Locations and Landmarks

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(-12, -5, 0) [[Valathyr]] (-12, -5, 0) [[Valathyr]]
 +
 +(6, 8, 4) [[Shatterspire]]
== [[Ebiria]] == == [[Ebiria]] ==

Revision as of 10:01, 9 April 2009

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


These are in no particular order.

Contents

Map Overview

I have idea idea if this will render or not, but here's the basic structure as given to me by Lysator. --twilight

                    Northlands                                  Gardagh
                        |                                           |
Calais      -       Cimbra      -       Visigonia       -       Avalon      -   NW Atalantic    -       N Atalantic     -       NE Atalantic        -       Mordo (Esartur)
    |                   |                   | 
Andala      -       Celydon     -       Korindim
    |                   |                   |
Ebiria      -       Castigon    -       Aegeas
                                            |
                                        South Sea       -       Surdassic Sea
                                                                    |
                                                                Quetlatl    -       Tetlacana

Almeria

(-20, 38, 2) Underdark

(12, -4, 4) Shadow Tower

(-19, -10, 0) Cult of Decay

(-14, -18, 5) Darkhold

(-12, 15, 0) Tainaron


Aegeas

(25, 30, 0) Mycenae

Andala

(0, 36, 0) Temple Bloodmoon

(25, 10, 0) Jhan

(31, 24, 0) Corna

Calais

(0, 18, 0) Lupine Guildhall

(27, 8, 0) Og

Castigon

Celydon

(-32, 11, 0) Camille

Cimbra

(-20, -24, 0) Losthaven

(6, 24, 0) Temple of Discordia

(-11, 12, 0) Togrek - Orc Village

(-35, 30, 0) Standing Stones

(-38, -11, 0) Fort Shantaari

(-12, -5, 0) Valathyr

(6, 8, 4) Shatterspire

Ebiria

(-40,40,0) Hanoma

Korindim

(33, 22, 0) Halfmoon Bay

Visigonia

( 30, -9, 0 ) Entry point to the east coast of Almeria (north there's only rocks, impossible to enter by land). Subject to change as more convenient points of entry are found.

Avalon

( 0, -10, 0 ) Camelot

(-6, -18, 0 ) Devonshire North Gate

( 2, - 8, 0 ) Temple of Gaia (Phyrra)

( 4, 7, 1 ) Bartziluth's lair (Dragon)

( -31, 34, 0 ) The Green Chapel

( 0, -34, 0 ) Thessalae


Kentaur Isle

(-8, 8, 0) Entrance to Tiamat's Lair

(-5, -7, 4) Teryx

Gardagh

(-35, -34, 0) a small village of thatched roof huts

(-22, -33, 0) a small village of thatched roof huts

(28, -30, 0) a small village of thatched roof huts

(-5, -22, 0) a small village of thatched roof huts

(-4, 35, 0) A small village

(23, 26, 0) A small village

(11, -12, 0) a small village of thatched roof huts

(-1, 13, 0) a small village of thatched-roofed huts, a boardwalk flanked by carved dragon figures

Northlands

( 17, 6, 0 ) Shakari

( 13, -5, 0) Evendim (Goblin city)

( 17, -10, 0 ) Silver Keep

( 17, -17, 4 ) At'lordrith's Cave

( 17, 17, 0 ) Mount Doom

( -16, 16, 4 ) Lair of Winterchill

( 10, -15, 0 ) Nisbet (Aethoss homeland)

River Tethys

( -18, 3, 0 ) River Tethys (Hoop Portal)

( -8, -11, 0 ) River Tethys (Catelius Maximus)

( 3, 3, 3 ) Death's Gate

( 9, 5, 0 ) Alcove with field

(-5, 0,-1 ) Door to the Vanishing Tower

Tenochlan

Tetlacana

(21, 25, 1) Banir Lok

Quetlatl

(-25, 11, 0) Sanctuary


South Sea

Surdassic Sea

End of spoiler information.
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