Locations and Landmarks

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(Tetlacana)
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Line 13: Line 13:
Andala - Celydon - Korindim Andala - Celydon - Korindim
| | | | | |
- Ebiria - Castigon - Aegeas - Kentaur Isle + Ebiria - Castigon - Aegeas - Kentaur Isle
| |
South Sea - Surdassic Sea South Sea - Surdassic Sea

Revision as of 11:04, 9 April 2009

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


These are in no particular order.

Contents

Map Overview

I have idea idea if this will render or not, but here's the basic structure as given to me by Lysator. --twilight

                    Northlands                                  Gardagh
                        |                                           |
Calais      -       Cimbra      -       Visigonia       -       Avalon      -   NW Atalantic    -       N Atalantic     -       NE Atalantic        -       Mordo (Esartur)
    |                   |                   | 
Andala      -       Celydon     -       Korindim
    |                   |                   |
Ebiria      -       Castigon    -       Aegeas          -       Kentaur Isle 
                                            |
                                        South Sea       -       Surdassic Sea
                                                                    |
                                                                Quetlatl    -       Tetlacana

Almeria

(-19, -10, 0) Cult of Decay

(-12, 15, 0) Tainaron


Aegeas

(25, 30, 0) Mycenae

Andala

(0, 36, 0) Temple Bloodmoon

(25, 10, 0) Jhan

(31, 24, 0) Corna

(22, 15, 0) Ivory Tower

Calais

(0, 18, 0) Lupine Guildhall

(27, 8, 0) Og

(16, -31, 2) Liathyr

Castigon

Celydon

(-32, 11, 0) Camille

Cimbra

(-20, -24, 0) Losthaven

(6, 24, 0) Temple of Discordia

(-11, 12, 0) Togrek - Orc Village

(-35, 30, 0) Standing Stones

(-38, -11, 0) Fort Shantaari

(-12, -5, 0) Valathyr

(6, 8, 4) Shatterspire

(-11, -27, 0) Stillwater

Ebiria

(-40,40,0) Hanoma

(11, 15, 0) Parthos

(-26, 15, 0) Hobgoblin Caves

Korindim

(33, 22, 0) Halfmoon Bay

(-20, 38, 2) Underdark

Visigonia

( 30, -9, 0 ) Entry point to the east coast of Almeria (north there's only rocks, impossible to enter by land). Subject to change as more convenient points of entry are found.

Avalon

( 0, -10, 0 ) Camelot

(-6, -18, 0 ) Devonshire North Gate

( 2, - 8, 0 ) Temple of Gaia (Phyrra)

( 4, 7, 1 ) Bartziluth's lair (Dragon)

( -31, 34, 0 ) The Green Chapel

( 0, -34, 0 ) Thessalae


Kentaur Isle

(-8, 8, 0) Entrance to Tiamat's Lair

(-5, -7, 4) Teryx

(-1, 6, 1) Othrys

Gardagh

(-35, -34, 0) a small village of thatched roof huts

(-22, -33, 0) a small village of thatched roof huts

(28, -30, 0) a small village of thatched roof huts

(-5, -22, 0) a small village of thatched roof huts

(-4, 35, 0) A small village

(23, 26, 0) A small village

(11, -12, 0) a small village of thatched roof huts

(-1, 13, 0) a small village of thatched-roofed huts, a boardwalk flanked by carved dragon figures

Northlands

( 17, 6, 0 ) Shakari

( 13, -5, 0) Evendim (Goblin city)

( 17, -10, 0 ) Silver Keep

( 17, -17, 4 ) At'lordrith's Cave

( 17, 17, 0 ) Mount Doom

( -16, 16, 4 ) Lair of Winterchill

( 10, -15, 0 ) Nisbet (Aethoss homeland)

River Tethys

( -18, 3, 0 ) River Tethys (Hoop Portal)

( -8, -11, 0 ) River Tethys (Catelius Maximus)

( 3, 3, 3 ) Death's Gate

( 9, 5, 0 ) Alcove with field

(-5, 0,-1 ) Door to the Vanishing Tower

Tenochlan

Tetlacana

(21, 25, 1) Banir Lok

(-19, 10, -2) Tlaxcala

(8, 34, 6) Lighthouse

Quetlatl

(-25, 11, 0) Sanctuary

(-14, -18, 5) Darkhold

(13, -4, 2) Shadow Tower

South Sea

Surdassic Sea

(25, -25, 0) Et'zlaerhi


End of spoiler information.
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