Locations and Landmarks
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Map Overview
I have idea idea if this will render or not, but here's the basic structure as given to me by Lysator. --twilight
Northlands Gardagh | | Calais - Cimbra - Visigonia - Avalon - NW Atalantic - N Atalantic - NE Atalantic - Mordo | | | Andala - Celydon - Korindim ATALANTIC OCEAN ESARTUR | | | Ebiria - Castigon - Aegeas (Kentaur Isle) (Hanoma) | ALMERIA South Sea - Surdassic Sea TENOCHLAN | Quetlatl - Tetlacana
Almeria
Aegeas
(25, 30, 0) Mycenae
(33,-10, 0) Temple of Apollo
(7, 28, 0) The Labyrinth of Knossos
Kentaur Isle
(-8, 8, 0) Entrance to Tiamat's Lair
(-5, -7, 4) Teryx
(-1, 6, 1) Othrys
Andala
(0, 36, 0) Temple Bloodmoon
(25, 10, 0) Jhan
(31, 24, 0) Corna
(22, 15, 0) Ivory Tower
(15, 0, 1) Exit from Hotel California
(22, 29, 0 ) Lair of Flametooth
Calais
(0, 18, 0) Lupine Guildhall
(27, 8, 0) Og
(16, -31, 2) Liathyr
(33, -11, 0) Massive oak tree
(-10, -14, 0) Caern Argnash
Castigon
(-30, -20, 0) Temple of Asklepeios
(21, -12, 0) Darking Bog (global 21, -93, 0)
(29, -12, 0) Sseraka
(24, -8, 0) Outside of the Sunken Cathedral (entrance to west)
Celydon
(-32, 11, 0) Camille
(21, 22, 1) Rukhan
Cimbra
(-20, -24, 0) Losthaven
(-23, -23, 0) Spiderwood
(7, 25, 1) Temple of Discordia
(-11, 12, 0) Togrek - Orc Village
(-35, 30, 0) Standing Stones
(-38, -11, 0) Fort Shantaari
(-12, -5, 0) Valathyr
(6, 9, 4) Shatterspire
(-11, -27, 0) Stillwater
(27, 8, 1) Rangers guildhall.
(-25, 18, 0) St. Paedric's Monastery
(-27, 2, 0) Thistlewood
Ebiria
(-40,40,0) Hanoma
(-26, 15, 0) Xi Feng Ming
(-26, 0, 0) Miyu's House
(11, 15, 0) Partos
(12, -12, 0) Kazarak pillar
(20, 28, 0) Imptropolis
(0, 0, 0) An oasis (Caves of Confusion)
Korindim
(33, 22, 0) Halfmoon Bay
(-20, 38, 2) Underdark
(-14, -9, 0) Ranthos
(-5, 20, 2) Kolond
Northlands
( 17, 6, 0 ) Shakari
( 13, -5, 0) Evendim (Goblin city)
( 17, -10, 0 ) Silver Keep
( 17, -17, 4 ) At'lordrith's Cave
( 17, 17, 0 ) Mount Doom
( -16, 16, 4 ) Lair of Winterchill
( 10, -14, 0 ) Nisbet (Aethoss homeland)
South Sea
Visigonia
(-19, -10, 0) Mouth of Ugior (Cult of Decay)
( 30, -9, 0 ) Entry point to the east coast of Almeria (north there's only rocks, impossible to enter by land). Subject to change as more convenient points of entry are found.
Avalon
( 0, -10, 0 ) Camelot
(-6, -18, 0 ) Devonshire North Gate
( 2, - 8, 0 ) Temple of Gaia (Phyrra)
( 4, 7, 1 ) Bartziluth's lair (Dragon)
( -31, 34, 0 ) The Green Chapel
( 0, -34, 0 ) Thessalae
(8, 8, 2) Twilight Tower )
Gardagh
(-35, -34, 0) a small village of thatched roof huts
(-22, -33, 0) a small village of thatched roof huts
(28, -30, 0) a small village of thatched roof huts
(-5, -22, 0) a small village of thatched roof huts
(-4, 35, 0) A small village
(23, 26, 0) A small village
(11, -12, 0) a small village of thatched roof huts
(-1, 13, 0) a small village of thatched-roofed huts, a boardwalk flanked by carved dragon figures
River Tethys
( -18, 3, 0 ) Tainaron (Hoop Portal)
( -8, -11, 0 ) Catelius Maximus
( 3, 3, 3 ) Death's Gate
( 9, 5, 0 ) Alcove with field
(-5, 0,-1 ) Door to the Vanishing Tower
Tenochlan
Quetlatl
(-25, 11, 0) Sanctuary
(-12, 15, 0) Tainaron
(-14, -18, 5) Darkhold
(13, -4, 2) Shadow Tower
(-35,-22,0) Xintatlaa
(6,23,2) Reapers guildhall
(-14, 9, 1) Rhen'kai
(-15,22, 2) the Lair of Girish
Surdassic Sea
(25, -25, 0) Et'zlaerhi
Tetlacana
(21, 25, 1) Banir Lok
(-19, 10, -2) Tlaxcala
(3, -7, 0) Entrance to Storm Rock
(0, 0, 0) Red Magi guildhall
(7, 34, 5) Ordo Zephyrius Mutatoris guildhall
(9, 29, 0) Talaxia
Atalantic Ocean
Northeast Atalantic Ocean
(28, -36, 0) R'lyeh
Esartur
Mordo
(22, 5, 3) Yevath