Verynvelyrae
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The Verynvelyrae (plural of Verynvelyr) are protectors of nature who engage in their work by forming [[Empathic Bonds]] with terrestrial animals via spiritual germination. | The Verynvelyrae (plural of Verynvelyr) are protectors of nature who engage in their work by forming [[Empathic Bonds]] with terrestrial animals via spiritual germination. | ||
- | + | As of change #8078, Verynvelyrae may join [[avaricious]] (Galduron) and [[soldier]] (Weapons of Vengance, for example) affiliations. | |
{{Spoilers}} | {{Spoilers}} | ||
=Locations= | =Locations= | ||
- | The Verynvelyrae are based out of a cabin in Cimbra, located at -15, 7, 0. (Global -15, 88, 0) | + | The Verynvelyrae are based out of a cabin in [[Cimbra]], located at -15, 7, 0. (Global -15, 88, 0) |
=Joining= | =Joining= | ||
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[[Plant Lore]] 1 | [[Plant Lore]] 1 | ||
[[Tracking]] 1 | [[Tracking]] 1 | ||
+ | |||
+ | That's 2 Perception & 2 Intellect. | ||
[[Sirinil]] first asks that you assist in healing the forest, by completing [[At'lordrith's Riddle]] | [[Sirinil]] first asks that you assist in healing the forest, by completing [[At'lordrith's Riddle]] | ||
You may find a lot of your stats reduced, and specialties removed. | You may find a lot of your stats reduced, and specialties removed. | ||
+ | |||
+ | =Leaving= | ||
+ | You need to advance at least 3 levels before leaving Verynvelyrae. | ||
=Specialty Details= | =Specialty Details= | ||
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[[Carving]] 8 | [[Carving]] 8 | ||
[[Centering]] 1 | [[Centering]] 1 | ||
- | [[Channeling]] 1 | ||
[[Climbing]] 10 | [[Climbing]] 10 | ||
[[Cold Tolerance]] 15 | [[Cold Tolerance]] 15 | ||
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[[Enchantment]] 15 | [[Enchantment]] 15 | ||
[[Equestrian]] 2 | [[Equestrian]] 2 | ||
+ | [[Equilibrium]] 1 | ||
[[Equipment Maintenance]] 10 | [[Equipment Maintenance]] 10 | ||
[[Find Weakness]] 8 | [[Find Weakness]] 8 | ||
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*[[Lion (Empathic Bond) |Lions]] | *[[Lion (Empathic Bond) |Lions]] | ||
*[[Lynx (Empathic Bond)|Lynxes]] | *[[Lynx (Empathic Bond)|Lynxes]] | ||
+ | *[[Octopus (Empathic Bond)|Octopodes]] | ||
*[[Orthros (Empathic Bond)|Orthroi]] | *[[Orthros (Empathic Bond)|Orthroi]] | ||
*[[Osprey (Empathic Bond)|Ospreys]] | *[[Osprey (Empathic Bond)|Ospreys]] | ||
Line 174: | Line 180: | ||
*[[Phoenix (Empathic Bond)|Phoenixes]] | *[[Phoenix (Empathic Bond)|Phoenixes]] | ||
*[[Polar Bear (Empathic Bond)|Polar Bears]] | *[[Polar Bear (Empathic Bond)|Polar Bears]] | ||
- | *[[Psionic Cat (Empathic Bond)|Psionic Cats]] | ||
*[[Rodent (Empathic Bond)|Rodents]] | *[[Rodent (Empathic Bond)|Rodents]] | ||
*[[Giant Rodent (Empathic Bond)|Giant Rodents]] | *[[Giant Rodent (Empathic Bond)|Giant Rodents]] | ||
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*[[War Spider (Empathic Bond)|War Spiders]] | *[[War Spider (Empathic Bond)|War Spiders]] | ||
*[[Warg (Empathic Bond)|Wargs]] | *[[Warg (Empathic Bond)|Wargs]] | ||
+ | *[[Wikatz (Empathic Bond)|Wikatzen]] | ||
*[[Wolf (Empathic Bond)|Wolves]] | *[[Wolf (Empathic Bond)|Wolves]] | ||
*[[Wolpertinger (Empathic Bond)|Wolpertingers]] | *[[Wolpertinger (Empathic Bond)|Wolpertingers]] | ||
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* [[Sirinil]] | * [[Sirinil]] | ||
+ | =Powers= | ||
+ | Perform Anfare | ||
+ | |||
+ | Verynvelyr Combat Maneuver | ||
+ | Usage: perform anfare [at <target>] | ||
+ | Requirement to Use: be a Verynvelyr and have the Sperethiel skill of 10 or higher | ||
+ | Typical Activity Cost: 5 | ||
+ | |||
+ | The technique of Anfare is a grim skill known to members of the Verynvelyrae,which is used to lessen | ||
+ | the suffering of dying friends or foes. By whispering a killing word to the target, the user | ||
+ | supplies a swift and painless death without further agony or discord. | ||
+ | |||
+ | Perform Merima Ker | ||
+ | |||
+ | Verynvelyr Esoteric Maneuver | ||
+ | Usage: perform merima ker [on <companion>] | ||
+ | Requirement to Use: be a Verynvelyr and have the Sperethiel skill of 35 or higher | ||
+ | Typical Activity Cost: 20 | ||
+ | |||
+ | The technique of Merima Ker allows members of the Verynvelyrae to strengthen the hearts of their | ||
+ | companions and allies. By shouting an inspiring word to their compatriots, one may increase their | ||
+ | capacity for heroism and combat effectiveness. One's skill at empathy, leadership, and the | ||
+ | Sperethiel language are important in determining the efficacy of this ability. | ||
{{Endspoilers}} | {{Endspoilers}} | ||
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[[Category: Caretaker (affiliation types)]] | [[Category: Caretaker (affiliation types)]] | ||
[[Category: Initiate (affiliation types)]] | [[Category: Initiate (affiliation types)]] | ||
+ | [[Category: Ligatory (affiliation types)]] |
Current revision
Contents |
Description
The Verynvelyrae (plural of Verynvelyr) are protectors of nature who engage in their work by forming Empathic Bonds with terrestrial animals via spiritual germination.
As of change #8078, Verynvelyrae may join avaricious (Galduron) and soldier (Weapons of Vengance, for example) affiliations.
Locations
The Verynvelyrae are based out of a cabin in Cimbra, located at -15, 7, 0. (Global -15, 88, 0)
Joining
Animal Lore 1 Foraging 1 Plant Lore 1 Tracking 1
That's 2 Perception & 2 Intellect.
Sirinil first asks that you assist in healing the forest, by completing At'lordrith's Riddle
You may find a lot of your stats reduced, and specialties removed.
Leaving
You need to advance at least 3 levels before leaving Verynvelyrae.
Specialty Details
Checked with a relatively new faerie character, so various details might not have been accurately recorded.
[min..]max bonus UNCATEGORIZED SPECIALTY ACCESS Anatomy 5 Animal Lore [1..]20 Arcane Lore 1 Archery 15 Arctic Fieldcraft 15 Astrology 1 Athleticism 10 Awareness 10 Axe 6 Biology 3 Bludgeon 6 Break Fall 8 Carousing 5 Cartography 10 Carving 8 Centering 1 Climbing 10 Cold Tolerance 15 Combat Reflexes 6 Conjuration 6 Courage 10 Crossbow 2 Dagger 6 Desert Fieldcraft 15 Digging 3 Discipline 5 Dodge 8 Eavesdropping 2 Elude Pursuit 10 Empathy 15 Enchantment 15 Equestrian 2 Equilibrium 1 Equipment Maintenance 10 Find Weakness 8 Firefighting 5 First Aid 10 Fishing 10 Flail 2 Foraging [1..]20 Forestry 15 Hammer 2 Hardiness 10 Heat Tolerance 15 Hills Fieldcraft 15 Horticulture 8 Insect Lore 10 Intimidation 2 Jungle Fieldcraft 15 Killer Instinct 3 Lack of Weakness 8 Leadership 5 Leatherworking 8 Legend Lore 3 Load Bearing 5 Massive Blow 3 Massive Exertion 3 Mineral Lore 3 Mountaineering 15 Mounted Combat 10 Orienteering 15 Pain Tolerance 5 Plains Fieldcraft 15 Plant Lore [1..]20 Poison Lore 2 Poison Resistance 2 Practice 3 Precision Strike 8 Recuperation 10 Resilience 10 Riding 10 Running 10 Shield 5 Shorelands Fieldcraft 15 Sky Fieldcraft 15 Sling 10 Spear 6 Staff 6 Stamina 10 Steadiness 10 Stealth 10 Swamp Fieldcraft 15 Swimming 10 Sword 6 Tactics 8 Tanning 8 Throwing 10 Tracking [1..]20 Training 2 Traps 5 Unarmed Combat 6 Weapon Lore 8 Wrestling 2
Abilities
Verynvelyr are capable of bonding with the animals of the wild via spiritual germination.
To view the state of your bond, think about my ability to form empathic bonds.
To form a bond with an animal, concentrate on forming an empathic bond with <animal> via spiritual germination.
To imagine forming a bond with an animal, imagine forming an empathic bond with <animal> via spiritual germination.
Known Familiar Types
- Alligators
- Apes
- Amphipteres
- Bats
- Bears
- Carrion Birds
- Cats
- Common Birds
- Coyotes
- Cheetahs
- Chipmunks
- Dogs
- Drakes
- Eagles
- Elicats
- Felivani
- Firelizards
- Flycatchers
- Flying Squirrel
- Foxes
- Frogs
- Geese
- Gryphons
- Hedgehogs
- Herons
- Horses
- Lagomorphs
- Leopards
- Lions
- Lynxes
- Octopodes
- Orthroi
- Ospreys
- Owls
- Pachyderms
- Parrots
- Panthers
- Pegasi
- Penguins
- Phoenixes
- Polar Bears
- Rodents
- Giant Rodents
- Smilodons
- Snakes
- Sparrows
- Spiders
- Giant Spiders
- Spider Monkeys
- Squirrels
- Swans
- Tigers
- Turtles
- War Spiders
- Wargs
- Wikatzen
- Wolves
- Wolpertingers
- Wyverns
Trainers
Powers
Perform Anfare Verynvelyr Combat Maneuver Usage: perform anfare [at <target>] Requirement to Use: be a Verynvelyr and have the Sperethiel skill of 10 or higher Typical Activity Cost: 5 The technique of Anfare is a grim skill known to members of the Verynvelyrae,which is used to lessen the suffering of dying friends or foes. By whispering a killing word to the target, the user supplies a swift and painless death without further agony or discord.
Perform Merima Ker Verynvelyr Esoteric Maneuver Usage: perform merima ker [on <companion>] Requirement to Use: be a Verynvelyr and have the Sperethiel skill of 35 or higher Typical Activity Cost: 20 The technique of Merima Ker allows members of the Verynvelyrae to strengthen the hearts of their companions and allies. By shouting an inspiring word to their compatriots, one may increase their capacity for heroism and combat effectiveness. One's skill at empathy, leadership, and the Sperethiel language are important in determining the efficacy of this ability.