Location List Based on Alignment
From LSWiki
(Difference between revisions)
Revision as of 13:05, 7 January 2022 (edit) Reden (Talk | contribs) (→Evil and Chaotic) ← Previous diff |
Current revision (16:01, 16 January 2025) (edit) Esmene (Talk | contribs) |
||
Line 1: | Line 1: | ||
general quick list of alignment adjusting locations, aside from the ever popular ST, which gets wiped out on occassion, for those | general quick list of alignment adjusting locations, aside from the ever popular ST, which gets wiped out on occassion, for those | ||
OOC "where can i find an easy D/C area ..." etc | OOC "where can i find an easy D/C area ..." etc | ||
+ | |||
+ | Note that this list covers alignment only, which has been heavily de-emphasized as a mechanic, with most applications of alignment being shifted to affiliation types and affinities (qlippotic, sephirotic, order, and chaos). So in most cases the alignment of any of the areas below has virtually no effect on game play in the modern MUD. If someone wanted to compile a list of areas that were distinguished by the types of affiliations or affinities one could expect to face in the denizens, it would be much more useful than the list below. | ||
please add more | please add more |
Current revision
general quick list of alignment adjusting locations, aside from the ever popular ST, which gets wiped out on occassion, for those OOC "where can i find an easy D/C area ..." etc
Note that this list covers alignment only, which has been heavily de-emphasized as a mechanic, with most applications of alignment being shifted to affiliation types and affinities (qlippotic, sephirotic, order, and chaos). So in most cases the alignment of any of the areas below has virtually no effect on game play in the modern MUD. If someone wanted to compile a list of areas that were distinguished by the types of affiliations or affinities one could expect to face in the denizens, it would be much more useful than the list below.
please add more
Contents |
[edit]
Good and Ordered
- Banir Lok
- thonds (citizens and miners)
- Camelot
- Camille
- Corna
- Fort Shantaari
- The Green Chapel
- civilians
- Liathyr
- Losthaven
- Shatterspire
- Valathyr
[edit]
Good
[edit]
Good and Chaotic
- Et'zlaerhi: more chaotic than good
- Kolond
- Thistlewood: more good than chaotic
[edit]
Ordered
[edit]
Evil and Ordered
- Banir Lok
- duergar rebels
- Darkhold
- Gurbodax
- kobolds
- Imptropolis
- Imperious
- Muspelheim
- R'lyeh
- St Paedric's Monastery
- Syllyac
- Temple Bloodmoon
- Yathryn: twice as evil as ordered
[edit]
Evil
- Arnedio Shrine
- Caves of Sionell
- duergar
- R'lyeh
- other than gogtzulu
- Togrek: some slightly ordered, some slightly chaotic
[edit]
Evil and Chaotic
- Mouth of Ugior
- Og
- Ranthos: somewhat more evil than chaotic
- Sinbyen
- The demons in the catacombs.
- Spiderwood
- rachnei and rhax
- Uvmothog
- Vasbarghad: very evil, slightly chaotic
- Yevath
[edit]
Chaotic
- Banir Lok
- harlots
- Demonad Jungle
- Imptropolis: some slightly good or evil
- all except Imperious
- Temple of Discordia
- Tlaxcala
[edit]
Confirmed Neutral
- Banir Lok
- traders
- Caern Argnash
- Caves of Sionell
- oozes and animals
- The Green Chapel
- dragons and priests
- Sloan
- Sounion
- Spiderwood
- spiders
- Stillwater
- Vargan
- Wamnock's Lair
- urgai