Guilds
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*The [[Erisian Liberation Front]], a group of [[Temple of Discordia|Discordian]] guerrilla theologians. The closest thing they have to a leader, [[Sinister Dexter]], is locked in the [[Shadow Tower]]. | *The [[Erisian Liberation Front]], a group of [[Temple of Discordia|Discordian]] guerrilla theologians. The closest thing they have to a leader, [[Sinister Dexter]], is locked in the [[Shadow Tower]]. | ||
- | *The [[Justicars of Axa]] have begun spreading their word across the realms. Based in [[Ivory Tower]], they can be identified by their silvery shields, gifts from the Lawbringer. | + | *The [[Justicars of Axa]] have begun spreading their word across the realms. Based in the [[Ivory Tower]], they can be identified by their silvery shields, gifts from the Lawbringer. |
- | *The [[Kazarak]] are mortals that have given their body to a Kazar demon. Through brute force, the Kazar have created a pillar in [[Ebiria]] that allows them access to the Prime so that they can claim a body. | + | *The [[Kazarak]] are mortals that have given their bodies to Kazar demons. Through brute force, the Kazar have created a pillar in [[Ebiria]] that allows them access to the Prime so that they can claim a body. |
*The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair [[Camelot]]. | *The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair [[Camelot]]. | ||
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*The [[Ordo Zephyrius Mutatoris]] are elemental air mages that traverse the skies above the mountains of the southern continent, [[Tenochlan]]. | *The [[Ordo Zephyrius Mutatoris]] are elemental air mages that traverse the skies above the mountains of the southern continent, [[Tenochlan]]. | ||
- | *The [[Paratheo-Anametamystikhood of Eris Esoteric]], (pronounced "POEE"), are a powerfully Illuminated group of Discordians, hang around in the [[Temple of Discordia]], naturally enough. | + | *The [[Paratheo-Anametamystikhood of Eris Esoteric]] (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the [[Temple of Discordia]], naturally enough. |
*The [[Reapers]] serve their dark master Kragath well in their task of spreading senseless slaughter. | *The [[Reapers]] serve their dark master Kragath well in their task of spreading senseless slaughter. | ||
- | *The [[Ringwielders]] serve lord Ahrikol, The Lord of the Rings. He is master of the citadel of [[Yevath]]. | + | *The [[Ringwielders]] serve lord Ahrikol, the Lord of the Rings. He is master of the citadel of [[Yevath]]. |
*The [[Shapeshifters]] are a group of kentaurs who have discovered the secrets of altering their forms. These shapeshifting kentaurs inhabit the town of [[Othrys]]. | *The [[Shapeshifters]] are a group of kentaurs who have discovered the secrets of altering their forms. These shapeshifting kentaurs inhabit the town of [[Othrys]]. |
Revision as of 00:41, 20 April 2016
A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.
- The Adventurer's Guild is the default guild if you have not joined another.
- The Aedarene are a group of priests who worship and do the bidding of Aeda, the Earthmother.
- The Aisenshi, skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of Hanoma.
- The Aliavelyrae, a group of fighters of elven heritage, are dedicated to thwarting the plots of Ahrikol and his foul minions. To join seek out Galadriel's Mirror in Valathyr.
- The Aligned are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma.
- The Battleragers, the chosen thondak warriors of Clangedin, hail from deep Kolond.
- The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
- The Coven are a group of witches that accept only women. They bond with avian familiars and can be found in Gardagh.
- The Deep Whisperers are devotees of the psychic scientist Byundi, who seeks to gather additional data regarding the phenomena of telepathic heterodyny by experimenting upon her followers.
- The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
- The Equites Serpentina are run by Runehand, an enchanter that has recently recovered Serpentina's lost technique for horse-bonding. You can find them in Corna.
- The Erisian Liberation Front, a group of Discordian guerrilla theologians. The closest thing they have to a leader, Sinister Dexter, is locked in the Shadow Tower.
- The Justicars of Axa have begun spreading their word across the realms. Based in the Ivory Tower, they can be identified by their silvery shields, gifts from the Lawbringer.
- The Kazarak are mortals that have given their bodies to Kazar demons. Through brute force, the Kazar have created a pillar in Ebiria that allows them access to the Prime so that they can claim a body.
- The Knights of the Round Table, a force for goodness and purity, make their home in fair Camelot.
- The Lightbringers are an illustrious group of well known individuals that can bend light with the use of magickal lenses. Their sanctuary is in Liathyr.
- The Nizari are the enforcers of Kali's will. Her dark assassins utilize poison and the shadows to remove those she finds undesirable.
- The Ordo Ignis Aeternis are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in Devonshire.
- The Ordo Zephyrius Mutatoris are elemental air mages that traverse the skies above the mountains of the southern continent, Tenochlan.
- The Paratheo-Anametamystikhood of Eris Esoteric (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough.
- The Reapers serve their dark master Kragath well in their task of spreading senseless slaughter.
- The Ringwielders serve lord Ahrikol, the Lord of the Rings. He is master of the citadel of Yevath.
- The Shapeshifters are a group of kentaurs who have discovered the secrets of altering their forms. These shapeshifting kentaurs inhabit the town of Othrys.
- The Shemsu Sutekh serve Sutekh, the dark god of power and jealousy, who is said to gift his faithful with the capability to bond magickally with animals sacred to their patron.
- The Travelers are group of adventurers that have begun to roam the lands in a quest for enlightenment through overcoming hardship.
- The Verynvelyrae traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. Their guildhall can be found somewhere on the plains of Cimbra.
- The Zetesai are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown.
Rumours tell of other groups perhaps to be seen more often in the future: the Bogatyr, Ravenspeakers, Warbreakers, Nomos Mentis Peransoma, and still more.
Defunct guilds
- The Ordo Maleficus are a profane gathering of men and women, deluded into the worship of Asmodai. They are known more simply as witches.
- The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
- The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.
- The Sentinels use heavy power armour created by Leonid of Devonshire.
- The White Magi, their tower somewhere deep in the Northlands, use magick of ice and cold. They've been rumored to shape shift into large, vicious Yeti.