Justicars of Axa
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- | "Behold! For among you lies the salvation of reality." | + | <pre style="white-space: pre-wrap"> |
- | Lord Knight Martrim Berault | + | Behold! For among you lies the salvation of reality. |
+ | -- Lord Knight Martrim Berault | ||
+ | </pre> | ||
- | Throughout the ages, the forces of chaos have run rampant across the | + | Throughout the ages, the forces of chaos have run rampant across the planes, dominating all that they have encountered. For centuries, these armies of discord were left to sweep through existence like a great sea, and consume the natural order of the cosmos. From their beginnings, these chaotic forces were opposed, first by those seeking to keep a balance, to keep neutrality, but they were fighting a two front war, that against the chaos, and another to stem the battle of good and evil, from destroying all. It was not until three hundred years ago, by human reckoning, that the great divinities of law, Axa, Torm, and Mithras, had decided to step in on behalf of reality. With the arrival of the lords of law, the forces of chaos prepared for the coming battle, quickly amassing more devotees to their cause, for the road of chaos is easy to travel. Yet those who did not eagerly seek the easiest path found themselves in the arms of Lady Axa the Lawbringer. They were to be the first of the Justicars. |
- | planes, dominating all that they have encountered. For centuries, these armies | + | |
- | of discord were left to sweep through existence like a great sea, and consume | + | |
- | the natural order of the cosmos. From their beginnings, these chaotic forces | + | |
- | were opposed, first by those seeking to keep a balance, to keep neutrality, | + | |
- | but they were fighting a two front war, that against the chaos, and another | + | |
- | to stem the battle of good and evil, from destroying all. It was not until | + | |
- | three hundred years ago, by human reckoning, that the great lords of law, Tyr, | + | |
- | Torm and Mithras, had decided to step in on behalf of reality. With the arrival | + | |
- | of the lords of law, the forces of chaos prepared for the coming battle, | + | |
- | quickly amassing more devotees to their cause, for the road of chaos is easy | + | |
- | to travel. Yet those who did not eagerly seek the easiest path found themselves | + | |
- | in the arms of Lord Tyr the Even-Handed. They were to be the first of the | + | |
- | Justicar. | + | |
- | The Justicars of Tyr are the most militant of the factions venerating | + | The Justicars of Axa are the most militant of the factions venerating the gods of law. For them, the destruction of all chaos is the ultimate goal, one which can never be reached, but one they continue to strive for regardless. The Justicars are well trained in martial prowess, masters of the discipline known simply as Tsar Quen. No Justicar is ever without a weapon, as long as they remain faithful to their lord. Even without arms or armour, a Justicar can call upon Axa for divine intervention, which forms the base reason for the pious devotion of the Justicar to the goddess of justice. |
- | the gods of law. For them, the destruction of all chaos is the ultimate goal, | + | |
- | one which can never be reached, but one they continue to strive for regardless. | + | |
- | The Justicar are well trained in martial prowess, masters of the unarmed combat | + | |
- | known simply as Tsar-Quen. No Justicar is ever without a weapon, as long as | + | |
- | they remain faithful to their lord. Even without arms or armour, a Justicar | + | |
- | can call upon Tyr for divine intervention, which forms the base reason for the | + | |
- | pious devotion of the Justicar to the lord of justice. | + | |
- | The price of such power, such righteous might, is not cheap. Upon | + | The price of such power, such righteous might, is not cheap. Upon enlistment with the Justicars, one ceases to be an individual. All the Justicars are a lesser part of a whole, something which is much larger then themselves. Each Justicar is expected to follow the orders of those above them in the chain of command, lest the forces of chaos destroy the order of the Justicars because of unorganization. As a devotee of Axa, the Justicar is expected to maintain impeccable morals, worthy of a pious follower of the goddess of justice. Failure to do so could result in dismissal of all granted powers or possibly execution for treason. For the Justicar, any sign of chaos must be destroyed. If their own members cannot be trusted to not stray upon the path of discord, how can they expect to ever win their eternal struggle, which will rage forevermore? |
- | enlistment with the Justicar, one ceases to be an individual. All the Justicar | + | |
- | are a lesser part of a whole, something which is much larger then themselves. | + | |
- | Each Justicar is expected to follow the orders of those above them in the chain | + | |
- | of command, lest the forces of chaos destroy the order of the Justicar because | + | |
- | of unorganization. As a devotee of Tyr, the Justicar is expected to maintain | + | |
- | impeccable morals, worthy of a pious follower of the god of justice. Failure | + | |
- | to do so could result in dismissal of all granted powers or possibly execution | + | |
- | for treason. For the Justicar, any sign of chaos must be destroyed. If their | + | |
- | own members cannot be trusted to not stray upon the path of discord, how can | + | |
- | they expect to ever win their eternal struggle, which will rage forevermore. | + | |
- | See Also: | + | See also: [[justicar invocations]], [[justicar realizations]], [[justicar orisons]], [[tsar quen]], [[justicar resistance]], [[shield of axa]] |
- | [[cleanse]], [[justicar combat]], [[consecrate area]], [[craft]], [[deliver judgement]], | + | |
- | [[forge]], [[meditate]], [[Justicar Levels|levels]]. | + | |
- | + | ||
- | Historical Archives: | + | |
- | [[benediction of the scales]]. | + | |
{{spoilers}} | {{spoilers}} | ||
- | Consecrate area - Level 15 | ||
- | Ralnos explains: All powers in this guild require a smattering of skills, dependant on the skill in question. An example of this is that "meditating upon the glory of Tyr" requires a meditation of at least over 50, as well as other skills, I'm sure, alongside a level requirement. Also. It's far easier to forge weapons at first than craft armour, so keep that in mind. Crafting any form of armor requires more skills than forging basic weapons. | + | =Requirements= |
+ | Lord Marshall Strom Thromgald says, -As Attuned, you could not become a fanatic by joining the Justicars of Axa.- to you. | ||
+ | Lord Marshall Strom Thromgald says, -You cannot wield a Shield of Axa, and are therefore unfit to become a Justicar.- to you. | ||
+ | Lord Marshall Strom Thromgald says, -Your ways are too chaotic for the Justicars of Axa.- to you. | ||
+ | |||
+ | =Joining= | ||
+ | |||
+ | First you will need to join the [[Questors of Axa]] in [[Jhan]]. | ||
+ | |||
+ | After you've become a questor, go to [[Ivory Tower]]. | ||
+ | |||
+ | At the top of the tower and speak to [[Strom Thromgald]] to join up. | ||
+ | |||
+ | |||
+ | You state, -enlist me with the justicars of Axa- in lyrically-accented Anglic. | ||
+ | |||
+ | You hold your round golden steel shield in your right hand. | ||
+ | |||
+ | You are now a first-degree specialist in concentration and shield. [event logged] | ||
+ | |||
+ | Strom Thromgald bows to you. | ||
+ | |||
+ | Strom Thromgald says, -Upon accepting this shield, you pledge to fight in the Even-Handed's name.- in Anglic. | ||
+ | |||
+ | Strom Thromgald says, -Welcome, Volundr, and may the radiance of Axa forever shine upon you.- in Anglic. | ||
+ | |||
+ | Strom Thromgald says, -We will bring order back to this chaotic life.- in Anglic. | ||
+ | The shield does order damage. | ||
+ | |||
+ | At this point, you might find it helpful to go down a floor and pray at the chapel. Finding some training in the Caladan language wouldn't hurt either. | ||
+ | |||
+ | =Accessible Affiliations= | ||
+ | Incompatible with [[:Category: Magician (affiliation types)|magicians]] specifically. Justicars are [[:Category: Fanatic (affiliation types)|fanatics]] and thus incompatible with the [[Attuned]]. Also incompatible with [[:Category: Avaricious (affiliation types)|Avaricious]] types ([[Gatherers]]). | ||
+ | Incompatible with [[Lightbringers]]: "The golden-skinned male human says, -You cannot wield a Shield of Axa, and are therefore unfit to become a Justicar.- to you." | ||
+ | |||
+ | You can be justicar/aisenshi since the rewrite. --Starhound | ||
+ | |||
+ | Compatible with: | ||
+ | |||
+ | *[[Losthaven Guard]] | ||
+ | *[[Storm Walkers]] | ||
+ | *[[Weapons of Vengeance]] | ||
+ | *[[Aristeia]] | ||
+ | |||
+ | =Trainers= | ||
+ | They're all 1 floor down from Strom. | ||
+ | *[[Coelwin]] (classroom, north) | ||
+ | Coelwin states, -I can provide instruction in anatomy, the Anglic | ||
+ | language, animal lore, biology, the Caladan language, cosmology, elder lore, | ||
+ | first aid, history, law, meditation, orienteering, physics, the art of prose, | ||
+ | psychology, rune lore, and theology.- to you. | ||
+ | *[[Merianna]] the Daunting (sparring hall, west) | ||
+ | Merianna asserts, -I can provide instruction in awareness, the use of | ||
+ | axes, blindfighting, the use of bludgeons, brawling, combat reflexes, the use | ||
+ | of daggers, demolition, the ability to find an opponent's weakness, the use of | ||
+ | flails, the use of hammers, hardiness, killer instinct, lack of weakness, | ||
+ | martial arts, the use of pole arms, the ability to make a precision strike, | ||
+ | the use of the shield, the use of spears, strategy, the use of swords, | ||
+ | tactics, the ability to torture, and unarmed combat.- to you. | ||
+ | *[[Trandrelim]] (library, south) | ||
+ | Trandrelim states, -I can provide instruction in aisthophrasty, | ||
+ | althexiphrasty, aretophrasty, bellerophrasty, the Caladan language, | ||
+ | concentration, diplomacy, divination, enchantment, ergiphrasty, etiquette, | ||
+ | evocation, heraldry, hylophrasty, lexiturgy, literacy, nymophrasty, | ||
+ | scholarship, and theurgy.- to you. | ||
+ | *Somebody (ID pending, gymnasium, east) | ||
+ | The white-skinned male human states, -I can provide instruction in | ||
+ | athleticism, breath control, discipline, the ability to dodge, instant stand, | ||
+ | the dealing of massive blows, piety, practice, recuperation, resilience, | ||
+ | running, somatesthesia, stamina, steadiness, subordination, and swimming.- to | ||
+ | you. | ||
+ | *[[Strom Thromgald]] (highest floor, east) | ||
+ | Lord Marshal Strom Thromgald says, -I can provide instruction in combat | ||
+ | meditation, demolition, and invocation.- to you. | ||
+ | **He does intro CMed. | ||
+ | |||
+ | =Specialty Access= | ||
+ | To include access from Questors, as it is a requirement. | ||
+ | |||
+ | Skill Access Level | ||
+ | [[Anatomy]] 5 | ||
+ | [[Anglic]] 5 | ||
+ | [[Animal Lore]] 1 | ||
+ | [[Appraisal]] 1 | ||
+ | [[Archery]] 6 | ||
+ | [[Armour Lore]] 6 | ||
+ | [[Armour Use]] 10 | ||
+ | [[Artillery]] 8 | ||
+ | [[Athleticism]] 10 | ||
+ | [[Awareness]] 6 | ||
+ | [[Axe]] 10 | ||
+ | [[Balance]] 4 | ||
+ | [[Blindfighting]] 4 | ||
+ | [[Bludgeon]] 10 | ||
+ | [[Brawling]] 12 | ||
+ | [[Break Fall]] 4 | ||
+ | [[Breath Control]] 1 | ||
+ | [[Calligraphy]] 5 | ||
+ | [[Carpentry]] 1 | ||
+ | [[Carving]] 1 | ||
+ | [[Centering]] 1 | ||
+ | [[Chirurgery]] 1 | ||
+ | [[Climbing]] 2 | ||
+ | [[Combat Reflexes]] 10 | ||
+ | [[Combat Meditation]] 5 (may increase) | ||
+ | [[Concentration]] 12 | ||
+ | [[Courage]] 22 | ||
+ | [[Crossbow]] 6 | ||
+ | [[Dagger]] 10 | ||
+ | [[Dancing]] 6 | ||
+ | [[Demolition]] 1 | ||
+ | [[Dethek]] 5 | ||
+ | [[Diplomacy]] 6 | ||
+ | [[Dirty Fighting]] 1 | ||
+ | [[Discipline]] 2 (Min. 1) | ||
+ | [[Dodge]] 6 | ||
+ | [[Drawing]] 1 | ||
+ | [[Eideturgy]] 22 | ||
+ | [[Elude Pursuit]] 5 | ||
+ | [[Equestrian]] 6 | ||
+ | [[Equilibrium]] 1 | ||
+ | [[Equipment Maintenance]] 10 | ||
+ | [[Etiquette]] 6 | ||
+ | [[Order Affinity|Exaltation of Law]] 22 (Min. 1) | ||
+ | [[Finance]] 5 | ||
+ | [[Find Weakness]] 10 | ||
+ | [[Firefighting]] 8 | ||
+ | [[First Aid]] 6 | ||
+ | [[Flail]] 10 | ||
+ | [[Chaos Resistance|Fortitude of Law]] 22 (Min. 1) | ||
+ | [[Gambling]] 1 | ||
+ | [[Gem Lore]] 2 | ||
+ | [[Haggling]] 2 | ||
+ | [[Hammer]] 10 | ||
+ | [[Hardiness]] 6 | ||
+ | [[Heraldry]] 5 | ||
+ | [[History]] 6 | ||
+ | [[Insect Lore]] 1 | ||
+ | [[Instant Stand]] 4 | ||
+ | [[Intelligence Analysis]] 5 | ||
+ | [[Intimidation]] 2 | ||
+ | [[Invocation]] 22 (Min. 1) | ||
+ | [[Jumping]] 2 | ||
+ | [[Killer Instinct]] 1 | ||
+ | [[Lack of Weakness]] 6 | ||
+ | [[Law]] 22 (Min. 1) | ||
+ | [[Leadership]] 20 (Min. 1) | ||
+ | [[Leatherworking]] 1 | ||
+ | [[Legend Lore]] 2 | ||
+ | [[Literacy]] 6 | ||
+ | [[Load Bearing]] 4 | ||
+ | [[Logistics]] 5 | ||
+ | [[Manipulation]] 1 | ||
+ | [[Martial Arts]] 10 | ||
+ | [[Masonry]] 1 | ||
+ | [[Massive Blow]] 10 | ||
+ | [[Massive Exertion]] 6 | ||
+ | [[Meditation]] 5 | ||
+ | [[Memory]] 2 | ||
+ | [[Metallurgy]] 6 | ||
+ | [[Mineral Lore]] 4 | ||
+ | [[Mounted Combat]] 6 | ||
+ | [[Orienteering]] 1 | ||
+ | [[Ownership]] 4 | ||
+ | [[Pain Tolerance]] 5 | ||
+ | [[Piety]] 22 (Min. 1) | ||
+ | [[Plant Lore]] 1 | ||
+ | [[Pole Arm]] 10 | ||
+ | [[Politics]] 2 | ||
+ | [[Practice]] 6 | ||
+ | [[Precision Strike]] 6 | ||
+ | [[Prose]] 5 | ||
+ | [[Quickness]] 4 | ||
+ | [[Recuperation]] 6 | ||
+ | [[Resilience]] 6 | ||
+ | [[Rhetoric]] 4 | ||
+ | [[Riding]] 6 | ||
+ | [[Rune Lore]] 6 | ||
+ | [[Running]] 2 | ||
+ | [[Scholarship]] 1 | ||
+ | [[Sculpture]] 5 | ||
+ | [[Shield]] 20 (Min. 1) | ||
+ | [[Sling]] 6 | ||
+ | [[Smithing]] 6 | ||
+ | [[Spear]] 10 | ||
+ | [[Sperethiel]] 5 | ||
+ | [[Staff]] 10 | ||
+ | [[Stamina]] 6 | ||
+ | [[Steadiness]] 10 | ||
+ | [[Strategy]] 10 | ||
+ | [[Subordination]] 22 (Min. 1) | ||
+ | [[Swimming]] 2 | ||
+ | [[Sword]] 12 | ||
+ | [[Tactics]] 12 | ||
+ | [[Tanning]] 1 | ||
+ | [[Theology]] 5 | ||
+ | [[Throwing]] 6 | ||
+ | [[Torture]] 4 | ||
+ | [[Training]] 2 | ||
+ | [[Tumbling]] 4 | ||
+ | [[Unarmed Combat]] 10 | ||
+ | [[Vocalization]] 2 | ||
+ | [[Weapon Lore]] 6 | ||
+ | [[Wyrding]] 4 | ||
+ | |||
+ | [OOC Ngaathu] ordained weapon creates weapons miles ahead of the best | ||
+ | artifacts when you hit 100% | ||
+ | [OOC Ngaathu] And a full tank justie is basically invincible | ||
+ | [OOC Ngaathu] 100% create echelon armour with all of the resistances from | ||
+ | speccing into piety | ||
+ | [OOC Ngaathu] Shits crazy | ||
+ | |||
+ | [OOC Ngaathu] Justies make longswords that have a base damage of over 100 | ||
+ | [OOC Faendal] damn | ||
+ | [OOC Ngaathu] For reference, your karambits base damage is 2.5 (ring of poeinoiera) | ||
+ | [OOC Faendal] well my karambit.. looks cool... | ||
+ | [OOC Ngaathu] That's true | ||
+ | |||
+ | [OOC Ngaathu] Justicars are like, 40k space marines. Questors are the imperial | ||
+ | guard | ||
+ | [OOC Faendal] lol | ||
+ | [OOC Faendal] i'm suckered in by talks of op weapons | ||
+ | [OOC Ngaathu] Axa is the emperor | ||
+ | {{endspoilers}} | ||
[[Category: Affiliations]] | [[Category: Affiliations]] | ||
[[Category: Guilds]] | [[Category: Guilds]] | ||
[[Category: Devotional (affiliation types)]] | [[Category: Devotional (affiliation types)]] | ||
[[Category: Fanatic (affiliation types)]] | [[Category: Fanatic (affiliation types)]] | ||
+ | [[Category: Invested (affiliation types)]] | ||
[[Category: Ordered (affiliation types)]] | [[Category: Ordered (affiliation types)]] | ||
[[Category: Soldier (affiliation types)]] | [[Category: Soldier (affiliation types)]] | ||
[[Category: Warrior (affiliation types)]] | [[Category: Warrior (affiliation types)]] |
Current revision
Behold! For among you lies the salvation of reality. -- Lord Knight Martrim Berault
Throughout the ages, the forces of chaos have run rampant across the planes, dominating all that they have encountered. For centuries, these armies of discord were left to sweep through existence like a great sea, and consume the natural order of the cosmos. From their beginnings, these chaotic forces were opposed, first by those seeking to keep a balance, to keep neutrality, but they were fighting a two front war, that against the chaos, and another to stem the battle of good and evil, from destroying all. It was not until three hundred years ago, by human reckoning, that the great divinities of law, Axa, Torm, and Mithras, had decided to step in on behalf of reality. With the arrival of the lords of law, the forces of chaos prepared for the coming battle, quickly amassing more devotees to their cause, for the road of chaos is easy to travel. Yet those who did not eagerly seek the easiest path found themselves in the arms of Lady Axa the Lawbringer. They were to be the first of the Justicars.
The Justicars of Axa are the most militant of the factions venerating the gods of law. For them, the destruction of all chaos is the ultimate goal, one which can never be reached, but one they continue to strive for regardless. The Justicars are well trained in martial prowess, masters of the discipline known simply as Tsar Quen. No Justicar is ever without a weapon, as long as they remain faithful to their lord. Even without arms or armour, a Justicar can call upon Axa for divine intervention, which forms the base reason for the pious devotion of the Justicar to the goddess of justice.
The price of such power, such righteous might, is not cheap. Upon enlistment with the Justicars, one ceases to be an individual. All the Justicars are a lesser part of a whole, something which is much larger then themselves. Each Justicar is expected to follow the orders of those above them in the chain of command, lest the forces of chaos destroy the order of the Justicars because of unorganization. As a devotee of Axa, the Justicar is expected to maintain impeccable morals, worthy of a pious follower of the goddess of justice. Failure to do so could result in dismissal of all granted powers or possibly execution for treason. For the Justicar, any sign of chaos must be destroyed. If their own members cannot be trusted to not stray upon the path of discord, how can they expect to ever win their eternal struggle, which will rage forevermore?
See also: justicar invocations, justicar realizations, justicar orisons, tsar quen, justicar resistance, shield of axa
Contents |
Requirements
Lord Marshall Strom Thromgald says, -As Attuned, you could not become a fanatic by joining the Justicars of Axa.- to you. Lord Marshall Strom Thromgald says, -You cannot wield a Shield of Axa, and are therefore unfit to become a Justicar.- to you. Lord Marshall Strom Thromgald says, -Your ways are too chaotic for the Justicars of Axa.- to you.
Joining
First you will need to join the Questors of Axa in Jhan.
After you've become a questor, go to Ivory Tower.
At the top of the tower and speak to Strom Thromgald to join up.
You state, -enlist me with the justicars of Axa- in lyrically-accented Anglic. You hold your round golden steel shield in your right hand.
You are now a first-degree specialist in concentration and shield. [event logged]
Strom Thromgald bows to you.
Strom Thromgald says, -Upon accepting this shield, you pledge to fight in the Even-Handed's name.- in Anglic.
Strom Thromgald says, -Welcome, Volundr, and may the radiance of Axa forever shine upon you.- in Anglic.
Strom Thromgald says, -We will bring order back to this chaotic life.- in Anglic.
The shield does order damage.
At this point, you might find it helpful to go down a floor and pray at the chapel. Finding some training in the Caladan language wouldn't hurt either.
Accessible Affiliations
Incompatible with magicians specifically. Justicars are fanatics and thus incompatible with the Attuned. Also incompatible with Avaricious types (Gatherers). Incompatible with Lightbringers: "The golden-skinned male human says, -You cannot wield a Shield of Axa, and are therefore unfit to become a Justicar.- to you."
You can be justicar/aisenshi since the rewrite. --Starhound
Compatible with:
Trainers
They're all 1 floor down from Strom.
- Coelwin (classroom, north)
Coelwin states, -I can provide instruction in anatomy, the Anglic language, animal lore, biology, the Caladan language, cosmology, elder lore, first aid, history, law, meditation, orienteering, physics, the art of prose, psychology, rune lore, and theology.- to you.
- Merianna the Daunting (sparring hall, west)
Merianna asserts, -I can provide instruction in awareness, the use of axes, blindfighting, the use of bludgeons, brawling, combat reflexes, the use of daggers, demolition, the ability to find an opponent's weakness, the use of flails, the use of hammers, hardiness, killer instinct, lack of weakness, martial arts, the use of pole arms, the ability to make a precision strike, the use of the shield, the use of spears, strategy, the use of swords, tactics, the ability to torture, and unarmed combat.- to you.
- Trandrelim (library, south)
Trandrelim states, -I can provide instruction in aisthophrasty, althexiphrasty, aretophrasty, bellerophrasty, the Caladan language, concentration, diplomacy, divination, enchantment, ergiphrasty, etiquette, evocation, heraldry, hylophrasty, lexiturgy, literacy, nymophrasty, scholarship, and theurgy.- to you.
- Somebody (ID pending, gymnasium, east)
The white-skinned male human states, -I can provide instruction in athleticism, breath control, discipline, the ability to dodge, instant stand, the dealing of massive blows, piety, practice, recuperation, resilience, running, somatesthesia, stamina, steadiness, subordination, and swimming.- to you.
- Strom Thromgald (highest floor, east)
Lord Marshal Strom Thromgald says, -I can provide instruction in combat meditation, demolition, and invocation.- to you.
- He does intro CMed.
Specialty Access
To include access from Questors, as it is a requirement.
Skill Access Level Anatomy 5 Anglic 5 Animal Lore 1 Appraisal 1 Archery 6 Armour Lore 6 Armour Use 10 Artillery 8 Athleticism 10 Awareness 6 Axe 10 Balance 4 Blindfighting 4 Bludgeon 10 Brawling 12 Break Fall 4 Breath Control 1 Calligraphy 5 Carpentry 1 Carving 1 Centering 1 Chirurgery 1 Climbing 2 Combat Reflexes 10 Combat Meditation 5 (may increase) Concentration 12 Courage 22 Crossbow 6 Dagger 10 Dancing 6 Demolition 1 Dethek 5 Diplomacy 6 Dirty Fighting 1 Discipline 2 (Min. 1) Dodge 6 Drawing 1 Eideturgy 22 Elude Pursuit 5 Equestrian 6 Equilibrium 1 Equipment Maintenance 10 Etiquette 6 Exaltation of Law 22 (Min. 1) Finance 5 Find Weakness 10 Firefighting 8 First Aid 6 Flail 10 Fortitude of Law 22 (Min. 1) Gambling 1 Gem Lore 2 Haggling 2 Hammer 10 Hardiness 6 Heraldry 5 History 6 Insect Lore 1 Instant Stand 4 Intelligence Analysis 5 Intimidation 2 Invocation 22 (Min. 1) Jumping 2 Killer Instinct 1 Lack of Weakness 6 Law 22 (Min. 1) Leadership 20 (Min. 1) Leatherworking 1 Legend Lore 2 Literacy 6 Load Bearing 4 Logistics 5 Manipulation 1 Martial Arts 10 Masonry 1 Massive Blow 10 Massive Exertion 6 Meditation 5 Memory 2 Metallurgy 6 Mineral Lore 4 Mounted Combat 6 Orienteering 1 Ownership 4 Pain Tolerance 5 Piety 22 (Min. 1) Plant Lore 1 Pole Arm 10 Politics 2 Practice 6 Precision Strike 6 Prose 5 Quickness 4 Recuperation 6 Resilience 6 Rhetoric 4 Riding 6 Rune Lore 6 Running 2 Scholarship 1 Sculpture 5 Shield 20 (Min. 1) Sling 6 Smithing 6 Spear 10 Sperethiel 5 Staff 10 Stamina 6 Steadiness 10 Strategy 10 Subordination 22 (Min. 1) Swimming 2 Sword 12 Tactics 12 Tanning 1 Theology 5 Throwing 6 Torture 4 Training 2 Tumbling 4 Unarmed Combat 10 Vocalization 2 Weapon Lore 6 Wyrding 4
[OOC Ngaathu] ordained weapon creates weapons miles ahead of the best artifacts when you hit 100% [OOC Ngaathu] And a full tank justie is basically invincible [OOC Ngaathu] 100% create echelon armour with all of the resistances from speccing into piety [OOC Ngaathu] Shits crazy
[OOC Ngaathu] Justies make longswords that have a base damage of over 100 [OOC Faendal] damn [OOC Ngaathu] For reference, your karambits base damage is 2.5 (ring of poeinoiera) [OOC Faendal] well my karambit.. looks cool... [OOC Ngaathu] That's true
[OOC Ngaathu] Justicars are like, 40k space marines. Questors are the imperial guard [OOC Faendal] lol [OOC Faendal] i'm suckered in by talks of op weapons [OOC Ngaathu] Axa is the emperor