Guilds

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*The [[Ordo Ignis Aeternis]] are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in [[Devonshire]]. *The [[Ordo Ignis Aeternis]] are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in [[Devonshire]].
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-*The [[Ordo Maleficus]] are a profane gathering of men and women, deluded into the worship of Asmodai. They are known more simply as witches. 
*The [[Ordo Zephyrius Mutatoris]] are elemental air mages that traverse the skies above the mountains of the southern continent, [[Tenochlan]]. *The [[Ordo Zephyrius Mutatoris]] are elemental air mages that traverse the skies above the mountains of the southern continent, [[Tenochlan]].

Revision as of 18:45, 11 May 2014

A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.

  • The Adventurer's Guild, any adventurer who has not joined another guild and information on quests which is free to all.
  • The Aisenshi, skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of Hanoma.
  • The Aliavelyrae, a group of fighters of elven heritage, dedicated to thwarting the plots of Ahrikol and his foul minions. To join seek out Galadriel's Mirror in Valathyr.
  • The Aligned are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma.
  • The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
  • The Coven are a group of witches that accept only women. They bond with avian familiars and can be found in Gardagh.
  • The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
  • The Equites Serpentina are run by Runehand, an enchanter that has recently recovered Serpentina's lost technique for horse-bonding. You can find them in Corna.
  • The Justicars of Tyr have begun spreading their word across the realms. Based in Ivory Tower, they can be spotted by their golden shields, gifts from the Even-Handed.
  • The Kazarak are mortals that have given their body to a Kazar demon. Through brute force, the Kazar have created a pillar in Ebiria that allows them access to the Prime so that they can claim a body.
  • The Lightbringers are an illustrious group of well known individuals that can bend light with the use of magickal lenses. Their sanctuary is in Liathyr.
  • The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in Calais.
  • The Nizari are the enforcers of Kali's will. Her dark assassins utilize poison and the shadows to remove those she finds undesirable.
  • The Ordo Ignis Aeternis are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in Devonshire.
  • The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter.
  • The Ringwielders serve lord Ahrikol, The Lord of the Rings. He is master to the citadel of Yevath.
  • The Shapeshifters are a group of kentaurs who have discovered the secrets of altering their forms. These shapeshifting kentaurs inhabit the city of Othrys.
  • The Shemsu Sutekh serve Sutekh, the dark god of power and jealousy, is said to gift his faithful have the capability to bond magickally with animals sacred to their patron.
  • The Travelers are group of adventurers that have begun to roam the lands in a quest for enlightenment through overcoming hardship.
  • The Verynvelyrae traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. Their guildhall can be found somewhere on the plains of Cimbra.
  • The Zetesai are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown.

Rumours tell of other groups perhaps to be seen more often in the future: Monks, Gladiators, Illusionists, Exiles, Druids, Alchemists, Rogues, Necromancers, Artificers, Crystal Magi, Sekhmeti, Expugno Magi Potens, the Drakkarim, varied servants of Chaos, other Discordians, mages of Black and Silver, Loremasters, Elementalists, Mystics of Gaia, Santeria Adepts, Princes of Amber, and still more.

Defunct guilds

  • The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
  • The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.
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