, skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of Hanoma.
- The Aliavelyrae, a group of fighters of elven heritage, dedicated to thwarting the plots of Ahrikol and his foul minions. To join seek out Galadriel's Mirror in Valathyr.
- The Aligned are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma.
- The Battleragers, the chosen thondak warriors of Clangedin, hail from deep Kolond.
- The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
- The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
- The Equites Serpentina are run by Runehand, an enchanter that has recently recovered Serpentina's lost technique for horse-bonding. You can find them in Corna.
- The Erisian Liberation Front, a group of Discordian guerrilla theologians. The closest thing they have to a leader, Sinister Dexter, is locked in Shadowtower.
- The Hawkmen are the elite of the guard forces in Teryx.
- The Justicars of Tyr have begun spreading their word across the realms. Based in Ivory Tower, they can be spotted by their golden shields, gifts from the Even-Handed.
- The Kazarak are mortals that have given their body to a Kazar demon.
- The Knights of the Round Table, a force for goodness and purity, make their home in fair Camelot.
- The Sentinels use heavy power armour created by Leonid of Devonshire.
- The Lightbringers are an illustrious group of well known individuals that can bend light with the use of magickal lenses. Their sanctuary is in Liathyr.
- The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests.
- The Nizari are the enforcers of Kali's will. Her dark assassins utilize poison and the shadows to remove those she finds undesirable.
- The Ordo Ignis Aeternis are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in Devonshire.
- The Ordo Maleficus are a profane gathering of men and women, deluded into the worship of Asmodai. They are known more simply as witches.
- The Ordo Zephyrius Mutatoris are elemental air mages that traverse the skies above the mountains of the southern continent, Tenochlan.
- The Paratheo-Anametamystikhood of Eris Esoteric, or POEE (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough.
- The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter.
- The Ringwielders serve lord Ahrikol, The Lord of the Rings. He is master to the citadel of Yevath.
- The Shapeshifters are a group of kentaurs who have discovered the secrets of altering their forms.
- The Shemsu Sutekh serve Sutekh, the dark god of power and jealousy, is said to gift his faithful have the capability to bond magickally with animals sacred to their patron.
- The Travelers are group of adventurers that have begun to roam the lands in a quest for enlightenment through overcoming hardship.
- The Verynvelyrae traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers.
- The Zetesai are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown.
Rumours tell of other groups perhaps to be seen more often in the future: Monks, Gladiators, Illusionists, Exiles, Druids, Alchemists, Rogues, Necromancers, Artificers, Crystal Magi, Sekhmeti, Expugno Magi Potens, the Drakkarim, varied servants of Chaos, other Discordians, mages of Black and Silver, Loremasters, Elementalists, Mystics of Gaia, Santeria Adepts, Princes of Amber, and still more.
Defunct guilds
- The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
- The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.