Xailor's Speedwalks

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=Introduction= =Introduction=
Hello there! My name is [[User:Thenewguy|Xailor]] and on this page you will find aliases to travel from Losthaven to [[Locations and Landmarks|anywhere]] in the [[Prime]] plane, compiled by yours truly. The best part? These aliases can be used ''WITHOUT [[Flight|FLIGHT]]'' (with or without terrain following mode)! That's right, you don't even need to fly! Just copy and paste one of these aliases, and off you go! If you are going to travel without flight however, you can be sure that you are going to need to [[climbing|climb]] and [[swimming|swim]]. But you don't care about that! All you need to know is that all the walkthroughs listed here assume that your starting point is (-21, -24, 0) in [[Cimbra]] (right outside [[Losthaven]]). Oh yeah, one more thing. After every list there is a set of commands enclosed in square brackets. Those are the command(s) that you will need to enter the area. Have fun! Hello there! My name is [[User:Thenewguy|Xailor]] and on this page you will find aliases to travel from Losthaven to [[Locations and Landmarks|anywhere]] in the [[Prime]] plane, compiled by yours truly. The best part? These aliases can be used ''WITHOUT [[Flight|FLIGHT]]'' (with or without terrain following mode)! That's right, you don't even need to fly! Just copy and paste one of these aliases, and off you go! If you are going to travel without flight however, you can be sure that you are going to need to [[climbing|climb]] and [[swimming|swim]]. But you don't care about that! All you need to know is that all the walkthroughs listed here assume that your starting point is (-21, -24, 0) in [[Cimbra]] (right outside [[Losthaven]]). Oh yeah, one more thing. After every list there is a set of commands enclosed in square brackets. Those are the command(s) that you will need to enter the area. Have fun!
 +
 +=Warnings=
 +More than once (I shamefully admit) I've walked into an ordinary looking cave only to be instantly killed by a [[dragon]] waiting inside. Remember:
 +*If you slip while climbing you can hurt yourself.
 +*If you are not flying and your climbing/swimming skills aren't high enough you could end up somewhere completely different (if you fall while climbing or "struggle in vain" while swimming, the alias will not work); this could make it difficult to find your way back.
 +*None of the aliases here give any information whatsoever about the destination; it is up to you to do the research.
 +'''''Use these aliases at your own risk. You have been warned.'''''
=About the Speedwalks= =About the Speedwalks=
Line 73: Line 80:
because if we do, we can see that the only movements in the alias that would not be in the set of allowable directions (the temple is south of Losthaven) is [12ne], and thus we would conclude that the least number of rooms you would need to cross in order to reach the temple, with flight and/or intangibility, is (37+123+12) - (12) = 160. In reality, the least number of rooms is 148 (add the directions in the alias listed [[Xailor%27s_Speedwalks#Xailor.27s_Speedwalks|below]] for proof). because if we do, we can see that the only movements in the alias that would not be in the set of allowable directions (the temple is south of Losthaven) is [12ne], and thus we would conclude that the least number of rooms you would need to cross in order to reach the temple, with flight and/or intangibility, is (37+123+12) - (12) = 160. In reality, the least number of rooms is 148 (add the directions in the alias listed [[Xailor%27s_Speedwalks#Xailor.27s_Speedwalks|below]] for proof).
- 
-=Warnings= 
-Use these aliases at your own risk. If you slip while climbing you can hurt yourself. More importantly, remember that if you are not flying and your climbing/swimming skills aren't high enough you could end up somewhere completely different (if you fall while climbing or "struggle in vain" while swimming, the alias will not work); this could make it difficult to find your way back. Also remember that none of these aliases give any information whatsoever about the destination. More than once (I shamefully admit) I've walked into an ordinary looking cave only to be instantly killed by a [[dragon]] waiting inside. You have been warned. 
=Xailor's Speedwalks= =Xailor's Speedwalks=
Line 411: Line 415:
Losthaven to '''[[Vanik's Tomb]]''': Losthaven to '''[[Vanik's Tomb]]''':
go 37s, 236se, 4seu, 2sed, 3e [in] go 37s, 236se, 4seu, 2sed, 3e [in]
 +
 +
 +
 +----
 + Disclaimer:
 +
 + I, [[User:Thenewguy|Xailor]], am not responsible for any loss or damage caused by the aliases listed here.
 + Side effects may include, but are not limited to: temporary inability to breathe, amputated limbs, and/or death.

Revision as of 02:45, 31 March 2014

Contents

Introduction

Hello there! My name is Xailor and on this page you will find aliases to travel from Losthaven to anywhere in the Prime plane, compiled by yours truly. The best part? These aliases can be used WITHOUT FLIGHT (with or without terrain following mode)! That's right, you don't even need to fly! Just copy and paste one of these aliases, and off you go! If you are going to travel without flight however, you can be sure that you are going to need to climb and swim. But you don't care about that! All you need to know is that all the walkthroughs listed here assume that your starting point is (-21, -24, 0) in Cimbra (right outside Losthaven). Oh yeah, one more thing. After every list there is a set of commands enclosed in square brackets. Those are the command(s) that you will need to enter the area. Have fun!

Warnings

More than once (I shamefully admit) I've walked into an ordinary looking cave only to be instantly killed by a dragon waiting inside. Remember:

  • If you slip while climbing you can hurt yourself.
  • If you are not flying and your climbing/swimming skills aren't high enough you could end up somewhere completely different (if you fall while climbing or "struggle in vain" while swimming, the alias will not work); this could make it difficult to find your way back.
  • None of the aliases here give any information whatsoever about the destination; it is up to you to do the research.

Use these aliases at your own risk. You have been warned.

About the Speedwalks

If you just want to skip down to the bottom to see the aliases and start killing things, I don't blame you, but if you are even a little bit curious about the these aliases and how they came to be, read on.

General

Why Losthaven?

Because it's a popular city, but more importantly, because the pre-generated character for new players starts out in Losthaven; I hope this list can help old players but also help new players get to an area without worrying about getting lost or killed (or worse).


How long did it take to compile this list?

I worked on it off and on for approximately 1-2 months. I figured out a few mathematical theorems that applied to a sort of "discrete space" that the Lost Souls main map is equivalent to, and used them to create mathematically optimized speedwalks.


Is there an alias for every location in this list?

No. Some places cannot be entered from the Prime plane, so you will not find an alias for those areas. You will also not find an alias to any area inside another area. For example, there is a speedwalk from Losthaven to Loch Nether, but you will not find a speedwalk from Losthaven to the city of Yathryn (because the city is inside Loch Nether); you must find your way through Loch Nether in order reach Yathryn. Likewise, you will find a speedwalk from Losthaven to Jhan, but you will not find a speedwalk from Losthaven to Terrace (which can be entered from the Prime Plane), since you need to enter the city of Jhan first. Also, remember that this list is constantly updated as new places are discovered/removed.


How were these aliases generated/verified?

I simply used the Prime plane map (it's huge). I used paper and pencil to derive mathematical theorems, and a computer to generate (and simplify) most of the aliases. If you would like to see a larger version of each region, click on the name of the region you would like to see, in the list of aliases below.


How is this possible?

Math.

Nine Aliases

The following is a list of nine aliases that are not mathematically optimized:

Except for the nine aliases above, all other aliases use the least number of moves mathematically possible. I suspect six of the above nine aliases do, in fact, use the least number of moves possible, but I cannot prove it.

Miscellaneous

It might interest you to know that almost all the aliases listed here are a set of directions from A to B with the least number of steps mathematically needed (whether or not you have flight and/or intangibility is irrelevant); call aliases with this property "optimal". For example, an alias from Losthaven to the Temple of Apollo is given by:

   go 37s, 123se, 12ne

The one in the list below is:

   go 38se, seu, 11se, 2seu, 4se, sed, se, 2sed, 11se, 3su, seu, sed, 2sd, se, 2su, seu, sed, 3sd, se, 3su, seu, 4sed, 3se, seu, 7se, sed, 9se, seu, 2se, sed, 28se

The one given in the list below is the longer, uglier one because the latter alias is "optimal" and the former is not (that is, the former alias contains "unnecessary" movements). The distance between them? 24 rooms. Meaning the longer (10 times longer) alias gets you from Losthaven to the Temple of Apollo in 24 rooms less; moreover, because this alias is "optimal" it reaches the temple in the same number of rooms (without flight) that it would take a person with intangibility, assuming they mathematically optimized their speedwalk. What this means is that, without teleportation, it is mathematically impossible to reach the Temple of Apollo in less than (37+123+12)-24 = 148 moves (challenge?). Is it worth using such a complicated-looking alias? I think so.

Stated in a slightly general way, an "optimal" alias is a speedwalk that gets you from Losthaven to your destination, without flight, in N moves ('moves' interchangeable with 'rooms') where N is the least number of rooms you would have to cross even if you were equipped with flight and intangibility. Needless to say, there are areas where an alias with this property does not exist (meaning there are a few areas that can be reached slightly faster with intangibility than by walking there without flight) but there are not a lot; out of all the aliases listed here, only nine or less of them are not "optimal". That is very surprising.

The following may sound kind of technical at first, but if you think about it, it makes sense: an alias is "optimal" when it consists strictly of the combinations of one direction and the adjacent directions to that direction. So an "optimal" speedwalk from Losthaven to a place like the Lair of Girish (south of our starting point, Losthaven) can only include the combinations of south and the adjacent directions to south. That is, the alias can only include south, southeast, southwest, south-up, southeast-up, southwest-up, south-down, southeast-down, and southwest-down (another way to think about this is that the alias only contains directions with south "in them"). Even though the no-flight constraint eliminates all directions incorporating up, it is still possible to go south-up, southwest-up, or southeast-up if there is a medium through which to climb/swim through. The set of allowable directions is thus the one listed above. The speedwalk from Losthaven to the Lair of Girish given in the list below is:

   go 4se, 4sw, 64s, su, 25s, sd, 8s, 164se, 4seu, su, 2sd, d

This alias incorporates directions that are not in the set above (one-down) and thus the speedwalk is not "optimal". This means that an alias that travels from Losthaven to the Lair of Girish in less than 4+4+64+1+25+1+8+164+4+1+2+1 = 279 steps does, in fact, exists (with flight/intantibility). What is the difference between 279 and the steps in the "optimal" speedwalk? One. How do I know that? Because the only direction in the alias that is not in the set of allowable movement is just [d]; since it is not in the set it is "unnecessary" (if, instead, the alias had ended with [2d, n] then the difference would be three). Even using flight and intangibility an alias from Losthaven to the Lair of Girish that uses less than 278 steps does not exist; however there are aliases that use exactly 278 steps.

If you understood all of that, I think it's worth mentioning that the sum of all the movements of a "non-optimal" alias minus the sum of the "unnecessary" movements in the alias is N (mentioned above) only when the alias is of a specific mathematical "form". This means that we can't perform the same analysis on the alias from Losthaven to the Temple of Apollo given above by

   go 37s, 123se, 12ne

because if we do, we can see that the only movements in the alias that would not be in the set of allowable directions (the temple is south of Losthaven) is [12ne], and thus we would conclude that the least number of rooms you would need to cross in order to reach the temple, with flight and/or intangibility, is (37+123+12) - (12) = 160. In reality, the least number of rooms is 148 (add the directions in the alias listed below for proof).

Xailor's Speedwalks

Almeria

Aegeas

Losthaven to the Temple of Apollo (Delphine Temple):

   go 38se, seu, 11se, 2seu, 4se, sed, se, 2sed, 11se, 3su, seu, sed, 2sd, se, 2su, seu, sed, 3sd, se, 3su, seu, 4sed, 3se, seu, 7se, sed, 9se, seu, 2se, sed, 28se [wi]

Losthaven to Kentaur Isle (-1, 9, 0):

   go 38se, seu, 11se, 2seu, 4se, sed, se, 2sed, 11se, 3eu, seu, sed, 2ed, se, 2eu, seu, sed, 2ed, sed, seu, 2eu, se, 2sed, 10se, sed, 37se, 12e []

Losthaven to Mycenae:

   go 38se, seu, 11se, 2seu, 4se, sed, se, 2sed, 11se, 3eu, seu, sed, 2ed, se, 2eu, seu, sed, 3ed, se, 3eu, 4sed, 11se, seu, 15se, 6e [in]

Losthaven to Sounion (-20, 0, 6):

   go 8se, e, 29se, seu, 11se, seu, se, seu, 3se, sed, 2se, 2sed, 10se, seu, 2eu, seu, sed, 2ed, se, 2eu, seu, sed, 3ed, se, 2eu, seu, 3sed, 49se [e]

Andala

Losthaven to Temple Bloodmoon:

   go 31sw, 19w, 10nw [wi]

Losthaven to Corna:

   go 27sw, 6s [wi, 2w;ei]

Losthaven to the Lair of Flametooth:

   go 28sw, 9w [in]

Losthaven to Ivory Tower:

   go 38sw, 4s [ni]

Losthaven to Jhan:

   go 15sw, 12s, 20sw [in]

Losthaven to Soulburner Mansion:

   go 31sw, 25w, 14sw, 14w [in]

Calais

Losthaven to Arborlon:

   go 15w, 10sw, 10w, 4wu, 2w, 4wd, w [ei]

Losthaven to Caern Argnash:

   go 15w, 10nw, 7w, 4wu, 8w, 4wd, 21w [in]

Losthaven to Liathyr:

   go 15w, 7sw, 13w, 4wu, 3w, 2wd [ed]

Losthaven to Lupines guildhall:

   go 19nw, w, 2nw, 4nwu, 2nw, 4nwd, 17w, 11nw []

Losthaven to Og:

   go 19nw, w, 2nw, 4nwu, 2nw, 4nwd, nw [in]

Castigon

Losthaven to Argopolis:

   go 4se, 4sw, 64s, su, 25s, sd, 2s, 19se, 41s, su, 8s [?]

Losthaven to the Temple of Asklepeion:

   go 4se, 4sw, 64s, su, 25s, sd, 50s, 9sw [u]

Losthaven to Darking Bog:

   go 4se, 4sw, 64s, su, 25s, sd, 8s, 42se, s [in]

Losthaven to Sseraka:

   go 4se, 4sw, 64s, su, 25s, sd, s, 50se [ni]

Losthaven to the Sunken Cathedral:

   go 4se, 4sw, 64s, su, 25s, sd, 2s, 45se [w]

Celydon

Losthaven to Camille:

  go 15sw, 27s, 4se [ei, wi]

Losthaven to Rukhan:

   go 35se, e, eu, 5e [ni]

Cimbra

Losthaven to the Temple of Discordia:

   go 15ne, neu, 9ne, 2n, nw, 17n, 4ne [in]

Losthaven to Fort Shantaari:

   go 13nw, 4w [in]

Losthaven to Jack's Farm:

   go 4w, 4sw [nwi]

Losthaven to Saint Paedric's Monastery:

   go 3nw, 5n, nw, 33n [in]

Losthaven to Shatterspire:

   go 15ne, neu, 11ne, nu, 3n, 2nu [ni]

Losthaven to Spiderwood:

   go w, nw [ni, si, ei, wi]

Losthaven to Stillwater:

   go 7e, 3se [in]

Losthaven to Thistlewood:

   go 5nw, 2n, nw, 18n [in]

Losthaven to Togrek:

   go 2ne, 2n, nw, 9ne, 22n [ni, si, ei, wi]

Losthaven to Valathyr:

   go 9ne, 2n, nw, ne, 6n [in]

Losthaven to Verynvelyrae guildhall:

   go 2ne, 2n, nw, 5ne, 21n [in]

Ebiria

Losthaven to Fort Boastt:

   go 19sw, 27s, 11sw, swu, 23sw, swu, 4sw, swd, 11sw, 13s, sd, 53s [in]

Losthaven to Hanoma (5, -5, 0):

   go 54sw, swu, 29sw, swd, 13sw, 2w [w]

Losthaven to Imptropolis:

   go 19sw, 39s, su, 30s, 15sw, swd, 5sw [d]

Losthaven to the Kazarak pillar:

   go 19sw, 27s, 11sw, swu, 17sw, 6s, su, 6s, sd, 17s, sd, 43s []

Losthaven to Miyu's House:

   go 19sw, 27s, 11sw, swu, 23sw, swu, 4sw, swd, 26sw, sd, 24s [in]

Losthaven to the Oasis (Caves of Confusion):

   go 19sw, 27s, 11sw, swu, 23sw, swu, 4sw, swd, 22s, sd, 28s [enter oasis]

Losthaven to Partos:

   go 19sw, 27s, 11sw, swu, 18sw, 5s, su, 6s, sd, 18s, sd, 15s [in]

Losthaven to Xi Feng Ming:

   go 19sw, 27s, 11sw, swu, 23sw, swu, 4sw, swd, 26sw, sd, 9s [in]

Korindim

Losthaven to Auldbarrow:

   go 18e, eu, 15e, 25se, sed, 4se, seu, 3se, sed, 4seu, 2se, 5sed, 2seu, 4se, eu [ni, si, ei, wi]

Losthaven to Caves of Sionell:

   go 38se, seu, 11se, 2seu, 4se, sed, se, 2sed, 11se, 3su, seu, sed, 2sd, se, 2su, seu, e, ed [d]

Losthaven to Halfmoon Bay:

   go 18e, eu, 24e, 15se, sed, 51e, se, seu, sed, 16se, 3e [in]

Losthaven to Kolond:

   go 18e, eu, 24e, 15se, sed, 17e, 4se, seu, 13se, 3seu, 2e, sed [nwi]

Losthaven to Loch Nether:

   go 18e, eu, 24e, 15se, sed, 19e, 3se, eu [id]

Losthaven to Necroptikon:

   go 18e, eu, 15e, 25se, sed, 4se, seu, 3se, sed, 4seu, 2se, 5sed, 5eu, 10se [id]

Losthaven to Ranthos:

   go 18e, eu, e, 25se, seu, 3se, seu, 6se, sed, 2se, 2sed, 2e, 3eu, 3ed, 4seu, 2se, sed, 14se, 4sed [d]

Visigonia

Losthaven to Iaocia:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 37e, ed, 10e, neu, ne, 27e [id]

Losthaven to Mouth of Ugior:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 32e, 13se, ed [sd]

Losthaven to Vasbarghad:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 24ne, e, ed, 5ne, 16e [in]



Atalantic Ocean

North Atalantic Ocean

   N/A

Northeast Atalantic Ocean

Losthaven to R'lyeh:

   go 18e, eu, 17e, 16se, ed, 72e, se, 12e, 3ne, 14e, 3ne, 9e, 20ne, 33e, 21se, 213e [ei, wi]

Northwest Atalantic Ocean

   N/A



Avalon

Losthaven to the Lair of Bartziluth:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 32e, 15se, 40e, ed, 10e, 9ne, 14e, 4se, 12ne, 2neu, 10e, ned [nd]

Losthaven to Camelot:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 32e, 15se, 40e, ed, 10e, 9ne, 17e, 4se, 15e, 3se [in]

Losthaven to Devonshire:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 32e, 15se, 40e, ed, 10e, 9ne, 13e, 14se, 5e, se [in]

Losthaven to Temple of Gaia:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 32e, 15se, 40e, ed, 10e, 9ne, 17e, 4se, 19e, se [in]

Losthaven to the Green Chapel:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 37e, ed, 10e, eu, 3e, 7ne, eu, 2e, ed, 26e, ed, e, 21ne, neu, ne, ned [id]

Losthaven to Thessalae:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 32e, 15se, 40e, ed, 10e, 9ne, 8e, 31se [in]

Losthaven to Twilight Tower:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 32e, 15se, 40e, ed, 10e, 9ne, 14e, 4se, 12ne, 2neu, 14e, ne [in]



Esartur

Skarlan

Losthaven to the Lair of Urzyketh:

go 18e, eu, 17e, 16se, ed, 72e, se, 12e, 3ne, 14e, 3ne, 9e, 20ne, 33e, 40ne;go 267e [in]

Losthaven to Yevath:

   go 18e, eu, 17e, 16se, ed, 72e, se, 12e, 3ne, 14e, 3ne, 9e, 20ne, 33e, 40ne;go 249e, 14se, seu, se, seu, se, seu, se [n]



Gardagh

Losthaven to Coven guildhall:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 37e, ed, 10e, eu, 3e, 7ne, eu, 2e, ed, 26e, ed, e, 21ne, neu, ne, e, ned, 24ne, 6n, 7ne, 8n, 22ne []

Losthaven to Lobaan a Aislynn:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 37e, ed, 10e, eu, 3e, 7ne, eu, 2e, ed, 26e, ed, e, 21ne, 3nw, 51n [in]

Losthaven to Muspelheim:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 37e, ed, 10e, eu, 3e, 7ne, eu, 2e, ed, 26e, ed, e, 21ne, neu, ne, e, ned, 24ne, 6n, 7ne, 5n, 2nw, 8n, ne, 19n, 7nw [id]

Losthaven to Sloan:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 37e, ed, 10e, eu, 3e, 7ne, eu, 2e, ed, 26e, ed, e, 21ne, neu, ne, e, ned, 24ne, 6n, 7ne, 5n, 2nw, 8n, ne, 6n, nw [in]

Losthaven to Vargan:

   go 15ne, neu, 11ne, 3eu, 4e, 3ed, 37e, ed, 10e, eu, 3e, 7ne, eu, 2e, ed, 26e, ed, e, 21ne, neu, ne, e, ned, 25ne [in]



Northlands

Losthaven to At'lordrith's Cave:

   go 2ne, 2n, nw, 40n, 16ne, 3nw, 17ne, 4neu, ne, 2ned [in]

Losthaven to Evendim:

   go 2ne, 2n, nw, 40n, 16ne, 3nw, 16n, 20ne [in]

Losthaven to Mount Doom:

   go 2ne, 2n, nw, 40n, 16ne, 3nw, 21n, 2nu, n, 2nd, 8n, 24ne [neu]

Losthaven to Nisbet:

   go 2ne, 2n, nw, 40n, 16ne, 3nw, 10n, 10ne, 3neu, 3ned, ne [in]

Losthaven to Shakari:

   go 2ne, 2n, nw, 40n, 16ne, 3nw, 21n, 2nu, ne, 2ned, 21ne [d]

Losthaven to Silver Keep:

   go 2ne, 2n, nw, 40n, 16ne, 3nw, 7n, 12ne, 3neu, ne, ned, ne, 2ned, 4ne [ei]

Losthaven to the Lair of Winterchill:

   go 2ne, 2n, nw, 40n, 16ne, 3nw, 21n, 2nu, n, 2nd, 21n, nu, 3nwu, 6nw [d]



South Sea

   N/A



Surdassic Sea

Losthaven to Et'zlaerhi:

   go 37s, 207se, e [id]



Tenochlan

Quetlatl

Losthaven to Arcadia:

   go 37s, 187se, 47s, 5su, 5sd, 2s, 13sw [in]

Losthaven to Arnedio Shrine:

   go 37s, 187se, 47s, 5su, 5sd, 5sw, s [ni, si, ei, wi]

Losthaven to Darkhold:

   go 37s, 187se, 47s, 5su, 5sd, 18sw, 10s, 2su, 3s, 2su, s [climb rope, pay shaw]

Losthaven to the Lair of Girish:

   go 4se, 4sw, 64s, su, 25s, sd, 8s, 164se, 4seu, su, 2sd, d [in]

Losthaven to Sanctuary:

   go 37s, 158se, 94s [in]

Losthaven to Shadow Tower:

   go 37s, 187se, 47s, 5su, 5sd, 14s, 3se, 2seu, 4se [in]

Losthaven to Tainaron:

   go 4se, 4sw, 64s, su, 25s, sd, 8s, 164se, 5seu, sed, 2sd, 3s, se, 2sd [in]

Losthaven to Thanatos:

   go 37s, 187se, 47s, 4su, seu, sed, 2d [in]

Losthaven to Xintatlaa:

   go 37s, 187se, 47s, 5su, 5sd, 20sw, 2swu, 2sw, swu, sw, s, 2swd, sd, 11sw [d]

Tetlacana

Losthaven to Banir Lok:

  go 37s, 236se, 14e, eu, 7e, 3eu, ed, e, ed, 3e, ed, e, ed, 12e, seu, se [d]

Losthaven to Demonad jungle:

   go 37s, 224se, 12s, 3su, s, su, 2sd, s, 2sd, 8s [in]

Losthaven to the Dome of Terror:

   go 37s, 234se, 3s, 4su, 2sd, s, 2sd, 9s, sd, s, sd, 2su, 6s [touch rock]

Losthaven to Ordo Zephyrius Mutatoris guildhall:

   go 37s, 236se, 14e, eu, 7e, 3eu, ed, e, ed, 5ne, 2neu [u]

Losthaven to Storm Rock:

   go 37s, 236se, 4seu, 2sed, se, 2sed, 13se, seu, 2se, sed, 5se, 3s [si]

Losthaven to Talaxia:

   go 37s, 236se, 14e, eu, 7e, 3eu, ed, e, ed, 3e, ed, e, ed, e, 2ne [in]

Losthaven to Tlaxcala;

   go 37s, 236se, 4seu, 2sed, se, 2sed, 5s, sd, s, sd [s]

Losthaven to Vanik's Tomb:

   go 37s, 236se, 4seu, 2sed, 3e [in]



Disclaimer:

I, Xailor, am not responsible for any loss or damage caused by the aliases listed here.
Side effects may include, but are not limited to: temporary inability to breathe, amputated limbs, and/or death.
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