Locations and Landmarks
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== [[Mordo]] == | == [[Mordo]] == | ||
- | (22, 5, 3) Yevath | + | (22, 5, 3) [[Yevath]] |
</p> | </p> | ||
{{endspoilers}} | {{endspoilers}} |
Revision as of 19:30, 9 April 2009
Contents |
Map Overview
I have idea idea if this will render or not, but here's the basic structure as given to me by Lysator. --twilight
Northlands Gardagh | | Calais - Cimbra - Visigonia - Avalon - NW Atalantic - N Atalantic - NE Atalantic - Mordo | | | Andala - Celydon - Korindim ATALANTIC OCEAN ESARTUR | | | Ebiria - Castigon - Aegeas (Kentaur Isle) (Hanoma) | ALMERIA South Sea - Surdassic Sea TENOCHLAN | Quetlatl - Tetlacana
Almeria
Aegeas
(25, 30, 0) Mycenae
(33,-10, 0) Temple of Apollo
Kentaur Isle
(-8, 8, 0) Entrance to Tiamat's Lair
(-5, -7, 4) Teryx
(-1, 6, 1) Othrys
Andala
(0, 36, 0) Temple Bloodmoon
(25, 10, 0) Jhan
(31, 24, 0) Corna
(22, 15, 0) Ivory Tower
(15, 0, 1) Exit from Hotel California
Calais
(0, 18, 0) Lupine Guildhall
(27, 8, 0) Og
(16, -31, 2) Liathyr
Castigon
(-30, -20, 0) Temple of Asklepeios
(29, -12, 0) Sseraka
(24, -8, 0) Outside of a Cathedral (probably Sunken Cathedral)
Celydon
(-32, 11, 0) Camille
(21, 22, 1) Rukhan
Cimbra
(-20, -24, 0) Losthaven
(6, 24, 0) Temple of Discordia
(-11, 12, 0) Togrek - Orc Village
(-35, 30, 0) Standing Stones
(-38, -11, 0) Fort Shantaari
(-12, -5, 0) Valathyr
(6, 9, 4) Shatterspire
(-11, -27, 0) Stillwater
(27, 8, 1) Rangers guildhall.
(-25, 18, 0) St. Paedric's Monastery
Ebiria
(-40,40,0) Hanoma
(-26, 15, 0) Xi Feng Ming
(11, 15, 0) Partos
(12, -12, 0) Kazarak pillar
(20, 28, 0) Imptropolis
Korindim
(33, 22, 0) Halfmoon Bay
(-20, 38, 2) Underdark
(-14, -9, 0) Ranthos
(-5, 20, 2) Kolond
Northlands
( 17, 6, 0 ) Shakari
( 13, -5, 0) Evendim (Goblin city)
( 17, -10, 0 ) Silver Keep
( 17, -17, 4 ) At'lordrith's Cave
( 17, 17, 0 ) Mount Doom
( -16, 16, 4 ) Lair of Winterchill
( 10, -15, 0 ) Nisbet (Aethoss homeland)
South Sea
Visigonia
(-19, -10, 0) Mouth of Ugior (Cult of Decay)
( 30, -9, 0 ) Entry point to the east coast of Almeria (north there's only rocks, impossible to enter by land). Subject to change as more convenient points of entry are found.
Avalon
( 0, -10, 0 ) Camelot
(-6, -18, 0 ) Devonshire North Gate
( 2, - 8, 0 ) Temple of Gaia (Phyrra)
( 4, 7, 1 ) Bartziluth's lair (Dragon)
( -31, 34, 0 ) The Green Chapel
( 0, -34, 0 ) Thessalae
Gardagh
(-35, -34, 0) a small village of thatched roof huts
(-22, -33, 0) a small village of thatched roof huts
(28, -30, 0) a small village of thatched roof huts
(-5, -22, 0) a small village of thatched roof huts
(-4, 35, 0) A small village
(23, 26, 0) A small village
(11, -12, 0) a small village of thatched roof huts
(-1, 13, 0) a small village of thatched-roofed huts, a boardwalk flanked by carved dragon figures
River Tethys
( -18, 3, 0 ) Tainaron (Hoop Portal)
( -8, -11, 0 ) Catelius Maximus
( 3, 3, 3 ) Death's Gate
( 9, 5, 0 ) Alcove with field
(-5, 0,-1 ) Door to the Vanishing Tower
Tenochlan
Quetlatl
(-25, 11, 0) Sanctuary
(-12, 15, 0) Tainaron
(-14, -18, 5) Darkhold
(13, -4, 2) Shadow Tower
(-35,-22,0) Xintatlaa
(6,23,2) Reapers guildhall
(-14, 9, 1) Rhen'kai
Surdassic Sea
(25, -25, 0) Et'zlaerhi
Tetlacana
(21, 25, 1) Banir Lok
(-19, 10, -2) Tlaxcala
(8, 34, 6) Lighthouse
(3, -7, 0) Entrance to Storm Rock
(0, 0, 0) Red Magi guildhall
(7, 34, 5) Ordo Zephyrius Mutatoris guildhall
(9, 29, 0) Talaxia
Atalantic Ocean
Northeast Atalantic Ocean
(28, -36, 0) R'lyeh
Esartur
Mordo
(22, 5, 3) Yevath