Verynvelyrae

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Contents

Description

The Verynvelyrae (plural of Verynvelyr) are protectors of nature who engage in their work by forming Empathic Bonds with terrestrial animals via spiritual germination.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Locations

The Verynvelyrae are based out of a cabin in Cimbra, located at -15, 7, 0.

Joining

Animal Lore 1
Foraging 1
Plant Lore 1
Tracking 1

Sirinil first asks that you assist in healing the forest, by completing At'lordrith's Riddle

You may find a lot of your stats reduced, and specialties removed.

Specialty Details

Checked with a relatively new faerie character, so various details might not have been accurately recorded.

			[min..]max	bonus
UNCATEGORIZED SPECIALTY ACCESS	
Anatomy                 5
Animal Lore             [1..]20
Arcane Lore             1
Archery                 15
Arctic Fieldcraft       15
Astrology               1
Athleticism             10
Awareness               10
Axe                     6
Biology                 3
Bludgeon                6
Break Fall              8
Carousing               5
Cartography             10
Carving                 8
Centering               1
Channeling              1
Climbing                10
Cold Tolerance          15
Combat Reflexes         6
Conjuration             6
Courage                 10
Crossbow                2
Dagger                  6
Desert Fieldcraft       15
Digging                 3
Discipline              5
Dodge                   8
Eavesdropping           2
Elude Pursuit           10
Empathy                 15
Enchantment             15
Equestrian              2
Equipment Maintenance   10
Find Weakness           8
Firefighting            5
First Aid               10
Fishing                 10
Flail                   2
Foraging                [1..]20
Forestry                15
Hammer                  2
Hardiness               10
Heat Tolerance          15
Hills Fieldcraft        15
Horticulture            8
Insect Lore             10
Intimidation            2
Jungle Fieldcraft       15
Killer Instinct         3
Lack of Weakness        8
Leadership              5
Leatherworking          8
Legend Lore             3
Load Bearing            5
Massive Blow            3
Massive Exertion        3
Mineral Lore            3
Mountaineering          15
Mounted Combat          10
Orienteering            15
Pain Tolerance          5
Plains Fieldcraft       15
Plant Lore              [1..]20
Poison Lore             2
Poison Resistance       2
Practice                3
Precision Strike        8
Recuperation            10
Resilience              10
Riding                  10
Running                 10
Shield                  5
Shorelands Fieldcraft   15
Sky Fieldcraft          15
Sling                   10
Spear                   6
Staff                   6
Stamina                 10
Steadiness              10
Stealth                 10
Swamp Fieldcraft        15
Swimming                10
Sword                   6
Tactics                 8
Tanning                 8
Throwing                10
Tracking                [1..]20
Training                2
Traps                   5
Unarmed Combat          6
Weapon Lore             8
Wrestling               2

Abilities

Verynvelyr are capable of bonding with the animals of the wild via spiritual germination.

To view the state of your bond, think about my ability to form empathic bonds.

To form a bond with an animal, concentrate on forming an empathic bond with <animal> via spiritual germination.

To imagine forming a bond with an animal, imagine forming an empathic bond with <animal> via spiritual germination.

Empathic Bonds Book

Known Familiar Types

Trainers


End of spoiler information.
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