Verynvelyrae
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[[Practice]] 3 | [[Practice]] 3 | ||
[[Precision Strike]] 8 | [[Precision Strike]] 8 | ||
- | [[Quickness]] -1? (Faerie bonus ranks plus access should be 5, shown as 4 on join) | ||
[[Recuperation]] 10 | [[Recuperation]] 10 | ||
[[Resilience]] 10 | [[Resilience]] 10 |
Revision as of 16:52, 12 June 2014
Contents |
Description
The Verynvelyrae (plural of Verynvelyr) are protectors of nature who engage in their work by forming Empathic Bonds with terrestrial animals via spiritual germination.
Locations
The Verynvelyrae are based out of a cabin in Cimbra, located at -15, 7, 0.
Joining
Animal Lore 1 Foraging 1 Plant Lore 1 Tracking 1
Sirinil first asks that you assist in healing the forest, by completing At'lordrith's Riddle
You may find a lot of your stats reduced, and specialties removed.
Specialty Details
Checked with a relatively new faerie character, so various details might not have been accurately recorded.
[min..]max bonus UNCATEGORIZED SPECIALTY ACCESS Aelvalie 3 Anatomy 5 Animal Lore [1..]20 Arcane Lore 1 Archery 15 Arctic Fieldcraft 15 Astrology 1 Athleticism 10 Awareness 10 Axe 6 Biology 3 Bludgeon 6 Break Fall 8 Carousing 5 Cartography 10 Carving 8 Centering 1 Channeling 1 Climbing 10 Cold Tolerance 15 Combat Reflexes 6 Conjuration 6 Courage 10 Crossbow 2 Dagger 6 Desert Fieldcraft 15 Digging 3 Discipline 5 Dodge 7 Eavesdropping 2 Elude Pursuit 10 Empathy 15 Enchantment 15 Entropy Resistance 4 Equestrian 2 Equipment Maintenance 10 Find Weakness 8 Firefighting 5 First Aid 10 Fishing 10 Flail 2 Foraging [1..]20 Forestry 15 Hammer 2 Hardiness 10 Heat Tolerance 15 Hills Fieldcraft 15 Horticulture 8 Insect Lore 10 Intimidation 2 Jungle Fieldcraft 15 Killer Instinct 3 Lack of Weakness 8 Leadership 5 Leatherworking 8 Legend Lore 3 Load Bearing 5 Massive Blow 3 Massive Exertion 3 Mineral Lore 3 Mountaineering 15 Mounted Combat 10 Orienteering 15 Pain Tolerance 5 Plains Fieldcraft 15 Plant Lore [1..]20 Poison Lore 2 Poison Resistance 2 Practice 3 Precision Strike 8 Recuperation 10 Resilience 10 Riding 10 Running 10 Shield 5 Shorelands Fieldcraft 15 Sky Fieldcraft 16? (Despite every other fieldcraft being 15) Sling 10 Spear 6 Staff 6 Stamina 10 Steadiness 10 Stealth 10 Swamp Fieldcraft 15 Swimming 10 Sword 6 Tactics 8 Tanning 8 Throwing 10 Tracking [1..]20 Training 2 Traps 5 Unarmed Combat 6 Weapon Lore 8 Wrestling 2
Abilities
Verynvelyr are capable of bonding with the animals of the wild via spiritual germination.
To view the state of your bond, think about my ability to form empathic bonds.
To form a bond with an animal, concentrate on forming an empathic bond with <animal> via spiritual germination.
To imagine forming a bond with an animal, imagine forming an empathic bond with <animal> via spiritual germination.
Known Familiar Types
- Alligators
- Apes
- Amphipteres
- Bats
- Bears
- Carrion Birds
- Cats
- Common Birds
- Coyotes
- Cheetahs
- Chipmunks
- Dogs
- Drakes
- Eagles
- Elicats
- Felivani
- Firelizards
- Flycatchers
- Flying Squirrel
- Foxes
- Geese
- Gryphons
- Hedgehogs
- Herons
- Horses
- Lagomorphs
- Leopards
- Lions
- Lynxes
- Orthroi
- Ospreys
- Owls
- Pachyderms
- Parrots
- Panthers
- Pegasi
- Penguins
- Phoenixes
- Polar Bears
- Psionic Cats
- Rodents
- Giant Rodents
- Smilodons
- Snakes
- Sparrows
- Spiders
- Giant Spiders
- Spider Monkeys
- Squirrels
- Swans
- Tigers
- Turtles
- War Spiders
- Wargs
- Wolves
- Wolpertingers
- Wyverns
Trainers