Ancient Artifacts

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Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

Axes

Axe of Dunbar

  • Type: Battleaxe
  • Location: Synlius in Fort Shantaari
  • Materials: fifty-three percent mithril and forty-seven percent dweomer
  • Damage Types: Slashing
  • Restrictions:
  • Size: Nine twentieths of a dimin wide and thirteen dimins long
  • Extras:
  • Description:
The handle of this ancient mithril battleaxe is worn and smooth, but the blade has remained incredibly sharp.  Faint, unreadable symbols mark the 
base of the weapon.  You recognize this as the Axe of Dunbar.  The worn symbols are the marks of dwarven smiths, but their fading makes it difficult 
to tell the exact origins of the axe.  Legend places it at least as old as the Cleansing War, which took place nearly six hundred years ago.

Blackheart

  • Type: Battleaxe
  • Location: Kham in Togrek
  • Materials: sixty-three percent adamantite, thirty-one percent qlippotam, three percent obsidian, and three percent ruby
  • Damage Types: Slashing, necromantic
  • Restrictions:
  • Size: Eleven twentieths of a dimin wide and twelve and a half dimins long
  • Extras: Occasionally fires bolts of frost in battle. Can additionally be invoked when charged to provide an additional qlippotic damage effect against a foe - read the script for the key.
  • Description:
A light, agile battleaxe of black adamantite with strange runes inlaid into the surface of its head in ruby.  Along the handle appears to be more 
conventional script, this simply etched into the metal.  Its pommel is a smooth obsidian hemisphere that glows with a ghostly opalescence.  The quality 
of its craftsmanship is excellent.  You recognize this as Blackheart, the weapon famed as the slayer of the elflord Cetelias Donaquin.

Dyad

  • Type: Greataxe
  • Location: Random Load
  • Materials: twenty percentxorakas, twenty percent lexoth, twenty percent lzarawn, twenty percent kedusham, twenty percent iron, one percent leather, and one percent eog drifts
  • Damage Types:
  • Restrictions:
  • Size: three fifths of a dimin wide and fourteen and a half dimins long.
  • Extras:
  • Description: This is a greataxe made of solid red iron. Though the bulk of the weapon

is of crude metal and wicked shape -- the double blades being partially serrated and the pommel and head being spiked -- the overall craftsmanship is unearthly, and an eog is set in the middle of the blades, just above the top of the haft. The eog is lined horizontally with a ring of dense lexoth runes and vertically-diagonally with a spiral of thin xorakas runes. On the inward part of the double blades that serve as a setting, one half is lined with a half-circle of kedusham runes and the other half a half-pentagram of lzarawn runes. The haft itself is wrapped in thick black leather strips. This is the ancient weapon known as Dyad, though it is has many older and names: Seperator, Morsindel, Shikami, God Drinker, and probably countless forgotten others. It reentered the historical record several centuries ago when it was wielded by the enslaved orc Galgarol against his captors. Since then it has appeared occasionally in stories and modern legends, many of them almost certainly exaggerated, involving orcs slaying everything from human jailors, to demonic powers, to angelic tormentors.

Edgewild

  • Type: Battleaxe
  • Location: Random Load
  • Materials: forty-three percent lexoth, forty-three percent adamantite, eleven percent gold, and two percent meteoric iron
  • Damage Types: Slashing (also may do air?)
  • Restrictions:
  • Size: Nine twentieths of a dimin wide and thirteen dimins long
  • Extras: Has stun discharge. Is a Calibra weapon, so discharges in much the same fashion.
  • Description:

This is an exquisitely-crafted battleaxe composed out of interlocking pieces of sky blue adamantite. The weapon has an unusual style: its edges and form seem inspired by something between a machine and an insect. A thin line of faint golden light seeps from the gaps in the pieces around the butt of the axe head. There is a small red gold switch on the middle of the haft. It bears the craftmark of the Wayfarer, the mastersmith aviar of Echelos: an engraved image of a rose entwined with an orchid. This is one of the Wayfarer's cannon, a melee weapon imbued with a eideturgic engine that enable a wielder properly aligned with ordered forces to fire blasts of energy. You recognize this as an armament used by the soldiers of Calibra, the warrior city of Echelos, who make judicious use of strata armours, energy weapons, and more esoteric order-imbued artifacts. You recognize this as Edgewild, the battleaxe used by Ein, father of Karth, against the minions of Ahrikol when the Lupines were in their infancy and struggling to gain a foothold. It is said that the Wayfarer worked meteoric iron into the weapon, binding motes of stratospheric essence into it. The blade shines with the harsh glare of an open sky. It is permeated by a dim golden light. It is in perfect condition. It looks about half a dimin wide and thirteen dimins long. It weighs about three and one hundred thirty-nine two-hundredths dekans. You estimate that it is worth something upward of seven thousand five hundred gold.

Glory

Zeal

  • Type: Greataxe
  • Location: Estar's chest in Corna
  • Materials: fifty percent qlippotam and fifty percent steel
  • Damage Types: Slashing, fire/entropic (when burning)
  • Restrictions: Can drain life from an unworthy wielder.
  • Size: Seven tenths of a dimin wide and eleven and a half dimins long
  • Extras: Occasionally bursts into flames sends the wielder into a berserk rage.
  • Description:
This vicious steel greataxe has been dyed dark crimson from the blood of its countless victims, save for the razor edge, 
which remains strangely clean and sharp.  The long, thick handle is made from carved black steel with braided metallic 
cords offering a harsh, yet firm, grip.  Zeal was forged several centuries ago by Alphaks as a gift to his most devoted 
warrior, the bane of thousands of his enemies.  Smiths wrought this fervent malice into the fearsome weapon, permeating it 
with an insatiable bloodlust.  Zeal's voracity is rumoured to exceed that of any bearer since.

Bows

Illyana's Rage

  • Type: Longbow
  • Location: Avenging Vision in Shadowmyrk
  • Materials: seventy-five percent dweomer and twenty-five percent mithril
  • Damage Types: Dependant upon arrows fired from it.
  • Restrictions:
  • Size: Tenth of a dimin across and sixteen dimins long
  • Extras:
  • Description:
This is a longbow made of mithril.  The quality of its craftsmanship is exquisite.  When the Kinslayer War raged 
millenia ago between the corrupt elves of Nibenay and the alliance of elven civilizations which rose against them, 
the first and most tragic casualty was the kind-hearted and well-beloved Prince Laridan of Mynaecelani, treacherously 
slain by Vandyron of Nibenay while pursuing a mission of peace between the nations.  Laridan's betrothed, Illyana, 
a woman greatly skilled in both war and sorcery, crafted in her bereavement the enchanted bow called Illyana's Rage, 
instilling it with her anger and anointing it with her tears.  It is said that the weapon's magick will not rest until 
the last descendant of Nibenay is dust.  It has outlived the nation of Nibenay by aeons, but still ceaselessly seeks 
the destruction of that place's descendents, the folk now known as the drow.  It is permeated by an auroric radiance.

Eidolon

  • Type: Longbow
  • Location: Terethrond in Losthaven
  • Materials: Mellryn with Silver string
  • Damage Types: Dependant upon arrows fired from it.
  • Restrictions:
  • Size: Three twentieths of a dimin across and seventeen dimins long
  • Extras:
  • Description:
    This is a compound longbow made of silver string and mellryn.  The quality
of its craftsmanship is exquisite.  It bears the craftmark of Iolo of
Losthaven, a small engraved mark resembling a hawk's eye and beak.  You know
this compound longbow as Eidolon, prized posession of Terethrond -- captain of
the Losthaven Guard.  Wrought specially for him from solid mellryn -- a gift
from the elves of the Valien woods -- and strung with enchanted spun silver
string this weapon is unique among its kind.  It is permeated by a dim auroric
radiance.  It is in perfect condition.  It looks about three twentieths of a
dimin across and seventeen dimins long.  It weighs about a tenth of a dekan.

Atmadhanura

  • Type: Longbow
  • Location: Random load
  • Materials: seventy-five percent shekhinam, twenty-five percent ashwood, and less than one percent hemp
  • Damage Types: Depends on chakra used to charge it, as follows:
Kalila - Chaotic
Sahasrara - Void
Ajna - Magickal
Vishuddha - Sonic
Manipura - Light
Anahata - Extropy
Svadhisthana - Force
Padme - Order
Muladhara - Fire
  • Restrictions:
  • Size:
  • Extras: Can be touched to a chakra to change the damage type it does. This drains the chakra of some energy.
  • Description:

This is a recurved longbow made of black hemp string and ashwood. The quality of its craftsmanship is exquisite. Its black hemp string glows with a bright indigo light. Flowing silvery script is stained into the ashwood along its length. You recognize it as Atmadhanura, an ancient weapon of power, said to be capable of drawing on the strength of the wielder's soul as manifested through the energy centers called chakras. It is permeated by a coruscating silvery radiance. It is in perfect condition. It looks about a tenth of a dimin across and sixteen dimins long. It weighs about eleven two-hundredths of a dekan. It is giving off light. You estimate that it is worth something upward of seven thousand gold.

The writing is in Sumerian, and reads:

that arrow is truest which flies from the soul

Bludgeons

Chihuatlahuilli

  • Type: Mace
  • Location: Toantiuh
  • Materials: forty-five percent dweomer, forty-five percent hyperium and nine percent light
  • Damage Types: Photonic
  • Restrictions:
  • Size: Three fifths of a dimin across and three and nine tenths dimins long
  • Extras: Discharges bursts of photonic energy.
  • Description:
This is a rod of hyperium topped with a sphere of burning, incandescent light, giving it the overall configuration 
of a mace.  The quality of its craftsmanship is unearthly.  You recognize this as the artifact Chihuatlahuilli.  Said 
to have been created by the legendary mage Vanyel in the age of the Altrian Empire, it has passed from hand to hand over 
time.  Eventually the Tenochca people captured the infamous Dioniso Kane, its last possessor, and offered the artifact 
to their sun god Tonatiuh as a sacrifice.  It is permeated by a dim auroric radiance.  It is giving off light.

Hlerbani

  • Type: Giant Mace
  • Location: Muspelheim
  • Materials: sixty-five percent lodestone, twenty-five percent oak, and ten percent logos
  • Damage Types:
  • Restrictions:
  • Size: It looks about two and seven twentieths dimins across and thirteen dimins long.
  • Extras:
  • Description:

This is a giant mace made of oak and lodestone. The quality of its craftsmanship is unearthly. Aside from its immense proportions, the mace's design is unique in that it features a slightly curved haft, with the heavy ball set forward on its top, and a spiked counterweight on its bottom. You recognize it as Hlerbani, the enormous mace of Bergelmer, an eldjotun warrioress of fearsome reputation. Though an exact translation is impossible, more popular interpretations for its name in Bergelmer's particular dialect of Norska have included 'Godslayer,' 'Greedkiller,' and 'Fatesealer'. What can be said with certainty, however, is that this mace has faithfully broken hundreds of skulls belonging to its infamous owner's enemies. It is permeated by a shimmering radiance. It is in perfect condition. It looks about two and seven twentieths dimins across and thirteen dimins long. It weighs about two hundred and seven twentieths dekans. You estimate that it is worth something upward of ten thousand gold.

Shatter

  • Type: Mace
  • Location: Tempus in Sanctuary
  • Materials: fifty percent dweomer and fifty percent adamantite
  • Damage Types: Crushing
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and five and eleven twentieths dimins long
  • Extras:
  • Description:
This is an exquisitely made adamantite mace covered in designs of a very intricate nature.  The only pattern noticeable that continues throughout them
is the often intersection of lines and curves, with one breaking the other.  You recognize it as the artifact Shatter, and can feel it hum with the
anticipation of battle.  It is permeated by an auroric radiance.  It is in perfect condition.  It looks about .  It weighs about eight and twenty-one
fortieths dekans.

Var Kunai

  • Type: Mace
  • Location: Stephan Steelhammer
  • Materials: Mithril
  • Damage Types: Crushing
  • Restrictions: Neutral-ish Alignment
  • Size: Three quarters of a dimin across and four and nine tenths dimins long
  • Extras: Part of Destruction of a Horror quest
  • Description:
This exquisite mithril mace was forged from the purest mithril and polished to a brilliant sheen.  Several elvish runes and other strange 
dwarvish runic markings decorate  the pommel and head of the weapon.  The runes are dark and lifeless.  The spherical head is covered in dozens 
of sharpened razor tipped spikes half a dimin in length.  Its pommel has several strips of soft black leather twisted ornately across the markings, 
providing the wielder with a sturdy grip.  Var Kunai, also called The Shadow of the Everburning Flame,  is a beautifully sculpted mace.  
Forged by the elves and dwarves in a combined effort long ago to maintain the balance. It was carried by Stephan Steelhammer against 
Kali and her foul minion Key-Atemi.

Wassail

  • Type: Mace
  • Location: Randomload
  • Materials: forty-five percent dweomer, forty-one percent vine, eight percent shekhinam, four percent leaf, and two percent grape
  • Damage Types: Semi-random damage types, random chaotic damage combo discharges.
  • Restrictions:
  • Size: Nineteen twentieths of a dimin across and six and two fifths dimins long.
  • Extras: Gets you drunk as you fight.
  • Description:
This is a mace with a shaft of vines and a head made of grapes embedded in leaves.  You recognize 
it as Wassail, an artifact rumoured to have been created by Eris for her loyal acolyte, Mad 
Martigan.  Mad Martigan continues to prove himself as a true acolyte to Eris, cutting a swath of 
drunken revelry across Aedaris.  Wassail is known to keep the revelry going through alcoholic 
infusions during battle.

Zrael

  • Type: Rod
  • Location: Phalyre in Et'zlaerhi
  • Materials: sixty-seven percent dweomer and thirty-three percent bone
  • Damage Types: Crushing Temporal
  • Restrictions: Explodes if used too often, causing major damage and possible equipment loss. Can randomly teleport its wielder. Cannot be unwielded upon occasion. Treat with care.
  • Size: Eleven and a half dimins long and three-quarters of a dimins wide
  • Extras: Allows you to port to Named (or nicknamed) individuals. Also allows one to teleport items from NPCs or even players. Allows one to teleport creatures away, essentially at random. Aligned may use the artifact to summon the dragon Zrael.
  • Description:
This rod is made of an old, blackened bone its surface covered entirely in runes, some old and worn nearly smooth, others looking freshly carved.  
One end has been carved into the likeness of a sleeping dragon's head, its eyes sealed shut as if oblivious to everything.  You recognize it as the 
artifact known as Zrael.  Legend has it that Zrael was once actually an ancient dragon of awesome power who had learned to travel through time and space.  
The creature used this, not to accumulate power as some would have, but to acquire knowledge of other worlds and distant planes which were once unattainable.  
Zrael aquired histories and lore beyond anything seen before, but such things led eventually to her doom, though few facts are known of how  this actually 
occured.  A prominent mage of the time was said to have created this rod from pieces of the dragon's own bone and infused it with the essence of Zrael herself, 
though few have ever been known to have the will to use the rod's powers for their own wishes.

Daggers

Bloodfire

  • Type: Dagger
  • Location: Tempus in Sanctuary
  • Materials: eighty-three percent hemosar and seventeen percent flamra
  • Damage Types: Slashing
  • Restrictions:
  • Size: small
  • Extras: Has several special attacks, including syphoning the health of opponents.
  • Description:
    This is a dagger made of fiery hemosar.  The quality of its craftsmanship
is exquisite.  It has a pitch colored hilt and a bloodied triangular,
diamond-shape blade.  The rich moist texture of the blade seems to flow
continuously as if it were real, living blood.  Occasionally a flicker of
bloody flame will dance across the blade's surface.  The blade of the dagger
Bloodfire is composed of living blood and enchanted fire.  Based on legend,
the weapon is capable of drawing out the fire of the victim's life force and
transferring the energy to its user.

===Chaos Fang=== (Removed from game, change 6722)

  • Type:
  • Location: Sang-drax in the Obsidia
  • Materials: lzarawn
  • Damage Types:
  • Restrictions:
  • Size: It looks about three twentieths of a dimin wide and four and seventeen twentieths dimins long.
  • Extras: Curses you if you wield it long enough, causing your alignment to drift towards D/C and occasionally forcing you to attack (But seemingly only if you're no longer carrying the waepon, nothing happened to my alignment or anything until I actually stopped having it.). Curse does not wear off until well after the blade is relinquished. (After an incredibly significant amount of time, numbering in hours.)
  • Description:
A dagger formed from the netherworld material lzarawn, a product of foul sorcery.  Its hilt is forged badly but its misshapen blade is sharpened to
unbelievable keenness.  Closer examination shows the material to be very slightly translucent, its black iridescence sparkling within as the dagger seems
to move slightly of its own volition.  A vaguely serpentine form twines down the hilt to the pommel, where two green tourmaline gems are set like eyes.  It
appears to be composed of a few thin wisps of foulness.

Cristlun

  • Type: Dagger
  • Location: Random Load
  • Materials: fifty-three percent shekhinam, forty-four percent obsidian, two percent quartz, and lessthan one percent zircon
  • Damage Types: Lunar
  • Restrictions:
  • Size: a fifth of a dimin wide and four and nine twentieths dimins long. It weighs about two twenty-fifths of a dekan.
  • Description:
This thoroughly polished obsidian dagger bears a quartz orb on the pommel
and a thin white zircon band down the blade.  These mark it as the Moon
Dagger, Cristlun -- "The Moonlight Cleaver".  Originally forged by a small
circle of drow worshippers of Luna, the blade vanished from Zadnothruin soon
after the priests of Ygelleth slaughtered the moon-worshippers for heresy. 
The weapon draws power from the light of its beneficiary, Luna, and is known
to only achieve the pinnacle power of its original enchantment during the full
moon.  It is permeated by a dim coruscating silvery radiance.   

Harval

  • Type: Dagger
  • Location: Shakari
  • Materials: sixty percent dweomer and forty percent steel
  • Damage Types: slashing, piercing, primal
  • Restrictions: Harval squirms out of your grasp. (I'm neutral/neutral)
  • Size: Three twentieths of a dimin wide and four and three quarters dimins long
  • Extras: Occasionally gives motivational messages. e.g.: An insane voice whispers, "Living beings are a disease, a cancer of this world. I am the cure.".
  • Description:
A silvery steel dagger with a razor-sharp blade.  The quality of its craftsmanship is unearthly. Viewed from some angles, there seems to be a 
subtle light upon it.  Upon the hilt is the emblem of Shakari, a red square.  You recognize this as Harval, one of the three Blades of Destruction 
crafted by the gods themselves.  It is permeated by a dim auroric radiance.

the Holy Dagger of Ameterasu

  • Type: Dagger
  • Location: Miyu
  • Materials: seventy-seven percent steel and twenty-three percent kedusham
  • Damage Types: slashing, piercing, primal
  • Restrictions:
  • Size:
  • Extras: Turn-in for Holy Dagger quest.
  • Description:

This is a strange weapon indeed. Its white steel blade is fairly long, but it is extremely thin where it meets the hilt. It does not look like it would be very useful in combat. There is a symbol etched into the blade. You recognize this as the Holy Dagger of Amaterasu, and the symbol as signifying life. It is permeated by a dim white light. It is in perfect condition. It looks about three tenths of a dimin wide and four and a tenth dimins long. It weighs about thirteen twentieths of a dekan. You estimate its value at about one thousand gold. You are holding it.

Katelyn's Dagger

  • Type: Dagger
  • Location: Runehand in Corna - Reward for completion of The Restless Dead.
  • Materials: fifty percent ruby and fifty percent platinum
  • Damage Types: Stabbing, Slashing, Primal(?)
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Shimmering, red runes light the blade of this long, beautiful dagger. Despite being forged from pure platinum, the weapon is extremely durable and completely unscratched. Tiny, warm rubies adorn the dagger's intricately decorated handle, which bears the symbol of a burning candle. Created by Greyson of Corna, and enchanted by both the archmage Askeen and the famous Runehand Arulus, this weapon was hotly favoured by the heroine Katelyn Flamestaff.

Nyeri

  • Type: Tessen
  • Location:
  • Materials: 87% steel, 9% qlippotam, 5% bloodstone
  • Damage Types:
  • Restrictions:
  • Size: Three and seven twentieths dimins across and less than a twentieth of a dimin long.
  • Extras: Grants 2 points of Sadism and 1 point of Masochism
  • Description:
This is a beautiful and deadly-looking steel tessen.  Its ribs are razor-tipped, and each is set with a large bloodstone.  You
recognize it as Nyeri, a weapon thought to contain the soul of a demon.  It is said that its only purpose is to inflict incredible
pain and agony.  It has a tracery of shimmering violet radiance within and around it.

Quantum

  • Type Dagger
  • Location Mok A'tal
  • Materials sixty-seven percent lexoth, twenty percent logos, and thirteen percent iron
  • Damage Type Sonic, piercing
  • Restrictions
  • Size Three fifths of a dimin wide and seven and thirteen twentieths dimins long
  • Extras The syntax for the activation word is subvocalize los
  • Description:
This is an iron spike just above two dimins in length.  Though it could be employed as a weapon, it would seem to be rather unwieldy.   You know it to 
be Quantum, a curious device of clearly alien origins.  It first appeared within the realm of Lost Souls less than a decade ago and since has passed through 
the hands of over a dozen of the world's most intuitive sages.  For years, nothing could be gleaned about the spike until the Mad Artificer, Leonid of Devonshire, 
chanced upon it while visiting with Ravlin Tormuk.  Fascinated by the untapped power he sensed within the object, Leonid nonchalantly secreted it away in one 
of his trouser pockets.  Nestled in his hidden laboratory, he studied the spike at length until his interest began to fade.  In a last effort to understand the 
nature of the alien artifact, he shoved it beneath his pillow as he lay down to sleep.  Though he had tried many times in the past to learn about such mysterious 
items as the spike through osmosis, he had yet to succeed.  By some unknown design, he did in fact succeed with Quantum.  As he slept, all the secrets of the 
spike flowed into his subconscious mind.  He awoke the next morning and with pen in hand, sat down to record all he had learned.  He stretched as he completed 
his task, and keeping true to form, caught the ink pot with a clumsy swing of his arm, spilling ink across his freshly penned scrolls.  Leonid left the ruined 
parchments where they sat soaking up ink in disgust.  When he returned two days later, only three words remained -- and these were scarcely legible.  The words, 
as passed along with the story of Leonid's antics, are: Quantum, which Leonid assures is the spike's proper name, and los and anul.  Unfortunately, Leonid 
neglected to mention to anyone the meaning of the latter.  Many believe them to be activation words, though the manner in which they are to be applied is left 
to wide and fanciful speculation.  It is permeated by a silvery light.

Snarl

  • Type: Dagger
  • Location: Tirana Encantrel in Fort Shantaari
  • Materials: sixty-six percent orichalcum, thirty-three percent dweomer and one percent emerald
  • Damage Types:Slashing, Piercing
  • Restrictions:
  • Size: Fifth of a dimin wide and four and nine twentieths dimins long
  • Extras: It can fire bolts of energy, summon a lion against your foe, and vibrate excitedly.
  • Description:
This is a dagger of orichalcum, made with exquisite craftsmanship in an ancient style.  The blade is polished 
to a mirror-like sheen.  The hilt is carved to resemble a lion grasping a large emerald in its mouth.  You recognize 
this as Snarl, one of the most famous weapons from the elven house of Es'trazian.  It was carried in both the Goblin 
Wars and the Wars of Purity.  Fortunately, it shed no blood in the Kinslayer Wars, as its wielder refused to 
participate.  Stories claim that much of the dagger's  power stems from the gem, and that any tampering will result 
in the magick's disruption.  It is permeated by a dim auroric radiance.

Soulshard

  • Type: Dagger
  • Location: Amado on R'lyeh
  • Materials: forty-three percent qlippotam, thirty-two percent obsidian, twenty-two percent aelithandar and three percent psyche
  • Damage Types: Entropic and Slashing
  • Restrictions: Wielding it with low willpower is almost certain death.
  • Size:
  • Extras: Soulshard leeches the energy of opponents based upon how hungry it is. These boons range from haste, health regenerate rate, and maximum health increases.
  • Description:
This long, opalescent dagger is the weapon called Soulshard, a device of malign power which has plagued the world across the ages.  Some accounts claim
it was created in the time of the ancient Istax Empire, while others contend that that was merely when the blade was fitted with its current pommel and in
fact its evil is far older still in origin.  The weapon's handle is of shimmering obsidian etched with a strange, curving rune; its blade gives off a
barely-perceptible milky-white glow, like a fragment of the moon honed into a cutting edge.  It is surrounded by an aura of cold, as if it were drawing the
heat out of the air around it.  The thing is known to employ black necromantic magicks to draw the life from its victims, to the wielder's benefit -- though
rumors hold that these magicks can somehow turn on an unwary master.  Gnawing at the edges of your perception is an awareness of some kind of disembodied
intellect lurking within the weapon -- something alien, something hungry.  Strangely, your examination reveals that the psyche hosted in the weapon is an
elemental intelligence bound to, or perhaps grown out of, the necromantic magicks permeating the device, but that this structure is somehow bound up
with some strange construct made of a form of energy unknown to you, of which you can barely perceive hints.

Unarmed Weapons

Kalakridar

Selene's Favor

  • Type: Claw
  • Location: Jilae
  • Materials:40% Ironwood, 40% Selero and 20% Shekhinam
  • Damage Types: Lunar and Divine
  • Restrictions:
  • Size: eight and nine twentieths dimins long, nine twentieths of a dimin wide, and a twentieth of a dimin tall.
  • Extras: Buffs a variety of useful skills.
  • Description:
   This is a claw made of violet ironwood.  The quality of its craftsmanship
   is exquisite.  You recognize this claw as Selene's Favor.  It was rumoured to
   be forged by Selene, the deity of Illani, herself.  Selene created the claw
   for Grimro, a Lupine who had saved one of her followers from mortal injury. 
   It is believed that Selene infused the claw with the power of the moon itself,
   protecting Grimro for many winters before a cruel twist of fate ended their
   union.  You are holding it.  
   It is in perfect condition.  
   It looks about eight and nine twentieths dimins long, nine twentieths of a
   dimin wide, and a twentieth of a dimin tall.  It weighs about a quarter of a
   dekan.

Flails

Ektharnor Gadel

  • Type: Scourge
  • Location: Balrog in Shadow Tower
  • Materials: fifty percent qlippotam, forty-two percent leather and eight percent steel
  • Damage Types: Slashing, Unholy
  • Restrictions: Must be a evil alignment.
  • Size: Seven tenths of a dimin across and eight and two fifths dimins long
  • Extras:
A midlength black leather scourge with black steel barbs mounted all along its length.  Though in fine condition, it looks old and
weathered, and a sense of power and malevolence hangs about it like a suffocating smoke.  You know this for Ektharnor Gadel, a weapon
of such age that the men of the Altrian Empire called it ancient, and even the reptilian peoples of the antediluvian Istax Empire
thought of it as old.  The names of the pure and holy heroes who have fallen to its dark might through the ages are legion.  It is
permeated by a foulness.

Hammers

Eldrsleggja

  • Type: Giant Hammer
  • Location: Muspelheim
  • Materials: forty-five percent granite, forty-five percent pyrax, five percent logos, and five percent eog
  • Damage Types: Fire, Force, Primal
  • Restrictions:
  • Size: About two and three twentieths dimins across and thirteen dimins long.
  • Extras:
  • Description:

This is a giant hammer made of fiery granite and orange-runed black pyrax. The quality of its craftsmanship is unearthly. You recognize it as Eldrsleggja, the legendary hammer that the eldjotun lord Eldgrundir has long carried into battle. The hammer is so heavy that few can even lift it, much less wield it effectively. Rumor has it that the weapon is heavily imbued with dangerously raw fire energy, in its most base and destructive form. Woe unto he who attempts to wield such power and is not prepared for it. It is permeated by a vivid fiery radiance and a dim shimmering radiance. It has a few thin wisps of auroric radiance within and around it. It is in perfect condition. It looks about two and three twentieths dimins across and thirteen dimins long. It weighs about sixty-eight and a quarter dekans. You estimate that it is worth something upward of eleven thousand gold.

Mountainheart

  • Type: Warhammer
  • Location: Thorrin in Kolond
  • Materials: fifty-four percent dweomer, forty-five percent mithril and one percent garnet
  • Damage Types: Elemental earth
  • Restrictions:
  • Size:
  • Extras:
  • Description:

This is a warhammer made of brown garnet and mithril. The quality of its craftsmanship is exquisite. Its head is covered with angular runes. You recognize this as the hammer Mountainheart, and know that the ancient and powerful runes upon it promise protection for the dwarven peoples and doom for the goblins and their kin by means of the power of elemental earth channeled through the artifact. It is permeated by an auroric radiance. It is in perfect condition. It looks about seventeen twentieths of a dimin across and five and eleven twentieths dimins long. It weighs about eight and nineteen twenty-fifths dekans. You estimate its value at about eight thousand seven hundred gold.

Strangmacht

  • Type: Great Hammer
  • Location: Random load
  • Materials: Uru
  • Damage Types:
  • Restrictions:
  • Size: Three quarters of a dimin across and ten dimins long
  • Extras:
  • Description:
This is a great hammer made of Uru.  The quality of its craftsmanship is exquisite.  This is the hammer Strangmacht, 
forged in the depths of the Exoma and alive with the power of chaos.  It is permeated by a pulsing, chaotic glow.  It has 
a tracery of prismatic radiance within and around it.

Yehovah's Hammer

  • Type: Warhammer
  • Location: Bartziluth's Cave
  • Materials: forty-three percent kedusham, thirty-six percent oak, eleven percent shekhinam
  • Damage Types:
  • Restrictions:
  • Size: Nine tenths of a dimin across and six and a tenth dimins long
  • Extras:
  • Description:
Eighteen dimins of polished, honey-brown oak is capped by a large white iron head form this exquisitely-crafted 
warhammer.  You recognize this as the Hammer of Yehovah, a potent symbol of Yehovah's power that was lent to a 
questing Knight of the Round Table ages ago and never returned.  The fate of this hapless Knight was never discovered, 
but the power of the hammer against undead is legendary.  It is permeated by a white light.  It has a webwork of 
prismatic radiance within and around it.

Pole Arms

Daemonicus Omega

  • Type: Pole Arm and Axe
  • Location: Reanada in Shadow Tower
  • Materials: fifty-six percent mithril, twenty-eight percent diamond and seventeen percent kedusham
  • Damage Types: Holy
  • Restrictions: Only usable by the pure of heart.
  • Size: Great
  • Extras: Does extra damage against undead, can be given to Taiji the Noble for a large order affinity boost.
  • Description:

Starburner

  • Type: War Scythe
  • Location: Random Load
  • Materials: forty-four percent lexoth, forty-four percent hyperium, and twelve percent gold
  • Damage Types:
  • Restrictions:
  • Size: Four fifths of a dimin across and twenty-seven dimins long
  • Extras:
  • Description:
This is an exquisitely-crafted war scythe forged from sparkling golden hyperium.  It bears the craftmark of the 
Wayfarer, the mastersmith aviar of Echelos: an engraved image of a rose entwined with an orchid.  It is constructed 
in a style that blends organic curvature with mechanical precision, creating an almost insect-like quality to it.  
It is encompassed in a transparent globe of soft, silvery light.  This is one of the Wayfarer's cannon, a melee weapon 
imbued with leximantic magicks that enable a wielder properly aligned with ordered forces to fire blasts of energy.  
You recognize this as an armament used by the soldiers of Calibra, the warrior city of Echelos, who make judicious use 
of strata armours, energy weapons, and more nefarious order-imbued artifacts.  You recognize this as Starburner, the war 
scythe forged for the Fomor Traveler Oriax to use against his own Sheolim people.  Without doubt the most unusual of the 
Wayfarer's cannon, Starburner has exchanged hands many times through its lifespan, and has become something of a 
treasured item among Fomori tyrants and would-be tyrants.  Without doubt it has done as much harm as it has good.  
It is permeated by a silvery light.

Grey Sickle

  • Type: Sickle
  • Location: The Mouth of Ugior
  • Materials: sixty-seven percent silver and thirty-three percent shekhinam
  • Damage Types:
  • Restrictions:
  • Size: Three and seven twentieths dimins long, three quarters of a dimin wide, and a twentieth of a dimin tall
  • Extras:
  • Description:
This is a sickle made of gray silver.  The quality of its craftsmanship is exquisite.  Its material is
eerily translucent, muting its natural color.  You recognize it as the Grey Sickle, an ancient druidic relic
that, in recent times, was stolen by the Cult of Decay and used in their decadent ceremonies.

Rods

Rod of Power

  • Type: Rod
  • Location: Jubal in Sanctuary
  • Materials: forty-one percent ebony, forty-one percent dweomer, ten percent glass, four percent smoke, and four percent mithril
  • Damage Types: Cycling/Random
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and eleven dimins long
  • Extras: Can be used in battle to perform a discharge attack. See description.
  • Description:
This ebony rod is etched with dozens of whisper-thin silvery lines.  An ornamental mithril banding holds a small 
glass sphere prominently atop the shaft; its interior filled with a whirling mass of earthy smoke.  You recognize 
this as the Rod of Power, a device that channels raw elemental forces and puts them in the command of its wielder; 
directing them as bolts of destructive energy upon command.  While more common wands and staves contain only a limited 
charge and cease to function after using it up, there is no known limit to the power this device can draw upon.  It is 
permeated by an auroric radiance.

Shields

Albedo

  • Type: Target Shield
  • Location: Crystal Caves
  • Materials: fifty-two percent dweomer, forty-three percent mithril, and four percent logos
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: Is extremely ablative, but does provide many resistances. Reflects some special attacks (e.g. bezhuldaar eyebeams) back on their source.
  • Description:

A mithril target shield the surface of which has been polished to an amazing mirror-like finish. The quality of its craftsmanship is exquisite. You recognize this as Albedo, a legendary artifact spoken of as as Shield of Reflection, capable of turning hostile magicks directed at its used back upon their source. Its origin is unknown, though tales speak of it as profoundly ancient. It is in perfect condition. It looks about six and a twentieth dimins across and a twentieth of a dimin long. It weighs about four and three fifths dekans.

Malkyr's Shield

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size: It looks about six and a tenth dimins across and a twentieth of a dimin long.
  • Extras: You feel a surge of righteousness and purity race through you as you grasp Malkyr's Shield.

Your eyes turn pearlescent.

  • Description:

This is a target shield made of steel. The quality of its craftsmanship is excellent. It bears the Elder Sign, a sigil resembling a curvilinear pentacle with a flaming eye in the center, known as an ancient ward against the lloigor and their ilk. You know it to be Malkyr's Shield, the sanctified arms of a great warrior-priest of Yehovah in bygone days, renowned for his battles against demonic forces. You are holding it.

     It weighs about four and a half dekans.

Solace

  • Type: Kite Shield
  • Location: Commander Jonathan Tredwel
  • Materials: Gold and Mithril
  • Damage Types:
  • Restrictions:
  • Size: Seven and a half dimins across and a twentieth of a dimin long
  • Extras:
  • Description:

This is a kite shield made of gold filigree and mithril. The quality of its craftsmanship is exquisite. You know this to be Solace, personal shield of Jonathan Tredwel -- commander of the Losthaven Guard. Wrought from the purest mithril and lined with delicate gold filigree this kite shield was gifted to Tredwel upon his ascension to the rank of commander. You estimate its value at about eight hundred seventy gold.

Tirithmangar

  • Type: Shield
  • Location: Random Load
  • Materials: fifty-three percent mithril, twenty-six percent dweomer, eleven percent lzarawn, five percent logos, and five percent plasma
  • Damage Types:
  • Restrictions:
  • Size: Seven and nine twentieths dimins across and a twentieth of a dimin long
  • Extras:
  • Description:
This is a kite shield made of hellish plasma, lzarawn and mithril.  The quality of its craftsmanship is exquisite.  
Its hellish plasma washes across its outer surface in a continuous roiling wash, giving off a low crackling sound.  
You recognize it as Tirithmangar, an artifact of power whose earliest known appearance is as a gift from Ahrikol to 
Tirith Selenis, a Ringwielder and patrician of Altri.  Ahrikol, expressing appreciation of Tirith's great ambition, 
said that this accoutrement would reward such daring, increasing in potency the more powerful one's opponents became.  
It is permeated by a dim auroric radiance.  It has a few thin streamers of lightning, a tracery of shimmering radiance, 
a webwork of darkness and a webwork of foulness within and around it.

Vanik's shield

  • Type: Kite Siheld
  • Location: Vanik's Tomb -19,21,2 tetlacana
  • Materials: Mithril
  • Damage Types:
  • Restrictions:
  • Size: seven and eleven twentieths dimins across and a twentieth of a dimin long
  • Extras: weight: seven and nineteen twentieths dekans
  • Description:
    This kite shield is forged of mithril and appears very old and well-used.
There is a symbol made up of a dragon surrounded by flames and screaming in
pain on its surface.  The arm-holds seem to have been crafted of the same
metal as the shield, though they are more flexible and fit over the arm
easily.  The quality of its craftsmanship is exquisite.  You recognize this as
the shield of Vanik the Dragon Slayer.  It is said that he spent his entire
life battling dragons of all sorts, and this shield was part of his suit of
armour, created for the sole purpose of slaying dragons.

Yrenasand

  • Type: Kite Shield
  • Location: Random Load
  • Materials: White Steel
  • Damage Types:
  • Restrictions:
  • Size: Seven and a half dimins across and a twentieth of a dimin long
  • Extras:
  • Description:
This is a kite shield made of white steel.  The quality of its craftsmanship is exquisite.  Lines of glowing energy are embedded within it,
describing a strange pattern that attracts one's attention like the hint of a taste that one cannot quite identify.  Its name is Yrenasand, and story would
have that it is the personal shield of Gavadel of Amber, and that the lines within it are an image of a fragment of the Pattern, the source of cosmic
order.  It is permeated by a shimmering radiance.  It has a webwork of silvery light and a webwork of white light within and around it.

Podgebounce

  • Type: Variable
  • Location: Random Load
  • Materials: Warpstone
  • Damage Types: slashing, piercing, and crushing (depending on the current form of the shield)
  • Restrictions:
  • Size: One and thirteen twentieths dimins across and a quarter of a dimin long
  • Extras:
  • Description:
This is a razor buckler composed of warpstone.  Occasional bursts of energy arc forth from it.  This is the ancient 
(as these things go) Discordian artifact Podgebounce.  Though somewhat less famous than its sister weapon, Metaflux, 
Podgebounce also has a distinguished history of opposing the forces of dullness and boredom -- "order", if you 
like -- in the hands of Eris's chosen heroes.  Like Metaflux, Podgebounce is known for continually drawing on different 
elemental energies and changing the shape it wears, though in its case it always takes the form of some kind of shield, 
as it appears to have more of a protective role to play.

Spears

Jerica

  • Type: Spear
  • Location: Kyros in Mycenae
  • Materials: sixty-eight percent dweomer, twenty-seven percent bone, and five percent mithril
  • Damage Types: Cold and Stabbing
  • Restrictions: May only be wielded by ordered characters. The spear will punish you severely for attacking anything with ordered alignment. Will allow a neutral on the law/order spectrum to wield, with reservations - possibly gives less benefits.
  • Size: Medium to Large
  • Extras: Grants boons such as higher spirit, endurance, and health. Also replenishes these stats. The aforementioned boons do not last long.
  • Description:

This is a long shaft of gleaming white bone. Affixed to the head is a sharp mithril barb that seems to be misted, as if it were cooler than the surrounding air. Runes are carved around the whole length of the shaft, emitting a faint glow. It is permeated by an auroric radiance. It is in perfect condition. It looks about a fifth of a dimin across and twenty-two and a half dimins long. It weighs about one hundred three two-hundredths of a dekan. You estimate its value at about two thousand eighty gold.

Dragonlance

  • Type: Polearm
  • Location: Fort Shantaari
  • Materials: Silver and Oak
  • Damage Types:
  • Restrictions:
  • Size: Three tenths of a dimin across and twenty-nine and a half dimins tall
  • Extras:
  • Description:
This is a lance made of silver and oak.  The quality of its craftsmanship is exquisite.  The Dragonlance is a famed 
weapon of long past days.  It is reportedly forged only by the most talented craftsman with a secret supply of magical 
true silver.  The weapon is about eight feet long and tipped with the brilliant metal.  It is perfectly balanced and 
is said to be the bane of evil dragons when wielded by one of pure heart.  It is permeated by a dim white light.

Avenger

  • Type: Spear
  • Location: Random Load
  • Materials:
  • Damage Types: Piercing/Electrical
  • Restrictions:
  • Size:
  • Extras: Occasionally does electrical damage to your hands which will charge the Stormlord talent's aura.
  • Description:

Staves

Alahamorithil

  • Type: Staff
  • Location: Mettik in Jhan
  • Materials: forty percent oak, forty percent dweomer, twenty percent lexoth and less than one percent logos
  • Damage Types:
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and eighteen dimins long
  • Extras:
  • Description:
This is a quarterstaff made of black oak.  The quality of its craftsmanship is exquisite.  The black oak of the 
quarterstaff has a fine luster, despite its appearance of great age.  Its entire length has been carved with eldritch 
symbols that shimmer and pulse with light.  You know this for Alahamorithil, the runestaff crafted by Mettik of Jhan 
to focus and channel his arcane powers.  Carved from the heart of a black oak from the depths of a great forest of Barsaive 
and marked with great runes of order, it is a potent object of power for the right wielder.

Athlasar

This is a staff made of eog gem banding and mithril.  The quality of its craftsmanship is exquisite.  Despite its 
simplicity of form, there is a sense of presence and power about it.  This is Athlasar, the legendary staff of the 
rulers of the Istax Empire.  It was lost for nearly a millenium and was recently recovered by the half-elven adventurer 
Amlithor Harlguss.

Plage

  • Type: Staff
  • Location: Lacantius Magnus - Currently unavailable.
  • Materials: Flamra
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:

Singularity Staff

  • Type: Staff
  • Location: Kalyxes in Shadow Tower
  • Materials: fifty-five percent dweomer, thirty-seven percent vanadium, seven percent logos, less than one percent light, and less than one percent darkness
  • Damage Types: entropy/extropy
  • Restrictions:
  • Size: Three fifths of a dimin across and twenty-one and a half dimins long
  • Extras:
  • Description:

A length of glittering silvery metal, perhaps a meter and a half long and a dimin thick, bearing a pair of energy spheres upon its ends. One of the spheres is a field of sparkling, crackling power, purest white in color, while the other is a region of densest cold blackness, looking as if to draw the world into the tiny abyss of its maw and there devour it. Each leaves a momentary trail behind it through the air; twin traceries of light and dark ominously mark the spheres' motion. The staff between them seems somehow taut with invisible tension between the two poles, perhaps strained by the task of keeping them separate in prevention of whatever cataclysm would result from their meeting. You know this for the Singularity Staff, a weapon crafted by the Shadow Lord Kalyxes.

Snapdragon

  • Type: Hoopak
  • Location: Ghaelion in Thistlewood
  • Materials: fifty-three percent thistlewood, thirty-seven percent dweomer, five percent leather, and five percent gold
  • Damage Types:
  • Restrictions:
  • Size: Three fifths of a dimin across and fifteen dimins long
  • Extras: In the hands of a llelimin, has several invokable abilities.
  • Description:

This finely-crafted hoopak is made from a single piece of shimmering white thistlewood. The gold banding wraps around the bottom of the staff, while tendrils of the same material crawl across its length forming small, intricate rune patterns. You recognize the rune flamesh. A thin strap of black leather stretches the length of the v-shaped formation at the staff's head, seeming able to easily hold a small projectile. This hoopak is known by many as Snapdragon, personal belonging of the Thistlewood village elder, Ghaelion. Ghaelion makes a well known claim that Azuth himself gave the hoopak in exchange for good behavior while pursuing his duties as a Cleric. Skeptical llelimin claim he probably just found it somewhere and is holding it until he real owner shows up. Skeptical non-llelimin believe he simply stole it. It is in perfect condition. It looks about three fifths of a dimin across and fifteen dimins long. It weighs about four dekans.

Snapdragon runes:

  • Flamesh - Recognized with around 40 rune lore. Turns stones launched from the hoopak into fireballs. 1 fireball per use of the rune.
  • Draca - Recognized with around 80 rune lore. Summons a drachannach follower which can be commanded. This follower fades away if you stop wielding the hoopak. The drachannach apparently starts at level 20.

Vigour

  • Type: Staff
  • Location: Ripheus on Kentaur Isle
  • Materials: fifty-five percent sequoia, forty-four percent dweomer, one percent mithril, less than one percent onyx, less than one percent emerald, and less than one percent diamond
  • Damage Types: Damage types and discharges vary upon alignment
  • Restrictions:
  • Size: Seventeen twentieths of a dimin across and eighteen dimins long
  • Extras:
  • Description:
This sequoia staff looks very ancient, and several runes have been carved into its surface.  It is constructed of an unknown wood and upon one end 
are three gems which glow green, white, and black respectively.  Attched to both ends of the staff are small, mithril caps, each depicting a different 
scene.  Upon one cap, there is a demon's hand which grasps a staff veiled in suffering, and on the other, an angel's hand grasps a staff, surrounded by 
light.  Vigour is an ancient staff which has been long held by the kentaurs of Othrys for many years.  According to Othrys legend, the staff was originally 
created by a wizened mage whose extreme lust for power and knowledge lead to a pact with angels and demons alike to create this magestic staff. 
A diamond forged by the holiest of angels, an onyx forged by the most demonic of demons, and an emerald forged of the most willful of humans lay 
upon the staff, creating a focus to enhance the power of the staff by the heart of the one who wields it. Mystic runes have been carved from top to 
bottom along the staff, and each rune shows a small story of a battle fought by angels and demons alike who have heard of the rare union by the forces 
of good and evil, creating the powerful staff known as Vigour.  It is unknown whether these runes are of myth or truth, but the message is quite 
clear: great power awaits the one who wields this mystic staff.  It is permeated by an auroric radiance.

Swords

Aldurand

  • Type: Longsword
  • Location: Sir Mordred in Camelot
  • Materials: 33% kedusham, 33% logos, 33% bronze
  • Damage Types: slashing
  • Restrictions:
  • Size: 14 dimins long, .2 dimins wide
  • Extras: Increases discipline, courage, steadiness, resilience when worn. (Other skills possible.) Glows in battle, similarly to knight swords.
  • Description:

This is a longsword made of bronze. The quality of its craftsmanship is exquisite. It is forged in an ancient, graceful style. You recognize as Aldurand, a fabled weapon once passed down among the heroes of the danaan of Avalon. As he fell in battle, one of those warriors, Litoran the Sure, bequeathed the weapon to his long-time companion, the knight Sir Vereltis, who avenged Litoran with it. Later, through a series of legendary pilgrimages, Vereltis consecrated Aldurand to Yehovah, adding to its already-considerable might. It is permeated by a dim white light and a dim shimmering radiance. It is in perfect condition. It looks about a fifth of a dimin wide and fourteen dimins long. It weighs about sixty-six hundred-twenty-fifths of a dekan. You estimate that it is worth something upward of nine thousand gold. You are holding it.

Arktakar

  • Type: Scimitar
  • Location: Xalquarae in Shadow Tower
  • Materials: sixty percent qlippotam and forty percent iron
  • Damage Types: Slashing, entropy
  • Restrictions: Must be evil alignment
  • Size: 11.5 dimins long, 0.45 dimins wide, 0.1 dimins tall
  • Extras: Will force you to attack people in the room. Attempts to force you to continue wielding it when you attempt to unwield. Finishes off mortally-wounded foes.
  • Description:
The blade of this ancient weapon seems to release an unholy glow into the surrounding area, further enhancing the evil 
presence of the scimitar's shimmering blood-red iron blade.  Nicks and scratches line the weapon from tip to pommel, indicating
considerable use over a long period of time.  The weapon Arktakar was first forged several millenia ago by Graecan magi as 
an offering to Ahrikol, in an attempt to appease the fomor lord.  Legends conflict on whether the Lord of the Rings ever wielded 
this weapon, but its unholy power can not be denied.

Ciir Kaldan

  • Type: Bastard sword
  • Location: Karana in Partos
  • Materials: fifty-three percent steel and forty-seven percent dweomer
  • Damage types: Slashing
  • Restrictions: None known
  • Size: thirteen dimins long, three quarters of a dimin wide, and a tenth of a dimin tall
  • Extras: "Wisps of sparkling green vapor stream from Urzyketh into Ciir Kaldan." - Occurs when fighting draconic creatures.
  • Description: A bastard sword forged of steel. Its heavy blade is engraved with an image of a dragon the left half of whose body is a skeleton. The quality of its craftsmanship is exquisite. You recognize this as Ciir Kaldan, a weapon of a degree of fame, known for its efficacy in slaying reptilian species, most especially those of a draconic nature. It is in perfect condition. It looks about thirteen dimins long, three quarters of a dimin wide, and a tenth of a dimin tall. It weighs about three and six hundred eighty-one thousandths dekans. You estimate its value at about one thousand five hundred sixty gold.

Corcosus

  • Type: Broadsword
  • Location: Balrog in Uvmothog
  • Materials: fifty percent lzarawn, twenty-seven percent qlippotis, twenty percent darkness and two percent jade
  • Damage Types:
  • Restrictions:
  • Size: 10.5 dimins long, 0.5 dimins wide, 0.1 dimins tall
  • Extras:
  • Description:
This is a serrated broadsword made of jade-runed black lzarawn.  The quality of its
craftsmanship is unearthly.  You recognize it as Corcosus, a legendary weapon that is said to have
been born in the black city of Dis under the supervision of Asmodai himself and his cadre of
demons.  Perhaps true to expectations, the sword features deep groves and wicked  serrations but
also unnaturally sharp edges along its entire length.  Ancient historians know well of blade's
existence, as it was often carried into battle by the champions of Hell, but in recent times it
has been notably absent.


Deathkiss the Demonsword

  • Type: Greatsword
  • Location: Stavros Gastineau in Arborlon
  • Materials: Steel
  • Damage Types: Slashing
  • Restrictions:
  • Size: 17 dimins long, 0.8 dimins wide, 0.2 dimins tall
  • Extras: Will force you to attack people in the room.
  • Description:

This is a greatsword made of dark yellow crystal and steel. The quality of its craftsmanship is exquisite. It has a straight crosspiece and the pommel is a heavy 'thorn' of sharp, pointed steel. Its handle is covered in twisted leather and has a loop to be worn around the wielder's wrist. At the center of the crosspiece is a two-dimin wide faceted topaz. On the side opposite of the circle of gold is a runic inscription. She is known as Deathkiss a Demonsword created by the sorceror Mok A'Tal. Runes of binding and preservation have been etched into her surface. The runic inscription reads "Death is the softest kiss".

Excalibur

  • Type: Longsword
  • Location: King Arthur of Camelot
  • Materials: Gold and Steel
  • Damage Types: Slashing -- and lots of it.
  • Restrictions: Can only be wielded by those of pure heart... very pure heart.
  • Size: Medium
  • Extras:
  • Description:

Fallasfang

  • Type: Bastard Sword
  • Location: Random Load
  • Materials: Steel
  • Damage Types:
  • Restrictions:
  • Size: Thirteen and a half dimins long, three quarters of a dimin wide and a twentieth of a dimin tall
  • Extras: Destroys items of chaos on contact. Gives boosts when enemies are killed.
  • Description:
This is a steel bastard sword of exquisite craftsmanship, bearing an edge that threatens to draw blood from the eye that looks at it too long.  More
striking than its quality of make, though, are the lines of glowing energy that are embedded within the blade, forming an odd pattern that holds the eye
strangely, lingering in the mind like a half-remembered scent caught wafting through the air.  The blade is named Fallasfang, and the luminescent image it
holds is part of the Pattern of Amber, primal source of cosmic order.  The legends of this weapon say that those mortally wounded by it are destroyed by
the power of the Pattern, with some fragment of the strength of their will absorbed by the sword and used to enhance the wielder's battle-prowess.  It is
permeated by a dim silvery light and a shimmering radiance.


Grayswandir

You examine Grayswandir through your clear glass lens of analysis:
This is a steel longsword of unearthly craftsmanship, with an edge of such keenness that one expects the air to begin 
bleeding at any moment.  More striking than the evident skill of its forging, however, are the lines of glowing energy 
embedded within the blade, forming a strange pattern that resonates oddly with the eye, like a memory hovering on
the brink of recognition.  The name of the blade is Grayswandir.  If tale and legend are to be believed, this is the 
armament of Prince Corwin of Amber, a Pattern-sword bearing a fragmentary mirror-image of the source of cosmic order 
within it.  It is permeated by a shimmering radiance.  It has a webwork of golden light within and around it.  It is in
perfect condition.  It looks about a twentieth of a dimin wide and fifteen dimins long.  It weighs about twenty-one two 
thousandths of a dekan.  You estimate its value at about eight thousand five hundred gold.
After a moment, the knowledge that Grayswandir is composed of seventy-seven percent logos, nineteen percent lexoth, and 
four percent steel drifts into your mind like a long-forgotten memory.

Nemesys 15:31, 20 January 2011 (EST)



Gutslicer

  • Type: Scimitar
  • Location: Hadzhan Naraam on The Windship
  • Materials: sixty-three percent iron and thirty-seven percent qlippotam
  • Damage Types: slashing, entropy, eskara
  • Restrictions:
  • Size:
  • Extras:
  • Description:

This red iron scimitar is of similar workmanship but of different design from the normal blades used by the rajan elite soldiers. Instead of the straight base and curves starting halfway through the blade, this scimitar is a single, continuous curve, its back lined with notches. You know this to be the mystic scimitar Gutslicer, forged from red sands from the Carantheum desert and brought back to the rajan citidel of Irdan to be enchanted and presented to the ruling Khadun. The passage of many centuries and many Khadun has passed this blade through many hands, allowing the demonic entity that possesses the blade to feed off of many thousands of souls. It is permeated by a dim dark radiance. It is in perfect condition. It looks about eleven dimins long, half a dimin wide, and a tenth of a dimin tall. It weighs about three and thirty-one two-hundredths dekans. You appraise it at thirty gold.


Heavensfire

  • Type: Longsword
  • Location: Verchiel in Shadow Tower
  • Materials: thirty-seven percent steel, thirty-seven percent flamra and twenty-six percent kedusham
  • Damage Types: Slashing, Fire
  • Restrictions: Must be a good alignment.
  • Size: Three twentieths of a dimin wide and fourteen and a half dimins long
  • Extras: Telesmatic, does extra damage to undead, as well as adds extra boons to the wielder. Be warned: Attacking pure-of-heart entities will drain your spirit and do damage to you.
  • Description:
A beautifully crafted longsword whose blade is surrounded by a corona of bright flame.  The light given off by the holy fire aura seems to bring with
it a sense of purity.  You know this for the sword called Heavensfire, weapon of angels and destroyer of darkness everywhere, its holy fire spreading
angelic light all around like a benediction.  It is permeated by a dim fiery radiance and a dim white light.

Impslayer

  • Type: Longsword
  • Location: Imptropolis
  • Materials: seventy-seven percent adamantite and twenty-three percent dweomer
  • Damage Types: Slashing
  • Restrictions:
  • Size:
  • Extras: Protects wielder against certain imps' powers in Imptropolis. Has several special effects when fighting imps.
  • Description:

A thin, sharp longsword of adamantite. Curvilinear runes run all along its length. The quality of its craftsmanship is excellent. You recognize this as Impslayer. The runes it bears promise doom and death for those of the impish race. It is permeated by a dim auroric radiance. It is in perfect condition. It looks about a quarter of a dimin wide and thirteen and a half dimins long. It weighs about one and twenty-one hundredths dekans. You appraise it at sixty-five gold.

Inquisitor

  • Type: Greatsword
  • Location: St. Paedric's
  • Materials: fifty-five percent mithril, forty-four percent kedusham, and one percent leather
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

This massive white mithril greatsword catches the light and shimmers softly, sparkling motes dancing along the razor keenness of its edge. Its hilt is wrapped in fine white leather strips. You recognize this as the legendary Inquisitor, the sword once wielded by St. Brendan when he defeated the demon lord Zagron and his minions. Its blade is said to possess a sharpness beyond the capabilities of any mortal smith. It is permeated by a dim white light. It is in perfect condition. It looks about nineteen dimins long, three fifths of a dimin wide, and a tenth of a dimin tall. It weighs about four and three quarters dekans. You estimate its value at about four thousand gold.


Iceblade of Tarn

  • Type: Greatsword
  • Location: Mount Doom
  • Materials: fifty-nine percent cryomer, twenty-nine percent dweomer, and twelve percent shekhinam
  • Damage Types: Cold
  • Restrictions: Must have a fair amount of cold resist to wield.
  • Size: Great
  • Extras:
  • Description:

Jato

  • Type: Katana
  • Location: Xar in Obsidia
  • Materials: Corallyn
  • Damage Types: Varied
  • Restrictions: Gezuuni rune weapon. Will dissolve unless held by someone with a Gezuuni heart rune.
  • Size: fifth of a dimin wide and twenty and a half dimins long
  • Extras: Can be infused with any of the damage types accessible to Gezuuni weapons, but is able to do so at the will of the user.
  • Description:This is a katana, a long, curved, single-edged sword with a chisel point, forged in a way that gives the metal the ability to hold an incredibly sharp edge, made of corallyn, a tough, light alloy whose construction is a secret kept by the Patryn race. The quality of its craftsmanship is exquisite. It has intricate patterns of runes etched deeply into it. It is surrounded by a bright silver aura. You recognize it as Jato, a weapon crafted personally by Xar, the Lord of the Obsidia, and infused with his hunger for revenge. It is said that even while it may pass out of Xar's hands from time to time, it finds ways to use its wielders as tools of his lust for vengeance.

Llyr's Wrath

  • Type: Longsword
  • Location: Adrier in Et'zlaerhi
  • Materials: fifty percent titanium, fifty percent kedusham and less than one percent pearl
  • Damage Types: Electrical
  • Restrictions: Must have electrical resistance
  • Size: Seven twentieths of a dimin wide and thirteen dimins long
  • Extras:
  • Description:
The blade of this longsword shimmers softly, enhancing the intricate etchings along it.  Twining, endless knots 
wrapped around the perfectly wrought images of sea serpents adorn the entire blade, entrancing the eye and filling 
the beholder with wonder at such an extraordinary piece of workmanship.  In contrast, the hilt is made of an unadorned 
silvery metal, its grip unusally smooth and plain except for one flawless pearl set into the very tip of the pommel.  
You know this for the blade called Llyr's Wrath, which was created in ages past by a quessae high priestess of Llyr 
whose lover was destined to engage in battle with Llyr's rival, Pyraray.  With the blessing of Llyr and the quick blade 
created by his love, the champion of Llyr defeated Pyraray in a tremendous battle which assured his immortality as a 
legend of the quessae people.

Meridiandal

  • Type: Longsword
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size: a twentieth of a dimin wide and fifteen dimins long
  • Extras:
  • Description:

This is a steel longsword of unearthly craftsmanship, with an edge whose glitter seems less a matter of reflecting light than of slicing it to shards. The apparent skill of its forging makes less of an impression, however, than the lines of glowing energy embedded within it, forming an odd pattern that tugs at the mind like a distant snatch of a song that one has not heard since childhood. This blade is named Meridiandal, and if legend holds true, it is the personal blade of Gavadel of Amber, and the lines within it are an image of a fragment of the Pattern, the source of cosmic order.

Mneme

  • Type: Flux katana
  • Location: Aislynn's cabin
  • Materials: ninety-five percent steel and five percent vril
  • Damage Types: Psionic, Slashing
  • Restrictions:
  • Size: Eleven twentieths of a dimin across and thirteen dimins long.
  • Extras: Activation word - 'mneme', deactivation word - 'lethe'.
  • Description:
This is an activated flux katana, a crackling steel rod etched with energy-focusing patterns surmounted by a blade of crackling
yellow psionic energy.  There is a raised rectangular block of metal on the rod.  This is Mneme, a flux sword styled in the curved
shape of a katana.  It is said to be favored by the chaosborn enchantress Aislynn, who constructed for it and attached to it an
unusually potent and durable flux capacitor to amplify the already considerable psionic potencies it shares with all flux weapons.
It has a webwork of starry radiance within and around it.  You estimate its value at about five thousand two hundred fifty gold.

Mournblade

  • Type: Runesword
  • Location:
  • Materials: ninety-three percent lzarawn, five percent logos, two percent leather
  • Damage Types: Slashing, Unholy
  • Restrictions:
  • Size: twenty-two and ahalf dimins long, half a dimin wide, and a twentieth of a dimin tall
  • Extras:
Suddenly, you feel a tremendous will within Mournblade lash out and
attempt to force you to attack the stray white ram, but you resist it.
You feel the strength flowing into you through Mournblade increase.
  • Description:
A long, massive, ornate ebony blade of the otherworldly material lzarawn,
borne of unholy sorcery.  Hundreds of arcane symbols run its length, varying
in size from more than half a dimin across to barely the size of the iris of a
human eye.  The pommel is of the same ebony material, but bound in leather,
contrasting with the blade.  The arcane symbols themselves are carved deeply
into the material of the blade, and glow a faint crimson.  Just above the
pommel is a triangular guard, golden in color.  You recognize it as a
lzrelekos, one of a class of potent magickal weapons.  The lzrelekoi are
believed to be, one and all, demonic creatures bound into the shape of swords,
their foul powers turned to the purpose of draining their victims'
life-essence and transforming it into unholy strength for their wielders.  The
blood-thirst of the demon blades is also noted; the evil intelligences within
them are said to often force their would-be masters to slay friends and
innocents.  This is Mournblade, a blade of power whose legend is often told as
part of that of its sister-sword Stormbringer, though it is a potent evil in
its own right.  Like Stormbringer, it is known for the demonic strength
granted its bearer and for the trail of blood and tears that follows that
ill-starred individual.  It appears to be composed of a few thin wisps of
shimmering radiance, a webwork of dark radiance, and a webwork of shimmering
indigo haze.

Nessavyn

This is a shortsword made of scarlet-runed night-black lzarawn.  The quality of its craftsmanship is exquisite.  You recognize it as
Nessavyn, a weapon fabricated in the hellfire furnaces of Asmodai's forge-city of Dis and imbued with their cruel energies.  Contrary
to what one might expect from its origins, it is an assassin's weapon, enchanted to help the wielder evade detection and harm while
reaching a target quickly, only then to bring its full power to bear.  It appears to be composed of a few thin wisps of darkness and
a few thin wisps of foulness.  It looks about five and thirteen twentieths dimins long, nine twentieths of a dimin wide and a tenth
of a dimin tall.  It weighs about two and forty-one hundredths dekans.  You estimate its value at about four thousand six hundred
fifty gold.

Nightbringer

  • Type: Shortsword
  • Location: The Avatar of Kali, under Jhan -- WARNING: The Avatar of Kali is nothing to trifle with. She is VERY mean.
  • Materials: ninety-five percent lzarawn and five percent shekhinam
  • Damage Types: Slashing, Stabbing, Entropic and Unholy
  • Restrictions: Must be very far on the evil side to wield.
  • Size: Small
  • Extras: Has an excellent stun discharge.
  • Description:

This is a shortsword made of lzarawn. The quality of its craftsmanship is unearthly. Its blade is covered in strange runes. You recognize this as Nightbringer, created by Kali to be the perfect assassin's tool, a gift for her most faithful. Her teachings would have it that it will be used to herald the end of the world when that event is the goddess's to bring about. It appears to be composed of a few thin wisps of dark radiance, a few thin wisps of coruscating silvery radiance, and a few thin wisps of shimmering indigo haze.

Orcrist

  • Type:
  • Location: Duthien Morninglord in Kolond
  • Materials: fifty percent mithril, forty percent dweomer, and ten percent leather
  • Damage Types: slashing, stabbing
  • Restrictions:
  • Size:
  • Extras: Really likes killing orcs.
  • Description:

This exquisitely-crafted mithril longsword is tapered to a keen edge, its hilt wrapped in aged leather strips. This sword is known to many as Orcrist, though the goblinoids who have come to fear it refer to the keen edge simply as Biter. Forged by master elven smiths during the wars against Ahrikol, the sword eventually fell into the possession of Duthien Morninglord, the current Armsmaster of Kolond. It pulses gently with thin layers of airy aether that roll off of it like waves rolling off of a beach. It is permeated by a dim auroric radiance.

Peacemaker

  • Type: Katana
  • Location: Random load, 5% chance to load on Qith in Shadow Tower
  • Materials: forty-four percent lexoth, forty-four percent adamantium, twelve percent gold, and less than one percent silima
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: This is a calibra weapon, so discharges in battle in much the same way. Discharges angelfire by default, can be changed via wand hooks.
  • Description:

This is a perfectly-crafted katana composed out of interlocking pieces of golden adamantium. The weapon has an unusual style: its edges and form seem inspired by something between a machine and an insect. A thin line of faint golden light seeps from the gaps in the pieces around the base of the blade. There is a small green gold switch where the guard meets the hilt. It bears the craftmark of the Wayfarer, the mastersmith aviar of Echelos: an engraved image of a rose entwined with an orchid. This is one of the Wayfarer's cannon, a melee weapon imbued with a eideturgic engine that enable a wielder properly aligned with ordered forces to fire blasts of energy. You recognize this as an armament used by the soldiers of Calibra, the warrior city of Echelos, who make judicious use of strata armours, energy weapons, and more esoteric order-imbued artifacts. A row of semicircular green gold hooks the back of the blade. The hooks look about the right size for a wand. You recognize this as Peacemaker, forged by the Wayfarer under the guidance of Hanoman masters for the tuatha warrior Taiji. Before he went into seculsion for unknown reasons, Taiji used it for many decades to keep the peace in Valathyr and various elven extraplanar strongholds. After he vanished the sword was lost. It is said that a fraction of Taiji's silima was alchemically blended into the composition of the blade. The blade is lined with beautiful green gold filigree. The substance of the weapon itself, a long, curved, single-edged sword with a chisel point, forged in a way that gives the metal the ability to hold an incredibly sharp edge, has been honed to an edge that can cut thoughts. It is in perfect condition. It looks about three twentieths of a dimin wide and eighteen dimins long. It weighs about seven twentieths of a dekan.

Peacemaker's Scabbard

  • Type: Baldric
  • Location: Random load(?)
  • Materials: seventy-five percent lexoth, twenty-three percent ilianara, one percent erivelin, less than one percent imire, less than one percent eleute, and less than one percent gold
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: When Peacemaker is sheathed in it: Periodically charges active chakras and restores SP/endurance and various other magickal/elemental energies. Grants +3 order favor and boosts some skills.
  • Sheathing Peacemaker: The spiralling green eleute bars around the erivelin rim of your green-gold-filigreed ilianara baldric extend and wrap upwards to lock around the guard of Peacemaker. The imire runes on the scabbard of your green-gold-filigreed ilianara baldric start glowing softly. You sense some sort of current being established between you and your green-gold-filigreed ilianara baldric.
  • Description:

This is a perfectly-crafted ilianara baldric with a scabbard that looks to be sized for a katana. There is a long thin notch on the mune of the scabbard that looks as though it is designed to accomodate some sort of anomalous protrusion. The notch is surrounded by elaborate green gold filigree. Most of the middle is wrapped in ilianara strips that connect to a strap designed to secure the scabbard to one's shoulder. It has an erivelin rim. Small spiralling green eleute bars protruding from the rim extend upward to wrap around Peacemaker sheathed within, locking it into place. A circle of small imire runes is inlaid into the center of the scabbard in a gap in the wrap; in their center is a larger rune resembling a rose. It is in perfect condition. It is intermediate in size, and looks just about right to fit you. It looks about seven twentieths of a dimin wide, thirteen dimins long, and a tenth of a dimin thick. It weighs about two fifths of a dekan. It is giving off a faint, barely-perceptible light. Peacemaker is in it. You are wearing it.

Qazadar

  • Type: Longsword
  • Location: Random load
  • Materials:
  • Damage Types: Various
  • Restrictions:
  • Size:
  • Extras: Damage type depends on wielder's alignment, doing damage of an opposite type (i.e. a good wielder would do unholy damage). Occasional discharges and speed/strength/dexterity bonuses
  • Description:

This is a longsword made of urgyras and carbonite. The quality of its craftsmanship is exquisite. Shifting glows of varied colors, some changing, some steady, escape from within its substance, giving the impression that it contains a variety of arcane forces struggling against one another for dominance. You recognize it as Qazadar, a weapon reputed to have been forged in the course of a great war before the dawn of the world. Sometimes called the Blade of Conflict, it is known to contain potent essences of chaos and order, good and evil, somehow bound together as a weapon. Apparently it aligns itself in opposition to its wielder, leading to the legend that a good man will do evil by its use and an evil man will do good. It has a few thin wisps of coruscating silvery radiance, a few thin wisps of shimmering radiance, a webwork of auroric radiance, a webwork of dark radiance, a webwork of pulsing chaotic glow, a webwork of golden light, and a webwork of white light within and around it. It is in perfect condition. It looks about three twentieths of a dimin wide and fourteen dimins long. It weighs about seven tenths of a dekan. You estimate its value at about four thousand eight hundred gold.

Ren

  • Type: Longsword
  • Location:
  • Materials: Gold and Mithril
  • Damage Types:
  • Restrictions:
  • Size: Tenth of a dimin wide and fourteen and a half dimins long.
  • Extras: The sword will occasionally ring upon impact, causing the enemy to get hit by an additional attack with damage types I cannot place. (Someone with more knowledge of damage types should look it over)
  • Description:
This is a longsword made of gold and mithril.  The quality of its craftsmanship is unearthly.  You recognize this as Ren, the holy sword said to have been made by Yehovah himself to cleanse the the world of its
impurity.  It is inlaid with beautiful gold runes that run the length of its blade.  It has a webwork of coruscating silvery radiance, a webwork of golden light, and a webwork of pearlescent light within and around
it.  It is giving off a faint, barely-perceptible light.

Scorch

  • Type: Rapier
  • Location: Bitael in Jhan
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size: Twentieth of a dimin across and seventeen and a half dimins long
  • Extras: Say 'fwoosh' to Scorch
  • Description:
This is a light-weight and well-balanced rapier.  The crossguard has been fashioned into two opposing dragon  heads.  Each head has small, inset rubies for eyes.  The hilt is wrapped from pommel to crossguard in
black leather.  Scorch was the final lucid creation of the now mad artificer and pyromancer, Leonid of Devonshire.  Rumour says that when a command word is spoken, the blade will burst into flames.  These flames
are harmless to the one who wields it, but deadly to the foe.  It is permeated by a dim auroric radiance.

Shadowdancer

  • Type: Longsword
  • Location: Tralast in the Vanishing Tower
  • Materials: Evanumbra
  • Damage Types: Slashing, entropic.
  • Restrictions:
  • Size: Three twentieths of a dimin wide and fourteen and a half dimins long
  • Extras:

When wielded, the light goes away and it generates darkness. Depending on it's mood, it can generate to at least darkness 4 (enough to blind a Nyloc who doesn't have a lantern). Increases str/con and provides other boons in battle. Discharges entropy in battle. Adds a significant amount of night vision (and light sensitivity) when wielded. Seems to get impatient and/or annoyed when it's been awhile since it's killed something.

  • Description:
This is a longsword made of evanumbra.  The quality of its craftsmanship is exquisite.  Its substance seems to writhe like living shadows.  Its guard is
an ornate cage of the same material as the blade.  This is the blade Shadowdancer, created of the substance of shadow.  It appears to be composed
of a few thin wisps of shadow.  It is giving off bright light.

Snickersnee

  • Type: Katana
  • Location: Random load / Rei in Shadow Tower (5% chance of loading)
  • Materials: 100% pure Almerian steel
  • Damage Types: Slashing
  • Restrictions: None
  • Size: Medium
  • Extras: Has high penetration, is also non-magickal.
  • Description:
This is a katana, a long, curved, single-edged sword with a chisel point, forged in a way that gives the metal the ability to hold an incredibly sharp edge, made of steel. The quality of its craftsmanship is exquisite. There is a serene purity to its simplicity of form and absence of adornment. This blade is none other than Snickersnee, famed in legend for felling terrible foes while being solely the product of inspired mortal craftsmanship, without any enchantment or supernatural forces involved in its creation. It is in perfect condition. It looks about a fifth of a dimin wide and seventeen and a half dimins long. It weighs about one and eleven twentieths dekans. You estimate its value at about three thousand gold.
In a state of wild alarm-- 
With a frightful, frantic, fearful frown, 
I bared my big right arm. 
I seized him by his little pig-tail, 
And on his knees fell he, 
As he squirmed and struggled, 
And gurgled and guggled, 
I drew my snickersnee! 
Oh, never shall I 
Forget the cry, 
Or the shriek that shrieked he, 
As I gnashed my teeth, 
When from its sheath 
I drew my snickersnee!

William S. Gilbert

Stormbringer

Thalamosh

  • Type: Longsword
  • Location: Rookah in Ranthos
  • Materials: fifty-three percent mithril, twenty-one percent lzarawn, eleven percent lightning, five percent malachite, five percent amber, and five percent morganite
  • Damage Types: Unholy Lightning
  • Restrictions:
  • Size:
  • Extras:
  • Description:
This is a longsword made of blue mithril.  The quality of its craftsmanship is fair.  It has a
actinic glare reflecting off its surface.  There is an image of a kobold's head carved into the 
base of the blue mithril blade.  Various jewels of exquisite value; a polished sardonyx, a polished
tiger eye and a polished azurite are embedded into the hilt.  You know this to be Thalamosh, a
blade embued with unholy energies and charged with lightnings.

Vanguard

  • Type: Greatsword
  • Location: Damon
  • Materials: fifty-nine percent mithril and forty-one percent dweomer
  • Damage Types: Slashing, Air
  • Restrictions:
  • Size: Seventeen and a half dimins long, three quarters of a dimin wide and three twentieths of a dimin tall
  • Extras: Telesmatic
  • Description:
At the base of the blade is a small drawing of a hand coming forth from a cloud and grasping a sword, the tip of which is encircled by a crown.  You
recognize this as Vanguard, an ancient sword shrouded in myth and legend.  It is one of many artifacts created millenia ago by the Tarotmage called Exis
Tential.  Vanguard was the first sword created by Exis, and like the tarot's Ace of Swords, it is the embodiment of triumph and conquest.  Vanguard has
been passed down through the ages among patriarchal families, usually of noble blood.  It has been used in countless wars, and has always brought victory to
its owners both in battle and in other pursuits.  It is permeated by a dim auroric radiance.

Variabilis

  • Type: Rapier
  • Location: Random Load, will get a message such as 'Your pack feels heavier.'
  • Materials: sixty-five percent steel, twenty-nine percent xorakas, and six percent shekhinam
  • Damage Types: Slashing and Chaos (hidden)
  • Restrictions:
  • Size: Twentieth of a dimin across and seventeen and a half dimins long
  • Extras: Increases your luck, adds +3 chaos favour. Includes a large bonus to combat ratings for this weapon.
  • Description:
This is a mottled gray steel rapier, the pattern of color in the metal seeming to have a significance to it that escapes the eye by the barest fraction.  
Graven on its silvery steel basket-hilt is the image of a pair of playing cards.  The quality of its craftsmanship is exquisite.  You recognize it as 
Variabilis, the Sword of Luck, Fortuna's Edge.  It is permeated by a dim, pulsing, chaotic glow.  It has a tracery of prismatic radiance within and around it.

Viva

  • Type: Rapier
  • Location: Iaocia, purched with company credits
  • Materials:
  • Damage Types: Piercing and Extropy
  • Restrictions:
  • Size: a twentieth of a dimin across and seventeen and a half dimins long
  • Extras: Amazing damage output and specials, extremely expensive SP cost for same; introduces and uses the magickal skills Kineturgy and Viturgy
  • Description:

This is a rapier of green-and-cyan adamantite with twin blades, each razor sharp, crafted skillfully into a double helix spiral so that the two blade tips just barely meet one another. The quality of its craftsmanship is exquisite. It bears some stylized letters on the pommel. You recognize this as Viva, a prototype weapon made by the Sundown Ventures Company. Its production is known to have been halted after the creation of the first model, because of the expense of the enchantment procedures involved, among other things. It is said that its makers, consisting of practitioners of rare esoteric disciplines and artisan weapon manufacturers, managed to produce a weapon which draws upon the positive energies of the universe. These positive energies were used, not to restore life - as that would defeat the purpose of the weapon - but to attack it in a new way. Not only does the blade function this way, but the energies are also honed by the blade conversely, to the wielder, with mysterious effects. The prototype was seen to its completion, but upon analysis, it was not feasible for the company to mass produce weapons like this. The problem seemed to revolve around the fact that many of the esoteric disciplines involved in the weapon's creation were also necessary for its proper functioning in battle. No lore exists which reveals just what skills might be required to realize the full potential of this strange-looking sword. There are few left at the company who are even aware of Viva, let alone how it is rightly used in combat. You estimate that it is worth something upward of eight thousand gold.

   It is in perfect condition.  
   It looks about a twentieth of a dimin across and seventeen and a half

dimins long. It weighs about a tenth of a dekan.

Werewindle

  • Type: sword
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:

Wands

Crosswind

  • Type: wand
  • Location: Lobaan a Aislynn
  • Materials: rosewood
  • Damage Types: Chaoswind
  • Restrictions:
  • Size: 1 tenth of a dimin across and two&seventeen twentieths dimins long.
  • Extras:
  • Description:

This is a beautiful rosewood wand lined with a spiralling pattern of exquisite silver filigree. The filigree terminates, just before the polished grip, with a fine etching in the wood resembling a stylized feather. This is the enchantress Aislynn's wand of chaoswind, known as Crosswind. It is in perfect condition. It looks about a tenth of a dimin across and two and seventeen twentieths dimins long. It weighs very little.

Head Armour

Archimemnor

  • Type: Helm
  • Location: Random Load
  • Materials: Steel
  • Damage Types:
  • Restrictions:
  • Size: One and seven tenths dimins across and a twentieth of a dimin thick
  • Extras:
  • Description:
This is a helm made of steel.  The quality of its craftsmanship is exquisite.  Lines of glowing energy are embedded 
within it, linking into a strange pattern that toys with the eye, leaving flickering hints of significance slipping 
tantalizingly away from the mind.  This is the Pattern-helm Archimemnor, a work of primal magicks said to have proceeded 
from the hands of Dworkin Barimen, architect of Amber, himself.  If tales are to be believed, the particular set of 
Pattern elements encoded within it creates an effect such that when the wearer defeats a foe of great power, especially 
one strong in the ways of chaos, part of the force of the defeated enemy's psyche is absorbed and reinforces the wearer's.  
It is permeated by a dim silvery light and a dim shimmering radiance.

The Crown of Abaddon

  • Type: Crown
  • Location: Tukrr in Gurbodax
  • Materials: Iron
  • Damage Types: presumably hellfire
  • Restrictions: must be evil/ordered alignment
  • Size: resizes to fit owner
  • Extras:
   The Crown of Abaddon pulses with infernal power as it absorbs a tired greenish-skinned female orc reveller's suffering.
   Provides 'Glare of Hellfire' special attack:
     You stare intently, and a pillar of hellfire descends upon the joyful dark gray male skaven reveller and devitalizes him, despite his attempt to dodge.
  • Description:
   This is a crown made of iron.  The quality of its craftsmanship is good.  It appears
 thickly-cast, with large, heavy coils of iron formings its construction, and it glows dimly with a
 red light that seems to emanate from nowhere.  You know it to be the legendary Crown of Abaddon, a
 powerful artifact from the plane of Sheol, once held by the fomor lord Ahrikol before its theft by
 Tukrr, the Dark Aligned.  It grants its wearer the power to summon a pillar of hellfire to engulf
 their enemies, and absorbs the pain of those its wearer harms to empower one's ability to cause
 further pain and suffering.  You estimate its value at about two thousand two hundred gold.  You
 are wearing it.  
     It is in perfect condition.  
     It is intermediate in size, and looks just about right to fit you.  It appears to you as if it
 was crafted for a raktorak.  It looks about a tenth of a dimin across and one and thirteen
 twentieths dimins around.  It weighs about a fifth of a dekan.

The Dragon-Helm of Dor-Lomin

  • Type: Helm
  • Location: Amlithor Harlguss in Fort Shantaari
  • Materials: sixty percent dweomer and forty percent mithril
  • Damage Types:
  • Restrictions:
  • Size: One and thirteen twentieths dimins across and a twentieth of a dimin thick
  • Extras:
  • Description:
This helmet is of ancient, yet sturdy construction.  It is made of mithril of unheard-of black hue, and offers full 
protection to the head, neck and throat of any who would wear it.  You recognize this as the Dragon-helm of Dor-Lomin 
that was created by s'tali sorcerers nearly two millenia ago.  The mere fact that it still exists is testimony to the
powerful magicks that created it.  These magicks are incidentally responsible for the helm's mithril being black in 
color rather than its normal silvery hue.  The legends of the helmet state that it was the chosen protection of ancient 
generals heading into battle.  It is permeated by an auroric radiance.

Circlet of Clarity

  • Type: Circlet
  • Location: Phalyre in Et'zlaerhi
  • Materials: sixty percent dweomer, forty percent silver and one percent pearl
  • Restrictions:
  • Size: Twentieth of a dimin across and one and a tenth dimins around
  • Extras: Increases mental attributes when worn. Allows the user to send telepathic messages and sense alignment.
  • Description:
This is a circlet made of silver.  The quality of its craftsmanship is exquisite.  The material is wrought in the 
semblance of twining serpents.  If followed carefully with the eye, an endless, intricate knot becomes evident.  
Worked into the front of the circlet is one flawless white pearl and another of black, the serpents' coils holding 
them so as to allow them to rest at the center of one's forehead.  This is the Circlet of Clarity, said to possess 
the power to enhance the telepathic abilities of one's mind, allowing expansion of sight beyond normal vision and 
giving the ability to see into the hearts of one's enemies.

Circlet of Command

  • Type: Circlet
  • Location: Orchestrating Force in Shadowmyrk
  • Materials: eighty-two percent sapphire, twelve percent platinum and six percent dweomer
  • Restrictions:
  • Size: Twentieth of a dimin across and one and a tenth dimins around
  • Extras:
  • Description:
This is a graceful, finely-crafted circlet of gleaming platinum, surmounted in front by a tremendous star sapphire 
nearly three centimeters across.  This is the Circlet of Command, said to bear enchantments to amplify the wearer's 
ability to lead others, as well as protecting him in subtle and varied ways.  Its creation is attributed to the founder 
of Yathryn, Talzras Et'hatiar, who used its power to draw to herself the followers she needed to bring about the city's creation.

Crown of the Rockfist

  • Type: Crown
  • Location: Durin in Kolond
  • Materials: forty-eight percent adamantium, thirty-eight percent dweomer and fourteen percent sapphire
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

This deceptively light, exquisitely-crafted adamantium crown is adorned with a large, intricately-set sapphire. Once held by the sovereign leader of the Rockfist clan, King Durin Orcslicer, his followers had this crown created so that their leader may seek to extend his life beyond the ravages of time. It is permeated by a dim auroric radiance.

Euphoria Kephale

Holhenneth

  • Type: Helm
  • Location: Finwe in Valathyr
  • Materials: sixty-seven percent eleute and thirty-three percent logos
  • Damage Types:
  • Restrictions:
  • Size: One and four fifths dimins across and a twentieth of a dimin thick
  • Extras:
  • Description:
This helm, made of a translucent blue crystalline material, is shaped like a smooth cylinder with a dome top, with a 
narrow T-shaped opening in the face.  It looks pristine, as if having never seen battle.  This is Holhenneth, the helm 
worn by the first tuatha battle-lords as they fought in a great war in the dawn times of the world.  Like most tuatha 
war-gear of its era, it is made of the outworld crystal eleute, which in this instance is a translucent blue color.  
It appears pristine, as if never having seen battle, but this is the result of enchantments laid upon it which repair 
it as fast as it can be damaged.  Other enchantments provide powerful defenses for the wearer and aid him in battle.  
Physically, it is shaped like a smooth cylinder with a dome top, with a narrow T-shaped opening in the face.  It is 
permeated by a dim shimmering radiance.

Strelgth-Khulur

  • Type: Phylactery
  • Location: Random load
  • Materials: thirty-three percent lexoth, thirty-three percent limestone, thirty-three percent xorakas, and two percent logos
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: random discharges of metasynthesis, one size fits all,
  • Description:

This is a phylactery, a sort of amulet, of a kind often bearing religious significance, mounted on a long strap, half extending from either side of it, intended to be wrapped around the arm or the forehead, made of bright green limestone. The quality of its craftsmanship is exquisite. Its boss is in the shape of an angular, five-pointed star. Despite a certain roughness to it, it has a certain coherence of design, visible in an uncanny harmony of ratios, that elevates its aesthetic value considerably. You recognize it as Strelgth-Khulur, a weird artifact of the shoggothim of Leng, though accounts differ on the matter of whether it was made by them or for them. Aside from providing useful esoteric protections to the wearer, it is reported to periodically strike one's opponents with weird energies that, in addition to inflicting damage, somehow drain or harvest madness, in many forms, from beings subject to it, and use whatever it is that is stolen to provide the wearer with potent insights into the nature of reality. Some accounts, admittedly subjective, maintain that the device is more effective in the hands (or what-have-you) of an individual possessed either chaos favour, order favour, or both. It is permeated by a dim, pulsing chaotic glow and a dim golden light. It has a few thin wisps of shimmering radiance within and around it. It is in perfect condition. It is gigantic in size, and looks just about right to fit you. It looks about one and four fifths dimins across and a quarter of a dimin long. It weighs about thirteen twentieths of a dekan. You estimate its value at about five thousand two hundred gold.

War Helm of Landis

  • Type: Helm
  • Location: Lord Nareth in Jhan
  • Materials: Black Steel
  • Damage Types:
  • Restrictions:
  • Size: One and seven tenths dimins across and a twentieth of a dimin thick
  • Extras:
  • Description:
This is a helm made of steel spikes and black steel.  The quality of its craftsmanship is excellent.  
The War Helm of Landis was created for Nareth as a reward for his help in defending a Barsaivian city 
named Landis.  It is permeated by a dim auroric radiance.

Amulets

Crucifix of Cathrys

  • Type: Amulet
  • Location: Galahad of Camelot
  • Materials: fifty-three percent gold, thirty-two percent kedusham, eleven percent silver, and five percent platinum
  • Damage Types:
  • Restrictions: Must be pure of heart to wear.
  • Size: Tenth of a dimin long, a fifth of a dimin wide and four fifths of a dimin tall
  • Extras: Adds a very significant amount of speed, based on alignment. Drains speed from evil wearers.
  • Description:
The gold of this elegantly made crucifix is inlaid with fine platinum.  It hangs from a silver chain.  This is the Crucifix of Cathrys.  It belonged to 
the famed knight Sir Cathrys Yrongar, and is said to have become imbued with the power of his faith when he fell fighting the minions of the fomor lord 
Ahrikol.  It is permeated by a dim white light.

The Confabulous Panegyric Thingamabob of Ultamon Zilch

  • Type: Amulet
  • Location: Random Load
  • Materials: fifty percent xorakas and fifty percent gold
  • Size: Seven tenths of a dimin across and a tenth of a dimin long
  • Extras: Adds a significant amount of chaos favour. Randomly generates effects similar to those produced by being Hand of Eris. There are many additional effects that have not been reported here, but which may be activated via various methods.
  • Description:
This is an amulet made of gold.  The quality of its craftsmanship is exquisite.  It is shaped like a small apple, 
complete with tiny stem and leaves, bearing an inscription across it.  You know this for the Confabulous Panegyric 
Thingamabob of Ultamon Zilch, created in the image of the famed golden apple of Eris by the besotted Zilch, who poured 
his heart, soul, and fortune into creating it as a paean of praise for his goddess.

Aranal Cirdas

  • Type: Amulet
  • Location: Hakkax in Togrek
  • Materials: Orichalcum
  • Damage Types:
  • Restrictions:
  • Size: Seven tenths of a dimin across and a tenth of a dimin long
  • Extras: Discharges flames in combat.
  • Description:
This is an exquisitely-crafted amulet of orichalcum in the shape of a leaping flame.  In its center is mounted a precious 
star ruby; it hangs on a platinum chain.  You know this for Aranal Cirdas, an ancient device of elemental power, infused 
with a spirit of fire that grants the wearer an affinity for influences of that element and periodically discharges these
energies to the detriment of his opponents.  It is permeated by a dim auroric radiance.

Ng'galgath Fthalg

  • Type: Phylactery
  • Location: Random Load
  • Materials: 100% logos
  • Damage Types: Magical discharge
  • Restrictions:
  • Size: Three quarters of a dimin across and a tenth of a dimin long
  • Extras: Adds to elder lore, but also generates a mental illness in the user.
  • Description:
This is a phylactery made of some smooth, shimmering substance.  You know this for Ng'galgath Fthalg, a thing of awe-inspiring origins, being said to
have been fashioned of a chunk of the lloigor Azathoth that was somehow broken off and made solid -- some legends say by the deeds of some hero, the name of
whom varies from telling to telling, others say by the alignment of the stars or more arcane occurrences.  How it came to be fashioned into its current form
is equally obscure, but there is no obscurity in the consistent claims that it provides (or inflicts) powerful (or shattering) insights to (or upon) its
wearer.  It appears to be composed of a few thin wisps of shimmering radiance.

Cloaks

Morvern Callar

  • Type: Cloak
  • Location: Kham in Togrek
  • Materials: fifty percent dweomer and fifty percent hide
  • Damage Types:
  • Restrictions:
  • Size: Twentieth of a dimin long, fourteen and a half dimins wide and twenty and a half dimins tall
  • Extras: Enhances Strength, Willpower
  • Description:
This long cloak is apparently made from the silver-gray hide of a single huge wolf; the beast's face remains attached 
for use as a cowl.  The hide seems in exceptionally good condition, free of tears and slashes, and lacks the unappealing 
smell of many hide garments.  The quality of its craftsmanship is good.  You recognize this as Morvern Callar, an object 
which has traveled from hand to hand in legend.  It is often mentioned only in passing, but the simple fact of its ongoing 
presence speaks to its durability, if nothing else. Stories describe it as enhancing the wearer's abilities, though the 
specifics are vague.  It is permeated by an auroric radiance.

Suits

Thucylixis Callis

  • Type: Suit of Armour
  • Location: Kyros in Mycenae
  • Materials: fifty percent dweomer, thirty-three percent bronze, and seventeen percent padding
  • Damage Types:
  • Restrictions:
  • Size: Twenty-one and a half dimins tall, four and four fifths dimins wide, one and a fifth dimins long and a twentieth of a dimin thick
  • Extras:
  • Description:
This is a suit of armour made of red and black bronze.  The quality of its craftsmanship is exquisite.  This suit, named 
in its forging Thucylixis Callis, was created with painstaking care by the smiths of Mycenae, then commissioned to be 
enchanted by Runehand of Corna, whose stamp it bears.  It is permeated by an auroric radiance.

Rax Taldan

  • Type: Hauberk
  • Location: Lord Nareth of Jhan
  • Materials: sixty percent qlippotam, twenty-four percent obsidian and seventeen percent padding
  • Damage Types:
  • Restrictions:
  • Size: Ten dimins tall, four dimins wide, one dimin long and a twentieth of a dimin thick
  • Extras:
  • Description:
This is a hauberk made of obsidian.  The quality of its craftsmanship is exquisite.  Rax Taldan was once the possession of the
legendary black wizard Bujal.  Nareth defeated Bujal, and kept the armour as a prize.  It is permeated by a foulness.  It is in
perfect condition.  It looks about .  It weighs about one and eighty-nine two-hundredths dekans.

The Red Plate

  • Type: Suit
  • Location: Random-load
  • Materials: sixty-three percent logos, thirty-one percent iron, and six percent leather
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

This is a suit of plate armour made of perfectly-crafted red iron. Its plates are simple and unornamented, but are numerous and interlocking, giving it an intricate and somehow very ancient appearance. Its helm is the exception: it is a piece of solid metal with a small T-shaped hole for seeing and breathing. An underlayer of black leather cloth that serves as padding is visible through its joints. This is the mysterious armour known only as the Red Plate. It is thought to have its origins in the forges of Hell, but this is largely speculative, and belied by the more ordinary anthropic shape for which it is adapted. What is known about it is that it is extraordinarily effective at absorbing damage delivered from dieties, eidoloi, and other teloi. As such, the Paragons and other select chosen of teloi are typically called on to deal with its bearer, as avatars and other more direct manifestations are much less effective -- though not so much less so that they are not still a severe threat to any mortal who might contest them, with or without the Plate. It is permeated by a shimmering radiance. It is in perfect condition. It is intermediate in size, and looks just about right to fit you. It appears to you as if it was crafted for an orc. It looks about nineteen dimins tall, four and a fifth dimins wide, one and a twentieth dimins long, and a twentieth of a dimin thick. It weighs about eight and one hundred fifty-nine two-hundredths dekans. You estimate that it is worth something upward of seven thousand five hundred gold.

Astralung

  • Type: Pteraplastron
  • Location: The Wayfarer
  • Materials: fifty percent lexoth, fifty percent carbonite, and less than one percent coruscar
  • Damage Types:
  • Restrictions: Should only be worn by those with order favour.
  • Size: Twentieth of a dimin long, three and three quarters dimins wide and four and three tenths dimins tall
  • Extras: Makes its wearer ametabolic and removes their need to breathe.
  • Description:

This is a pteraplastron, a form of armour designed for the needs of winged anthropoids, covering the chest in ordinary fashion, and adding complicated assemblies upon the back, constructed to protect the wings while preserving freedom of motion, made of coruscar and night-black carbonite segments. The quality of its craftsmanship is unearthly. It is constructed out of segments that are layered on top of one another, but not actually touching. They move together as the armour moves, with a very slight delay, as if they were suspended by some sort of field. This is an instance of strata armour, exotic equipment only known to be made on the plane of Echelos, home of the chelones. Each piece is given shape by mathematically precise, mechanical construction processes, and the whole construct is given permanent stratified spatial structure by suspending it within a field of ordered energy. The two wingsheaths saemlessly extend from the back. They shimmer with a pattern like ripples in water, swaying slightly as they move. A coruscar is set into the middle of the breastplate. It bears the craftmark of the Wayfarer, the mastersmith aviar of Echelos: an engraved image of a rose entwined with an orchid. It is constructed out of segments that are layered on top of one another, but not actually touching. They move together as the armour moves, with a very slight delay, as if they were suspended by some sort of field. This is an instance of strata armour, exotic equipment only known to be made on the plane of Echelos, home of the chelones. Each piece is given shape by mathematically precise, mechanical construction processes, and the whole construct is given permanent stratified spatial structure by suspending it within a field of ordered energy. This is Astralung, torso armour enchanted by the Wayfarer to allow him to travel through deep space. It is permeated by a dim golden light. It is in perfect condition. It is intermediate in size, and looks just about right to fit you. It looks about three and thirteen twentieths dimins tall, six and seven twentieths dimins wide, one and seven twentieths dimins long, and a twentieth of a dimin thick. It weighs about four and sixty-seven two-hundredths dekans. You estimate that it is worth something upward of seven thousand five hundred gold.

Skrukthmurgor

  • Type: Hlunthmok (Bezhuldaar) armour
  • Location: Perhaps random load
  • Materials: Scarabinium
  • Damage Types: A wave of entropy flows from Skrukthmurgor.
  • Restrictions:
  • Size: It is huge in size and weighs about seventy dekans.
  • Extras: Varied extra damage and protection based off skills.
  • Description:
   This is a hlunthmok, an exotic form of armour designed for the needs of the bezhuldaar race, mostly 
   spherical in shape, hinged so as to open like a clamshell, with a collection of ten flexible tubular
   assemblies for the wearer's eyestalks on one side and, about ninety degrees from that, a smaller 
   hinged opening for the mouth below a set of horizontal slits for the central eye to look out of, made of
   mottled fuchsia scarabinium.  The quality of its craftsmanship is exquisite.  You recognize it as
   Skrukthmurgor, the armour of Vomurkex, the hideous undead bezhuldaar who terrorized the Altrian Empire with
   its shambling legions for decades.  After being soundly defeated and losing two of its eyestalks at the
   Second Battle of Thessalae, Vomurkex was not seen for several years; at its next appearance, it wore
   Skrukthmurgor, evidently having obtained or created it in locales unknown.  With this new protection,
   Vomurkex was all but invulnerable, making its unexplained disappearance in the middle years of the 
   Empire all the more mysterious.  Besides being superbly difficult to penetrate, Skrukthmurgor is said to
   adapt itself to protect against the attack forms used against its wearer, drawing upon hir native abilities
   to do so.  Sages disagree as to what capacities on the part of the wearer are most important, but the
   thanaturgy that Vomurkex was so skilled with is doubtless one of them, and mages trained in the manipulation
   of elemental earth sometimes report feeling a kind of natural affinity for the artifact.  Mental focus seems
   relevant, as do the power manipulation capabilities native to bezhuldaars; more than this is not known.  
   It is said to have other powers, such as periodically discharging a powerful wave of death-force when its
   wearer is in combat.  Moreover, apparently all of these powers are of some sort of primal nature that is
   utterly unperturbed by forces, such as the ability of the bezhuldaar central eye, that interfere with
   ordinary magicks.

Meepo's Aegis

  • Type: Hauberk
  • Location: Random Load
  • Materials: sixty-four percent obsidian, seventeen percent padding, six percent lzarawn, six percent dweomer and six percent coruscar
  • Damage Types:
  • Restrictions:
  • Size: Ten dimins tall, four dimins wide, one dimin long and a twentieth of a dimin thick
  • Extras: Summon a dragon mount
  • Description:
This is a hauberk made of coruscar gem studding, lzarawn, and obsidian heavy mail.  The
quality of its craftsmanship is exquisite.  One of the first Odaxi kobold adventurers to rise to a
high station was the kobold known as Meepo, sometimes called Meepo the Dragon-Keeper.  Famed for
surviving a lengthy existence as the keeper of a frost-breathing dragon against long odds, Meepo's
Aegis protects its wearer against fire, cold, and evil magicks, as well as offering lesser
protection against some other elements.  It is capable of absorbing trace amounts of energy from
those its wearer slays in battle, and if enough energy is absorbed, the wearer can summon a dragon
mount for a time by believing in the power of Gurbodax.  To banish one's dragon mount, disbelieve
in dragons.  It has a few thin wisps of blackness, a few thin wisps of shimmering violet radiance,
and a tracery of auroric radiance within and around it.
It is diminutive in size. It appears to you as if it was crafted for a kobold.

Waist

Black Belt of Krakanroc

  • Type: Belt
  • Location: Mor'guth in Storm Rock
  • Materials: sixty-four percent leather, thirty-two percent dweomer, three percent silver, and one percent jasper
  • Restrictions:
  • Size: Twenty-one dimins long, one and a twentieth dimins wide and a twentieth of a dimin tall
  • Extras: Gives some resistances
  • Description:
A large red jasper is mounted on the silver buckle of this black leather belt.  The long, thick leather strip is parched 
and crisp from age.  Krakanroc the Black is the legendary grand sire of the zuth who will awake at the end of the world 
when the earth is split apart by thunder and lightning.  This belt, is said to have been worn by Krakanroc in the days 
when he walked the earth and to have granted him protection from physical attack.  It is permeated by a dim auroric radiance.

Girdle of the Earthmother

  • Type: Girdle
  • Location: Random Load
  • Materials: 25% Shekhinam, 25% Dweomer, 25% Vine and 25% Leaf
  • Restrictions:
    • Dislikes the following Skills
      • Exoma Fieldcraft
      • Unholy Taint
  • Size: It looks about ten and a half dimins long, about two and a twentieth dimins wide and less than a twentieth of a dimin tall.
  • Extras: Boosts/Penalizes various skills depending on how much it likes you. Skills include Regeneration, Sephirotic Affinity.

(Based on when I got it just recently, it gives minor boosts to various resistances; significant (~40) boosts to most Fieldcraft skills, Centering, Equilibrium,Hardiness and Resilience; and serious (~100) boosts to Entropy Resistance and Recuperation. This was as an S/O Aisenshi Attuned druergar with zero sephirotic affinity and low order affinity.) -- Korazer, APR 28, 2014

  • Description:
This is a girdle made of leaf and vine.  The quality of its craftsmanship is excellent.  You recognize it as the Girdle of
the Earthmother, a living garment infused with the power of Gaia.  It is said that the goddess sends it as a favor to
those who champion her, that it may aid them with the potent protective and strengthening forces within it.  It is
permeated by a dim auroric radiance and a dim prismatic radiance.  It is intermediate in size.  It weighs about three twentieths of a dekan.

Mnethilim Foul

  • Type: Girdle
  • Location: Holton Jax
  • Materials: sixty percent qlippotam and forty percent bone
  • Restrictions:
  • Size: Fifth of a dekan (NOTE: Can be resized by a reaper placing it on an altar of Thanatos and Invoking the Reaper.)
  • Extras: A wave of foulness pulses forth from the skull on Mnethilim Foul. Various random effects in combat for those with unholy taint -- haste, ability boosts, etc...
  • Description:
This is a girdle made of bone.  The quality of its craftsmanship is exquisite.  It is made of thousand of tiny interlocking 
bones whose joints provide its flexibility.  Its buckle is a sleek, reptilian-looking skull.  This is Mnethilim Foul, an 
artifact sacred to Thanatos, said to have been created in ancient times to reward one of his most dedicated servants.  
Accounts would have the skull that of a s'tali necromancer, accursed by Thanatos for his theft of the souls of the dead 
and bound to serve for eternity in this fashion.  The girdle is said to offer protection in battle in direct proportion 
to the unholy taint that dwells within its wearer, and to deepen such taint over time.  Reportedly the key to defeating 
the wearer of Mnethilim Foul is to either simply attack more times than the device can cope with, or to drain the wearer 
of spiritual energy, which degrades its functioning, eventually making it stop working entirely.

Talisman of Lur Dyvan

  • Type: Amulet
  • Location: Antonina
  • Materials: Bezhuldaar eyestalk
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: Adds +20 to nigromancy when worn. Provides a source of bezhuldaar blood.
  • Description:

A desiccated stalk of fleshy brown with a withered violet eye attached hangs from a stout silver chain. The quality of its craftsmanship is good. This is the Talisman of Lur Dyvan, created from the death-ray eyestalk of the bezhuldaar Ythraak. It is known to be thoroughly infused with forces of dark magick. It is in perfect condition. It is intermediate in size, and looks just about right to fit you. It looks about seven tenths of a dimin across and a tenth of a dimin long. It weighs very little.

The Talisman of Kalkin

Feet

The Winged Sandals of Hermes

  • Type: Sandals
  • Location: Voilodion in the Vanishing Tower
  • Materials: Golden Leather
  • Damage Types:
  • Restrictions:
  • Size: Three dimins long, one dimin wide and a fifth of a dimin tall
  • Extras: Provides the wearer with flight.
  • Description:
This is a pair of sandals made of golden leather.  The quality of its craftsmanship is excellent.  There are small white wings 
attached to its ankles.  It is are believed to have once been the very footgear worn by the god Hermes in his messenger aspect.  It is 
permeated by a dim auroric radiance.  It has a webwork of prismatic radiance within and around it.

Ioun stones

Eye of Shamash

  • Type: Ioun stone
  • Location: Random load
  • Materials:
  • Damage Types: Photonic
  • Restrictions:
  • Size: It looks about one dimin on a side.
  • Extras: Does Phontonic damage occasionally. Boosts Charisma, Light Affinity and other stats/skills.
  • Description:
   This is a small, golden egg-shaped stone of some smooth substance.  You
recognize it as the one-of-a-kind ioun stone that is persistently called the
Eye of Shamash, though who or what Shamash is or may have been is little in
evidence.  It is known for aiding its user in invocation, inducing an affinity
to light, increasing physical vitality, providing insight into the subtle
terrains of the skies, and enhancing charisma.  It is one of the class of
enchanted gems known as ioun stones, noted by scholars of the arcane arts for
their ability to pass on a variety of effects and abilities to their
possessors.  

Hands

Apinpanpupaka

  • Type: Ring
  • Location: Vasbarghad
  • Materials: twenty-nine percent silver, twenty-nine percent gold, twenty-two percent dweomer, one percent pearl, one percent sapphire, one percent garnet, one percent onyx, one percent azurite, one percent ruby, one percent opal, one percent topaz, one percent diamond, one percent jet, one percent coruscar, one percent amber, and one percent emerald
  • Size: Resizing
  • Extras: Cycles between 10 runes and 13 gems in combination. Each rune and gem coordinates to a specific magickal skill.
  • Description:

This ring is constructed from gold and silver bands fused together side-by-side. Between the two bands is a series of large cut gemstones affixed into delicate settings that reach outward from each band in an alternating pattern. There are a total of thirteen gemstones, as follows: diamond, ruby, sapphire, coruscar, amber, onyx, emerald, azurite, pearl, red garnet, jet, blue topaz, and opal. Each of the two bands is inscribed with a series of ten runes along its outer edge. These runes seem to slowly and endlessly re-etch themselves in differing shapes and patterns, such that the ring itself seems to be in constant fluid motion as the metal's surface reshapes itself. This is the fabled artifact known as Apinpanpupaka. It is said to contain the principles of many varieties of magick, augmenting a pair of them at any moment in time. Historically, this has proven very useful to magi who lack experience in some fields as they learn new cantrips and spells. It is permeated by a dim auroric radiance.

The Flower of Sperm Directed Onto Everything Ever

  • Type: Flower
  • Location: Random Load
  • Materials: seventy-seven percent diamond, fifteen percent shekhinah, and eight percent dweomer
  • Damage Types: Extropic (discharge)
  • Restrictions:
  • Size:
  • Extras:
  • Description:

This is a flower made of diamond. The quality of its craftsmanship is exquisite. You recognize it as the Flower of Sperm Directed Onto Everything Ever, a work of art constructed by that famously goddess-besotted follower of Eris, Ultamon Zilch. It allegorically refers to the Panspermia, a Discordian origin story in which Eris creates all the peoples of the world by throwing great globs of sperm from the heavens (in the version of this story told to children, where Eris got the sperm is not mentioned; few other versions are so merciful). This divinely flung semen impregnates the ground, which gives birth to different races according to the local conditions: plains bringing forth humans, forests birthing danaan, mountains engendering thondur, and so on. This tale is noted among raconteurs for being almost infinitely adaptable to the purpose of crude ethnic slurs against whatever variety of folk the teller may be irritated with, bearing a long tradition of increasingly improbable disgusting circumstances made to account for the origin of the more obnoxious and disliked species of the world. The Flower itself, like some of Zilch's other creations, appears to have been enough liked by Eris that she imbued it with powerful energies of life. Reportedly, when the Flower is held, and *not* used directly to bash anything's head in, it will steadily heal the bearer, as well as intermittently blasting his enemies with fluxes of life energy literally too powerful for ordinary living beings to endure. It has a tracery of auroric radiance and a webwork of coruscating silvery radiance within and around it. It looks less than a twentieth of a dimin across and about two dimins tall. It weighs very little. You estimate its value at about five thousand gold.

Twinblossom

  • Type: Gauntlet
  • Location: Random Load
  • Materials: Uru
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:
This is a perfectly-crafted strata left gauntlet forged from red and violet Uru segments.  It bears the craftmark of the Wayfarer, the mastersmith
aviar of Echelos: an engraved image of a rose entwined with an orchid.  The flowers on the craft mark pulse faintly with red and violet light
respectively.  It is constructed out of segments that are layered on top of one another, but not actually touching.  They move together as the armour
moves, with a very slight delay, as if they were suspended by some sort of field.  This is an instance of strata armour, exotic equipment only known to
be made on the plane of Echelos, home of the chelones.  Each piece is given shape by mathematically precise, mechanical construction processes, and the
whole construct is given permanent stratified spatial structure by suspending it within a field of ordered energy.  This is Twinblossom, a gauntlet
forged by the Wayfarer in the depths of Limbo.  It is said that he enlisted the aid of Pattern magi of Amber to enchant the red and violet Uru segments
with high magicks that blend Order with Chaos.  It is permeated by a dim silvery light.  It has a few thin wisps of shimmering radiance within and
around it.  

Calhair Angan

  • Type: Ring
  • Location: Lancelot in Camelot
  • Materials: Gold
  • Restrictions:
  • Size: Twentieth of a dimin across and a tenth of a dimin around
  • Extras: Magick warding
  • Description:
This is a heavy ring made of sculpted gold.  The quality of its craftsmanship is excellent.  According to tale, the Lady of the Lake gave this
ring, called Calhair Angan, to the young Lancelot before he set out for King Arthur's court, where it is said to have defended him from the sorcerous
powers of the King's foes.  It is permeated by a dim auroric radiance.

Cestus of Murdering

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Gresjevrek the Nevermelting

  • Type: Ring
  • Location:
  • Materials: Ice and Dweomer
  • Damage Types:
  • Restrictions:
  • Size: It looks about a twentieth of a dimin across and a fifth of a dimin around.
  • Extras: increases axe skill and strength the longer it is worn
  • Description:
This seems to be a ring formed of ice and dweomer which encircles the ring in lazily moving wisps.
You know this ring 
to be Gresjevrek the Nevermelting, a ring that has existed since the dawn of civilization.  
Legend has it that the ring was traditionally passed from one thondak champion to the next.  
It is said that the ring continually refreezes, growing more and more powerful over time.

Nenya

  • Type: Ring
  • Location: Galadriel in Valathyr
  • Materials: fifty-three percent gold, forty-two percent dweomer, and five percent logos
  • Damage Types:
  • Restrictions:
  • Size: Twentieth of a dimin across and a tenth of a dimin around
  • Extras: Boosts several attributes when worn.
  • Description:
This ring glitters like polished gold overlaid with silver light; a white stone set into it twinkles as if a star had come down to rest there.  
This is Nenya, one of the Three Rings of Power first forged by Ahrikol in days of antiquity.  Then, the dark lord's technique was incomplete, 
and the rings escaped his dominion, falling into the hands of the elven nations.  It is permeated by a dim auroric radiance.  It has a tracery 
of shimmering radiance within and around it.

Odal Ossu

  • Type: Ring
  • Location: Random load
  • Materials: sixty-four percent qlippotam, thirty-two percent bone, three percent dweomer, and one percent bloodstone
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: Provides various skill and combat boosts to those with skill in thanaturgy.
  • Description:

This is a ring made of bloodstone and bone. The quality of its craftsmanship is fair. This is Odal Ossu, carved from the fingerbone of the lich Yakalzzagyr and set with the gem where once he hid his soul. Reputedly the artifact contains a powerful unholy essence that reacts to a similar essence in its wearer with a benison of fortifying foul energies, and in the hands of one attuned to the spirits of the dead, causes their subtle voices to give counsel in the ways of battle. Accounts would have that the power infused in the device is sufficient that these potent effects result in only a minor drain on the wearer's spirit.

the One Ring

  • Type: Ring
  • Location: Ahrikol
  • Materials: Gold
  • Damage Types:
  • Restrictions:
  • Size: Resizes to fit possessor
  • Extras: Possessor cannot teleport or be teleported to. Gives high levels in several resistances when worn.
  • Description:

Ajidamal

  • Type: Gauntlet
  • Location: Random
  • Materials: Silver and Leather
  • Damage Types:
  • Restrictions:
  • Size: It appears to you as if it was crafted for a human.
  • Extras:
  • Description:

This is a left glove made of silver and leather. The quality of its craftsmanship is exquisite. You recognize this as Ajidamal. It is said to provide its wearer with a steady infusion of the spice melange, delivering it directly into the body.

a silver ring

  • Type: Ring
  • Location: Random Load
  • Materials: ninety-three percent silver, five percent logos, and two percent opal
  • Damage Types:
  • Restrictions: After leaving, you will not be allowed to rejoin for a time.
  • Size: about a twentieth of a dimin across and a fifth of a dimin around.
  • Extras: This ring is used for entering the Glomerates association.
  • Description:

This is an exquisitely-crafted ring composed out of a single smooth piece of silver. It reflects and absorbs the light oddly, sometimes casting back glints of dazzling color, sometimes gleaming with faint and ghostly hues. There is a small harlequin opal set into the inside of the band. The gem seems to separate two written phrases: EX NIHIL SUM and IN NIHIL SUM. It has a tracery of shimmering radiance within and around it.

Items

Belamvor Korryn

  • Location: St Paedric's Monastery
  • Materials: Hematite
  • Restrictions:
  • Size: nine twentieths of a dimin across
  • Extras: Consumes nearby coruscars for power. Provides a buff for a duration.
  • Description:
This is an orb made of black hematite.  The quality of its craftsmanship is excellent.  This is Belamvor Korryn, an orb 
of power that served the great elven mage Tenrylaurae in the early days of the Altrian Empire.  It reportedly not only 
defended her and served as an aid to her channeling of spiritual energy, but gave her a preternatural imperturbability.  
There is some speculation that Terylaurae's preoccupation with the obtainment of coruscars may have been related, not to 
her alchemical pursuits as generally assumed, but this artifact.

Chalice of Cathrys

  • Type: Cup
  • Location: Archistator Vadek Rordigan, Cathedral of Cianna
  • Materials: forty-five percent sapphire, forty-five percent ruby, and nine percent gold
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: Source of angel blood for Ordo Maleficus spells.
  • Description'
This gold chalice, inlaid with rubies and sapphires, is thought to be the vessel which captured the last of the famed knight Cathrys Yrongar's blood
as he fell in battle against the minions of the demon lord Ahrikol.  It looks less than a twentieth of a dimin on a side.  It weighs very little.  You 
estimate that it is worth something upward of four thousand gold.
After a moment, the knowledge that the Chalice of Cathrys is composed of forty-five percent ruby, forty-five percent sapphire and nine percent gold 
drifts into your mind like a

:

The Chime of Vel-Pirilon

  • Type: Chime
  • Location: Random Load
  • Materials: Silver
  • Damage Types:
  • Restrictions:
  • Size: Fifth of a dimin across and one and a fifth dimins long
  • Extras: Tap Chime to summon Lhethan
  • Description:
This is a tubular chime made of silver.  The quality of its craftsmanship is exquisite.  You recognize it as the Chime of Vel-Pirilon, an obscure artifact 
of the Courts of Chaos.  It is called after its reputed creator, the ancient Chaos Lord Vel-Pirilon, who was general and then head of House Sawall many 
millenia ago.  Its precise purpose is less well-known.  You, however, are aware of it: it summons Lhethan Hagal, the legendary adjutant to generals of the 
Courts throughout history, from his repose in a distant plane to serve the bearer -- should that bearer have sufficient standing to merit Hagal's devotion.  
It has a tracery of shimmering radiance and a webwork of auroric radiance within and around it.

Dragonheart

  • Type: Gem of Protection
  • Location: Random Load
  • Materials: Ruby
  • Damage Types:
  • Restrictions:
  • Size: One dimin across
  • Extras:
  • Description:
This is Dragonheart.  The quality of its craftsmanship is unearthly.  Long thought to be little more than an item of fancy in a child's bedtime story,
this gem was fabled to belong to a grand knight from the ages past of Avalon.  The story goes that during those older, darker times dragons ruled the skies
and the scorched earth below.  A council of the wisest and bravest men from the area gathered together, and with the skill of old magicks were able to
craft a single, perfect star ruby and infuse it with a powerful enchantment of protection.  This gem was given to their strongest, bravest member who then
set out to put an end to the terrors that plagued their lives.  Tragically, as the knight traversed the countryside seeking death for those who ravaged his
land he was set upon by barbarians from the north and brutally killed by methods from which the gem offered no protection.  It is known as a gem of
protection, a class of gem that has been magickally altered to protect its bearer from dangerous and volatile esoteric energies. This particular enchantment 
protects its bearer from fire damage. It shines from within with an intense sparkling light.  It has a tracery of auroric radiance within and around it.

Emerald Tablet of Hermes Trismegistus

  • Type: Tablet
  • Location: Yog-sothoth on R'leyh
  • Materials: Emerald
  • Damage Types: Magical
  • Restrictions:
  • Size: Quarter of a dimin long, four fifths of a dimin wide and nineteen twentieths of a dimin tall
  • Extras: May be used similarly to a wand.
  • Description:
This is the ancient Emerald Tablet of Hermes Trismegistos, upon which the visionary father of the magickal arts 
inscribed the core principles from which the myriad orders of modern-day mages derive their systems of wonder-working.  
Above and beyond this historical value, many find significance in the fact that the Thrice-Blessed encoded his symbolic 
insights into the tablet in telesmic medium, empowering it to act as a potent esoteric weapon, and that many of its 
possessors since that day have added their contributions to the invisible construct within, increasing its power.  
Despite its diminutive size, this age-patina'd tablet of emerald symbolizes tremendous power for those with the eyes 
to see it.  It is permeated by a dim auroric radiance.  It has a tracery of shimmering radiance within and around it.

Eye of the Guardian

  • Type:
  • Location:
  • Materials:
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras:
  • Description:

Gaunomtar Korryn

  • Type: Held item
  • Location:
  • Materials: sixty-seven percent marcasite and thirty-three percent dweomer
  • Damage Types:
  • Restrictions:
  • Size:
  • Extras: When uncharged, will absorb a warpstone in the environment or in the inventory of the possessor. When charged, provides wingless flight. The charge does not last very long, and provides no expiration warning. The charge reportedly lasts longer with higher Order Favour.
  • Description:

This is an orb made of marcasite. The quality of its craftsmanship is excellent. This is Gaumontar Korryn, orb of office of the witch-king Tielnoth in the days of the Altrian Empire. Tales would have it that not only did the orb provide him with the power of flight, the better to survey his domain, but formed a powerful magickal focus that continually drew spiritual energy from his surroundings and channeled it into him. By some accounts, the bounty that Tielnoth's court paid for warpstones during his reign was not out of any concern for his people, but rather because he used them as a power source for this artifact. It is permeated by a dim auroric radiance. You estimate that it is worth something upward of two thousand five hundred gold. It looks about nine twentieths of a dimin across. It weighs very little.

Golden Drinking Horn

  • Location: Battleragers' Armoury
  • Materials: Gold
  • Restrictions: Must be a Battlerager with a high enough level of Clangedin's favour.
  • Extras: Continuously refills itself with mead.

Hand of Vazaith

  • Location: Helborg
  • Type: Improvised weapon
  • Materials: ninety-one percent qlippotam and nine percent flesh
  • Damage Types: cutting, entropic, unholy, poison
  • Discharges: arcs of infernal lightning, streamers of foul darkness, streamers of swirling darkness,
  • Restrictions:
  • Size: It looks less than a twentieth of a dimin on a side.
  • Extras: Does *not* Force-intro Unholy Taint. Tries to suffocate targets. Transfers vitality from its victims. Provides a +20 to thanaturgy. Try throwing it at a target for extra grins and giggles. Holding it without enough unholy taint makes it kill the hell out of you.
  • Description: This is a withered, desiccated, gray-mottled black hand. Its fingernails are long, black, and slightly curled. Its texture is leathery and somehow slimy, despite the thing's dried-out appearance. A foul stench of decay wafts from it. You recognize it as the severed hand of the lich Vazaith, infused with his dark power and his undying malice.

Heart of Tyristael

  • Type: bludgeon
  • Location:
  • Materials:
  • Damage Types: Holy/Crushing
  • Restrictions:
  • Size:
  • Extras:
  • Description:This is a red heart that beats in a regular, pulsing rhythm despite being severed from any body it once served. The disturbing, revolting sight somehow draws the eye despite its horrific nature. You know this for the Heart of Tyristael, torn from the ruined breast of one of Yehovah's angels and bound to continue in its hideous semblance of life.

Horn of Calais

  • Type: Unicorn Horn
  • Location: Bartziluth's Cave
  • Materials: sixty-five percent dweomer, twenty-eight percent horn, and seven percent kedusham
  • Damage Types:
  • Restrictions:
  • Size: Half a dimin across and five and a half dimins tall
  • Extras: Spawns as a random color of unicorn horn. Provides a source of unicorn blood.
  • Description:
A sharp-pointed, spiraling golden horn about five and a half dimins long.  It is the horn of a unicorn, such things being 
famed for their curative effects.  The golden horn is said to cure all manner of madness and mental disorder.  Once the 
power of a unicorn horn is used, it will be depleted for a time while the horn slowly absorbs mana from the surrounding 
environment.  You can sense that this one is presently filled with power.  You can also sense that it was taken when its 
bearer was slain, rather than being given freely.  This is the Horn of Calais, containing the final, captured essence of 
the unicorn that once roamed the forested precinct of Calais.  It is permeated by an auroric radiance.  It has a 
tracery of white light within and around it.

Kerisvexian

  • Type: Tresards
  • Location:
  • Materials: 100% tenebrax
  • Damage Types:
  • Restrictions:
  • Size: Eight dimins long, six dimins wide, a tenth of a dimin tall, and a twentieth of a dimin thick.
  • Weight: Twenty-nine two-hundredths of a dekan.
  • Extras:
  • Description:
This is a pair of tressards made of tenebrax.  The quality of its craftsmanship is exquisite.  You recognize it as Kerisvexian, an 
artifact of uncertain origins.  Reportedly, wearing it upon one's wings, aside from protecting them quite well while causing 
minimal interference with their mobility, enhances one's speed, agility, and certain aspects of mental focus.  Further, 
subvocalizing the device's name while wearing it causes it to generate a potent magickal aura with its own unique properties,  
including additional protection, a frequent tendency to harm those attacking Kerisvexian's wearer, and enhancements to mobility.  
It is permeated by an auroric radiance.  It is in perfect condition.  It is intermediate in size, and definitely too small for 
you.  It appears to you as if it was crafted for a mazikah.  It looks about six and three quarters dimins long, five and
a twentieth dimins wide, a tenth of a dimin tall, and a twentieth of a dimin thick.  It weighs about nine hundredths of a dekan.  
You estimate its value at about four thousand seven hundred fifty gold.
Kerisvexian was created by Chaos; the source code was last updated Thu Apr 07 16:36:53 2011.  The pair of tressards armour type was 
created by Lost Souls; the source code was last updated Fri Jun 24 15:45:46 2011.  The material tenebrax was created by Chaos,  
Typhon, and Chance and is maintained by Lost Souls; the source code was last updated Sun Mar 20 14:47:14 2011

Klisderamna Korryn

  • Type: Orb
  • Location: Finwe in Valathyr
  • Materials: sixty-seven percent andesite and thirty-three percent dweomer
  • Damage Types: burning sky
  • Restrictions:
  • Size: Nine twentieths of a dimin across
  • Extras: When charged, gives situational awareness and discharges burning sky. Uses syrax for charging.
  • Description:
This is an orb made of glowing yellow andesite.  The quality of its craftsmanship is excellent.  It pulses 
slowly with an intense yellow light, in a rhythm almost like the breathing of someone asleep.  This is 
Klisderamna Korryn, the mysterious orb carried by the merchant prince Habal Motusson in the early days of the 
Altrian Empire.  To it are ascribed the sudden deaths of a number of highwaymen who set upon him, as well as his 
often-uncanny reflexes.  Motusson is said to have always been on the lookout for the exotic metallic resin called 
syrax, and to have paid high prices for it; there may be a connection with this artifact involved.  It is permeated 
by a dim auroric radiance.

Levitational

  • Type:
  • Location:
  • Materials: Quartz
  • Damage Types:
  • Restrictions:
  • Size: It looks about one and eleven twentieths dimins on a side. It weighs about seven and a half dekans.
  • Extras:
  • Description: This is an exquisitely-crafted quartz cube, about a dimin and a half on a side, with a gold model of a ship floating within it. You know this for a levitational, a magickal device designed to keep a windship afloat. These devices are of great value, and there are but three known cities where the art of their make is known.

Seismometron

  • Type: Box
  • Location: Kiralyn the Dust Scout
  • Materials: forty-seven percent sandalwood, twenty-nine percent ivory, fourteen percent melange, five percent iron, and four percent copper
  • Damage Types: N/A
  • Restrictions: N/A
  • Extras: Finds the Sand Worm.
  • Description: This is a rectangular box constructed from sandalwood set into a simple black iron frame. An ivory inlay on the box's side is faded with age, but still clearly shows some manner of giant multisegmented worm. While obviously hollow, there is no apparent means to open the box, although a copper dial mounted on a delicate spring mechanism protrudes from a small opening in the device's top surface. The quality of its craftsmanship is exquisite. You know this to be a relic of ages past called Seismometron, long employed by desert scavengers who seek to harvest melange -- whether for profit, or their own addictions. The box contains a series of tiny springs which are extremely sensitive to vibrations. When placed on flat ground, the device uses these sensitive springs to detect the ground shaking movements of the giant worms that excrete melange as a waste product even from a great distance away. More importantly, the dial atop the mechanism will point towards the source of these vibrations, when possible. Historically, there were a great many such devices, but tracking gargantuan, man-eating worms in the desert wastes comes with its own unique set of dangers, so most of these have been lost to the ages. It looks about one dimin on a side. It weighs about one and one hundred eighty-nine two-hundredths dekans. You estimate that it is worth something upward of seven thousand five hundred gold.

Sharra

  • Type: Intense Red Psionic matrix
  • Location: Random load
  • Materials: Quartz
  • Damage Types: ball of fire
  • Restrictions: Requires the user to posess a Psychic Wild Talent, and that the user bonds to it.
  • Size: Half a dimin long, three tenths of a dimin wide and a quarter of a dimin tall.
  • Extras: Increases equilibrium skill under unknown circumstances.
    • Personality: Aggressive, didn't comunicate.
  • Description: This is a large, intense red quartz crystal in the shape of a beveled rectangle. The crystalline structure of the stone has special resonance properties which enable it to function as a psionic matrix. Those with psionic capabilities can psychically bond with the matrix and use it as a focusing device and repository of mental energy. You recognize this as the Sharra Matrix, a consciousness-bearing psionic matrix of such power that it has been worshipped as a deity -- perhaps in hopes of influencing its incredibly volatile nature.

Eye of Shamash

  • Type: Ioun Stone
  • Location: Random load
  • Materials: fifty percent shekhinam and fifty percent dweomer.
  • Damage Types: Discharges rays of intense light in combat (photonic damage)
  • Restrictions: ??
  • Extras: +15 to charisma, +24 to sky fieldcraft, +26 to invocation, +24 to light affinity, +24 to hardiness.
  • Size: a twentieth of a dimin on a side
  • Description: This is a small, golden egg-shaped stone of some smooth substance. You recognize it as the one-of-a-kind ioun stone that is persistently called the Eye of Shamash, though who or what Shamash is or may have been is little in evidence. It is known for aiding its user in invocation, inducing an affinity to light, increasing physical vitality, providing insight into the subtle terrains of the skies, and enhancing charisma. It is one of the class of enchanted gems known as ioun stones, noted by scholars of the arcane arts for their ability to pass on a variety of effects and abilities to their possessors. It appears to be composed of a few thin wisps of auroric radiance. You appraise it at one gold.

Eye of Svarog

  • Type: Ioun Stone
  • Location: Random load
  • Materials: fifty percent dweomer and fifty percent shekhinam
  • Damage Types: A gout of fire surges from the Eye of Svarog
  • Restrictions: ??
  • Extras: +24 to willpower, +24 to massive exertion, +24 to invocation, +24 to fire affinity, +24 to killer instinct.
  • Size: a twentieth of a dimin on a side
  • Description: This is a small, scarlet egg-shaped stone of some smooth substance. You recognize it as the one-of-a-kind ioun stone that is persistently called the Eye of Svarog, though who or what Svarog is or may have been is little in evidence. It is known for aiding its user in invocation, inducing an affinity to fire, magnifying the capacity to perform great physical exertions, honing the killer instinct, and increasing willpower. It is one of the class of enchanted gems known as ioun stones, noted by scholars of the arcane arts for their ability to pass on a variety of effects and abilities to their possessors. It appears to be composed of a few thin wisps of auroric radiance and a few thin wisps of prismatic radiance. You appraise it at one gold.

Artifacts being researched

the Sceptre of the Rockfist

  • Type: Sceptre
  • Location: Durin in Kolond
  • Materials: forty-five percent gold, forty-five percent dweomer and nine percent ruby
  • Damage Types: Crushing
  • Restrictions:
  • Size:
  • Extras:
  • Description:

This is a exquisitely-crafted gold sceptre adorned along its shaft with ruby settings of varying sizes. Crafted by the best dwarven smiths and heavily enchanted, this sceptre was created to serve as a symbol of Kolond's sovereignty. It is rumoured among the dwarves of Kolond that so long as their king possesses this sceptre, no enemy -- great or small -- can conquer their stronghold. It is permeated by a dim auroric radiance. It is in perfect condition. It looks about thirteen twentieths of a dimin across and four and a fifth dimins long. It weighs about twelve dekans. You estimate that it is worth something upward of five thousand five hundred gold.


Shadowsbane

  • Type: Crossbow
  • Location: Thessalae
  • Materials: eighty-eight percent kedusham and twelve percent silver
  • Damage Types: Depends on ammo launched.
  • Restrictions:
  • Size:
  • Extras: Specially made to fight against undead.
  • Description:

This is a heavy crossbow made of white silver. The quality of its craftsmanship is exquisite. The village of Thessalae, before its fall, was protected from evil by its champion, Sanolin. In Sanolin's hands at all times rested Shadowsbane, a gleaming silver crossbow which radiated an aura of purity. Undead and their ilk crumbled to dust when a bolt from Shadowsbane penetrated their dark hearts. The village was kept safe until, on one fateful day, Sanolin was kidnapped by a band of slave-hunting vlekthid. The crossbow fell to the ground, its light blinking out. Almost instantly,the terrible Ytzine plague decimated the village, killing all but Sanolin and the vlekthid raiders, who had escaped. Shadowsbane choked in the filth of the village for many years, but now, it has been unearthed, to destroy impurity once again. It is permeated by a white light. It is in perfect condition.

Metaflux

  • Type: All, random.
  • Location: Random
  • Materials: fifty-nine percent warpstone, twenty-nine percent xorakas, and twelve percent shekhinam
  • Damage Types: All, random.
  • Restrictions:
  • Size: All, random.
  • Extras:
  • Description:
   This is a da kan dau composed of dark purple warpstone.  Occasional bursts
of energy arc forth from it.  Legend tells of the creation of Metaflux, the
mightiest weapon of chaos to be produced all through the age of the Altrian
Empire.  It was forged from a warpstone, bathed in the energies of the Abyss
and shaped by the powers of the mightiest Chaos Lords.  It was given to the
Discordian hero Her High-and-Mightyness Alabastrozenithenia, Priestess of the
Large Cheese Biscuit and Nomad of the Raptured Dessert (sic), to combat the
threat posed to the forces of chaos by the one known as Grayface.  Thanks to
the heroic efforts and tremendous sex appeal of Alabastrozenithenia, Grayface
was thwarted, and Metaflux was placed somewhere it would, according to
Alabastrozenithenia, be "nice and safe".  Wherever that may have been,
evidently it is there no longer.  The tales of Metaflux clearly describe its
continual shifting through a bizarre variety of forms and its deployment of a
host of elemental energies, often assuming a particular shape and set of
capabilities at the worst possible moment for either the wielder or hir
opponent.  It appears to be composed of a few thin wisps of pulsing, chaotic
glow.  It is in perfect condition.  It looks about five and nine tenths dimins
long, two fifths of a dimin wide and a twentieth of a dimin tall.  It weighs
about one dekan.  You estimate that it is worth something upward of four
thousand five hundred gold.  It is empty.  You are holding it.

The Pestilent Crown

  • Type: Crown
  • Location:
  • Materials: sixty-seven percent shekhinam and thirty-three percent rosewood
  • Damage Types: wearing gives you a vomit attack
  • Restrictions:
  • Size: It looks about a tenth of a dimin across and one and three fifths dimins around.
  • Extras: Contact with the crown will cause the Rot of Ugior and other diseases.
  • Description:
This is a crown made of rosewood barbs.  The quality of its craftsmanship is poor.  
It looks diseased, the spiky intertwined thorns twisted and mottled with weird growths.
You know this for the Pestilent Crown, a deceptively potent artifact that reputedly
came into being at the will of Ugior himself.  It is a breeding ground for disease, 
inflicting horrible plagues upon those wearing or even near it -- though frequently enough
those are Ugior's own cultists, who welcome such pestilences into their bodies.  It protects
its wearer with subtle and powerful magicks, including the capacity to partially nullify the    
poisons that are ordinarily a bane to disease affinites.  It is permeated by a prismatic  
radiance.

Grel Andarak

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Xaoloth Yith

  • Type: Hauberk
  • Location:
  • Materials: forty-one percent carbonite, forty-one percent xorakas, sixteen percent padding, and two percent diamond
  • Damage Types:
  • Restrictions:
  • Size: Crafted for a Kedeth
  • Extras:
  • Description:
This is a hauberk made of amber diamond gem spikes and carbonite heavy mail.  The quality
of its craftsmanship is exquisite.  Its links are impossibly thin and tightly-knit, forming
a nearly impermeable barrier that is nonetheless light and flexible.  You recognize it as
Xaoloth Yith, an artifact dating back to the era before the founding of the Istax Empire. 
It was constructed by the kedethkral smith Llunthu as her answer to the parageoro of the Chaos
Knights, and is infused with powers which, while focused in somewhat different areas than
that of paraxoro, in many ways excel theirs.  

Czaklash

  • Type: Bastard sword
  • Location: Lakhan
  • Materials: seventy-one percent dweomer, fourteen percent logos, seven percent lightning, and seven percent adamantium
  • Damage Types: Electrical, possibly some primal
  • Restrictions: If not held or wielded, will quickly depart back to Lakan.
  • Size:
  • Extras: Discharges arcs of lightning.
  • Description:

This is a bastard sword with a black adamantium hilt engraved with arcane runes and a blade that appears to be made of solidified lightning. It gives off a continual hissing and crackling as its energies seethe and churn. The quality of its craftsmanship is unearthly. You recognize it as Czaklash, an artifact of power created by agencies unknown in the distant past. The substance of its blade is indeed lightning made solid, and the potency of these energies is said to be such that even beings normally unfazed by electrical discharges can be harmed or killed by this weapon. Its power and nature are believed to derive from the outer plane of Lakan, mainly because when it is found, it is nearly always there, and it seems able to return there when not held closely by an owner. It is permeated by an auroric radiance. It has a tracery of lightning and a webwork of shimmering radiance within and around it. It is in perfect condition. It looks about thirteen and a half dimins long, seven tenths of a dimin wide, and a twentieth of a dimin tall. It weighs about eleven fortieths of a dekan. It is giving off light. You estimate that it is worth something upward of seven thousand five hundred gold. You are holding it.

Grayswandir

Grumhella

  • Type: Longsword
  • Location: Demonese elder, Demonad Jungle
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Grumhella is the legendary blade held by the elder of the Demonese people.
Rumours abound that the first tribal leader of the Demonese savages forged the
weapon himself, eons ago.  The blade is rather notched, due to decades of use,
but still holds a keen edge, despite its age and history.
    It looks about two fifths of a dimin wide and twelve and a half dimins long.
 It weighs about five and nine twentieths dekans.

Kamonthept-Ka

  • Type: scarab
  • Location:
  • Materials: After a moment, the knowledge that Kamonthept-Ka is composed of forty-eight percent some sort of opalescent, forty-eight percent dweomer and five percent logos drifts into your mind like a long-forgotten memory.
  • Damage Types:
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  • Extras: Forces +1 specialization in unholy taint (wil)
  • Description: This is a scarab made of opalescent material. The quality of its craftsmanship is exquisite. This is Kamonthept-Ka, a relic of the ancient world. Worn by various of the greatest warriors of the Istax Empire, those who opposed its bearer are said to have fallen with their strength consumed. Yet, one way or another, those bearers always met their end regardless, some of them in particularly horrific ways. You estimate its value at about five thousand seven hundred gold. You are holding it.

Meridiandal

  • Type: sword
  • Location: Random Load
  • Materials:
  • Damage Types: Order
  • Restrictions:
  • Size: Longsword
  • Extras: Gives +60% attack rating
  • Description:
This is a steel longsword of unearthly craftsmanship, with an edge whose
glitter seems less a matter of reflecting light than of slicing it to shards. 
The apparent skill of its forging makes less of an impression, however, than
the lines of glowing energy embedded within it, forming an odd pattern that
tugs at the mind like a distant snatch of a song that one has not heard since
childhood.  This blade is named Meridiandal, and if legend holds true, it is
the personal blade of Gavadel of Amber, and the lines within it are an image
of a fragment of the Pattern, the source of cosmic order.  It is permeated by
a shimmering radiance.  You estimate that it is worth something upward of six
thousand gold.  
   It is in perfect condition.  
   It looks about a twentieth of a dimin wide and fifteen dimins long.

The Shroud of Xent

  • Type: Shroud (headgear)
  • Location: Random load
  • Materials: Hemlock
  • Damage Types:
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  • Extras: Provides a source of hemlock. Poisons the wearer.
  • Description:
This is a cowl made of hemlock.  The quality of its craftsmanship is excellent.  Its growth of 
leaves is very thick.  At first consideration, it is difficult to conceive of what sort of 
person would voluntarily wear a garment that kept hir head in continual contact with hemlock 
leaves.  You recognize it as the Shroud of Xent.  Certain Nizari assassins spend years 
acclimating themselves to myriad poisons, and one such individual was known as Xent the Shiv.  
Xent was particularly fond of poisons and used them extensively to perform Kali's work 
throughout the land.  Through his extensive study of botany, Kali's favor, and a modicum of 
magickal dabbling, Xent was able to enchant a hemlock plant to require no soil or water, and 
wove the plant into a cowl for his head.  Considered eccentric by most Nizari, Xent was 
nonetheless respected for his work, and his creation undeniably provided not only substantial 
magickal protection, but also a ready supply of hemlock leaves, invaluable to an experienced 
Nizari.  
It is permeated by an auroric radiance.  It is in perfect condition.  It is intermediate in 
size, and definitely too small for you.  It appears to you as if it was crafted for a human.  
It looks about one and three fifths dimins across and a tenth of a dimin thick.  It weighs 
about a twentieth of a dekan.  You estimate its value at about four thousand two hundred fifty 
gold.

One can pluck a leaf from it.  The Shroud of Xent was created by Erebus; the source code was 
last updated Wed Nov 05 19:12:47 2008.  The improvised weapon weapon type was created by Lost 
Souls; the source code was last updated Thu Jul 12 11:56:10 2007.  The cowl armour type was  
created by Lost Souls; the source code was last updated Sat Jul 14 16:13:36 2007.  The 
material hemlock was created by Lost Souls; the source code was last updated Sun Jul 15 
16:23:35 2007.

Whammo

  • Type: Yo-yo
  • Location': Random load
  • Materials: Sixty-two percent diamond, thirty-one percent xorakas, six percent shekhinam, and one percent adamantium.
  • Damage Types: Semi-randomish, with an apparent bias towards chaotic ones.
  • Restrictions: Unknown
  • Size: About four fifths of a dimin across and a fifth of a dimin long. Weighs about sixty-three two-hundred-fiftieths of a dekan.
  • Extras: Unknown
  • Description:
This is a yo-yo, a short, broad cylinder with a cord wrapped
around it, used by essentially throwing the cylinder while allowing the cord
to unwind, then reeling the cylinder back along the cord, made of adamantium
cable and cyan diamond. The quality of its craftsmanship is unearthly. 
Sparkling motes of endlessly shifting colors dance and flicker in its
crystalline depths.  You recognize this as Whammo, a somewhat obscure weapon
of power crafted by one Blurb, at the time a disciple of the Master of Yo in Darking Bog. 
Blurb was said by some to have been touched by Eris; the rest were of the opinion that he was
smacked with considerable force.  The device, crafted in the form of an
idiosyncratic weapon type used by the Gobnog boglins of Darking Bog, is said
to contain potent energies of chaos and to be extremely deadly in the hands of
the right individual.  It is permeated by a dim, pulsing chaotic glow.  It has
a tracery of coruscating silvery radiance within and around it. 

the Staff of Azuth

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Storm Fury

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Wang Xue

  • Type: Staff/Pole arm
  • Location: Shun Lang in Xi Feng Meng
  • Materials: fifty-five percent dweomer and forty-five percent steel
  • Damage Types:
  • Restrictions: Cannot be wielded by fey races.
  • Size: It looks about three quarters of a dimin across and nineteen and a half dimins long. It weighs about thirty and a half dekans.
  • Extras: Forces attacking of fey races.
  • Description: This is an elegant staff of jet-black steel with a pair of curved blades mounted on each end of it. This is the famed weapon Wang Xue, or Elf Blood, which is the type of blood it likes to drink. The staff was made from the remains of an sword known as Elf Slayer, which had been made during the hobgoblin war with the danaan. With the rapid gain in knowledge over the past years, the weapon was reforged into its current form. You estimate its value at about three thousand six hundred gold.

Amulet of Tzeen

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  • Extras: Allows you to understand any language, gives emotionless creatures emotions
  • Description:

Atomizer

  • Type: Hammer
  • Location: Random load
  • Materials:
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  • Extras: Varied extra damage with power source.
  • Description: This is a big hammer made of black steel. The quality of its craftsmanship is exquisite. It has a small compartment in its head, closed with a panel on a hinge. You recognize it as Atomizer, a powerful weapon of apparently recent origin and unknown provenance. It is claimed that it has the capacity to extract esoteric energies from some varieties of object placed in the compartment in its head and apply them to its attacks. The main power source it is said to draw on are certain augmentor crystal fragments used by Leonid of Devonshire. Reportedly, it slowly damages the gems as it draws upon them, so that they must periodically be replaced, but they last for a considerable time.

Verified power source- Chaos amulets

End of spoiler information.
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