Locations and Landmarks

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Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

Map Overview

I have idea idea if this will render or not, but here's the basic structure as given to me by Lysator. --twilight

                 Northlands                        Gardagh
                     |                                |
Calais     -     Cimbra    -    Visigonia    -     Avalon  -  NW Atalantic  -   N Atalantic   -   NE Atalantic  -   Mordo
    |                |              |
Andala     -     Celydon   -    Korindim                                       ATALANTIC OCEAN                     ESARTUR
    |                |              |
Ebiria     -     Castigon  -    Aegeas  (Kentaur Isle)
(Hanoma)                            |
            ALMERIA             South Sea   -   Surdassic Sea    TENOCHLAN
                                                      |
                                                  Quetlatl   -   Tetlacana

Almeria

Aegeas

(25, 30, 0) Mycenae

(33,-10, 0) Temple of Apollo

(7, 28, 0) The Labyrinth of Knossos

Kentaur Isle

(-8, 8, 0) Entrance to Tiamat's Lair

(-5, -7, 4) Teryx

(-1, 6, 1) Othrys

Andala

(0, 36, 0) Temple Bloodmoon

(25, 10, 0) Jhan

(31, 24, 0) Corna

(22, 15, 0) Ivory Tower

(15, 0, 1) Exit from Hotel California

(22, 29, 0 ) Lair of Flametooth

Calais

(0, 18, 0) Lupine Guildhall

(27, 8, 0) Og (Global: -54, 89, 0)

(16, -31, 2) Liathyr (Global: -65, 50, 2)

(33, -11, 0) Massive oak tree

(-10, -14, 0) Caern Argnash

(14, -34, 0) Arborlon

Castigon

(-30, -20, 0) Temple of Asklepeios

(21, -12, 0) Darking Bog (global 21, -93, 0)

(29, -12, 0) Sseraka

(24, -8, 0) Outside of the Sunken Cathedral (entrance to west)

Celydon

(-32, 11, 0) Camille

(21, 22, 1) Rukhan

Cimbra

(-20, -24, 0) Losthaven

(-23, -23, 0) Spiderwood

(7, 25, 1) Temple of Discordia

(-11, 12, 0) Togrek - Orc Village

(-35, 30, 0) Standing Stones

(-38, -11, 0) Fort Shantaari

(-12, -5, 0) Valathyr

(6, 9, 4) Shatterspire

(-11, -27, 0) Stillwater

(27, 8, 1) Rangers guildhall.

(-25, 18, 0) St. Paedric's Monastery

(-27, 2, 0) Thistlewood

Ebiria

(-40,40,0) Hanoma

(-26, 15, 0) Xi Feng Ming

(-26, 0, 0) Miyu's House

(11, 15, 0) Partos

(12, -12, 0) Kazarak pillar

(20, 28, 0) Imptropolis

(0, 0, 0) An oasis (Caves of Confusion)

Korindim

(33, 22, 0) Halfmoon Bay

(-20, 38, 2) Underdark

(-14, -9, 0) Ranthos

(-5, 20, 2) Kolond

Northlands

( 17, 6, 0 ) Shakari

( 13, -5, 0) Evendim (Goblin city)

( 17, -10, 0 ) Silver Keep

( 17, -17, 4 ) At'lordrith's Cave

( 17, 17, 0 ) Mount Doom

( -16, 16, 4 ) Lair of Winterchill

( 10, -14, 0 ) Nisbet (Aethoss homeland)

South Sea

Visigonia

(-19, -10, 0) Mouth of Ugior (Cult of Decay)

( 30, -9, 0 ) Entry point to the east coast of Almeria (north there's only rocks, impossible to enter by land). Subject to change as more convenient points of entry are found.

Avalon

( 0, -10, 0 ) Camelot

(-6, -18, 0 ) Devonshire North Gate

( 2, - 8, 0 ) Temple of Gaia (Phyrra)

( 4, 7, 1 ) Bartziluth's lair (Dragon)

( -31, 34, 0 ) The Green Chapel

( 0, -34, 0 ) Thessalae

(8, 8, 2) Twilight Tower )

Gardagh

(-35, -34, 0) a small village of thatched roof huts

(-22, -33, 0) a small village of thatched roof huts

(28, -30, 0) a small village of thatched roof huts

(-5, -22, 0) a small village of thatched roof huts

(-4, 35, 0) A small village

(23, 26, 0) A small village

(11, -12, 0) a small village of thatched roof huts

(-1, 13, 0) a small village of thatched-roofed huts, a boardwalk flanked by carved dragon figures

River Tethys

( -18, 3, 0 ) Tainaron (Hoop Portal)

( -8, -11, 0 ) Catelius Maximus

( 3, 3, 3 ) Death's Gate

( 9, 5, 0 ) Alcove with field

(-5, 0,-1 ) Door to the Vanishing Tower

Tenochlan

Quetlatl

(-25, 11, 0) Sanctuary

(-12, 15, 0) Tainaron

(-14, -18, 5) Darkhold

(13, -4, 2) Shadow Tower

(-35,-22,0) Xintatlaa

(6,23,2) Reapers guildhall

(-14, 9, 1) Rhen'kai

(-15,22, 2) the Lair of Girish

Surdassic Sea

(25, -25, 0) Et'zlaerhi

Tetlacana

(21, 25, 1) Banir Lok

(-19, 10, -2) Tlaxcala

(3, -7, 0) Entrance to Storm Rock

(0, 0, 0) Red Magi guildhall

(7, 34, 5) Ordo Zephyrius Mutatoris guildhall

(9, 29, 0) Talaxia

(-37, 16, 0) Green Lantern Corps guildhall

Atalantic Ocean

Northeast Atalantic Ocean

(28, -36, 0) R'lyeh

Esartur

Mordo

(22, 5, 3) Yevath

End of spoiler information.
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